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  • CDOTA_Modifier_KeeperOfTheLight_BlindingLight_Thinker
  • CDOTA_Modifier_KeeperOfTheLight_Illuminate
  • CDOTA_Modifier_KeeperOfTheLight_ManaLeak
  • CDOTA_Modifier_KeeperOfTheLight_Radiant_Bind
  • CDOTA_Modifier_KeeperOfTheLight_Recall
  • CDOTA_Modifier_KeeperOfTheLight_Recall_Movespeed
  • CDOTA_Modifier_KeeperOfTheLight_SpiritForm
  • CDOTA_Modifier_KeeperOfTheLight_Will_O_Wisp
  • CDOTA_Modifier_KeeperOfTheLight_Will_O_Wisp_Aura
  • CDOTA_Modifier_Keeper_of_the_Light_BrightSpeed
  • CDOTA_Modifier_Keeper_of_the_Light_ManaMagnifier
  • CDOTA_Modifier_Keeper_of_the_Light_ManaMagnifier_Boost
  • CDOTA_Modifier_Keeper_of_the_Light_SpecialReserve
  • CDOTA_Modifier_Kez_Echo_Slash_Echo_Damage
  • CDOTA_Modifier_Kez_Echo_Slash_Slow
  • CDOTA_Modifier_Kez_FalconRush
  • CDOTA_Modifier_Kez_FalconRush_Echo_Damage
  • CDOTA_Modifier_Kez_FalconRush_Intrinsic
  • CDOTA_Modifier_Kez_GrapplingClaw_LandingAnim
  • CDOTA_Modifier_Kez_GrapplingClaw_Movement
  • CDOTA_Modifier_Kez_GrapplingClaw_Slow
  • CDOTA_Modifier_Kez_Katana
  • CDOTA_Modifier_Kez_Katana_Bleed
  • CDOTA_Modifier_Kez_Katana_Shard_Active
  • CDOTA_Modifier_Kez_Katana_Shard_Debuff
  • CDOTA_Modifier_Kez_RaptorDance_Immune
  • CDOTA_Modifier_Kez_RavensVeil_Blind
  • CDOTA_Modifier_Kez_RavensVeil_Buff
  • CDOTA_Modifier_Kez_RavensVeil_Thinker
  • CDOTA_Modifier_Kez_Sai
  • CDOTA_Modifier_Kez_ShodoSai_Mark_Slow
  • CDOTA_Modifier_Kez_ShodoSai_Parry
  • CDOTA_Modifier_Kez_Shodo_Sai_Mark
  • CDOTA_Modifier_Kez_SwitchWeapon_Aghs
  • CDOTA_Modifier_Kez_SwitchWeapon_Flutter_Katana
  • CDOTA_Modifier_Kez_SwitchWeapon_Flutter_Sai
  • CDOTA_Modifier_Kez_TalonToss_Damage
  • CDOTA_Modifier_Kez_TalonToss_Silence
  • CDOTA_Modifier_Kill
  • CDOTA_Modifier_Knockback
  • CDOTA_Modifier_KoboldTaskmaster_SpeedAura
  • CDOTA_Modifier_KoboldTaskmaster_SpeedAura_Bonus
  • CDOTA_Modifier_KoboldTunneler_ProspectingAura
  • CDOTA_Modifier_KoboldTunneler_ProspectingAura_Money
  • CDOTA_Modifier_Kobold_Cup
  • CDOTA_Modifier_Kobold_Disarm
  • CDOTA_Modifier_Kunkka_Admirals_Rum
  • CDOTA_Modifier_Kunkka_GhostShip_DamageAbsorb
  • CDOTA_Modifier_Kunkka_GhostShip_DamageDelay
  • CDOTA_Modifier_Kunkka_GhostShip_Knockback
  • CDOTA_Modifier_Kunkka_GhostShip_Loaded
  • CDOTA_Modifier_Kunkka_Ghost_Ship_Fire_Cannons
  • CDOTA_Modifier_Kunkka_Ghost_Ship_Fleet
  • CDOTA_Modifier_Kunkka_Tidebringer
  • CDOTA_Modifier_Kunkka_Tidebringer_ArmorPiercing
  • CDOTA_Modifier_Kunkka_Tidebringer_Slow
  • CDOTA_Modifier_Kunkka_Torrent
  • CDOTA_Modifier_Kunkka_Torrent_Slow
  • CDOTA_Modifier_Kunkka_Torrent_Storm
  • CDOTA_Modifier_Kunkka_Torrent_Thinker
  • CDOTA_Modifier_Kunkka_XMarksTheSpot
  • CDOTA_Modifier_Kunkka_XMarksTheSpotMarker
  • CDOTA_Modifier_Kunkka_XMarksTheSpot_Thinker
  • CDOTA_Modifier_Largo_AmphibianRhapsody_Ambient_Buff
  • CDOTA_Modifier_Largo_AmphibianRhapsody_Self
  • CDOTA_Modifier_Largo_AmphibianRhapsody_Self_Tracker
  • CDOTA_Modifier_Largo_CatchyLick_Buff
  • CDOTA_Modifier_Largo_CatchyLick_Intrinsic
  • CDOTA_Modifier_Largo_CatchyLick_Knockback
  • CDOTA_Modifier_Largo_CatchyLick_Rune
  • CDOTA_Modifier_Largo_CroakOfGenius_Buff
  • CDOTA_Modifier_Largo_CroakOfGenius_Debuff
  • CDOTA_Modifier_Largo_Encore
  • CDOTA_Modifier_Largo_Frogling
  • CDOTA_Modifier_Largo_FroglingBand2_Frogling
  • CDOTA_Modifier_Largo_FroglingBand2_Frogling_Leave
  • CDOTA_Modifier_Largo_FroglingBand2_Frogling_Vanish
  • CDOTA_Modifier_Largo_FroglingBand_Self
  • CDOTA_Modifier_Largo_Frogstomp_Debuff
  • CDOTA_Modifier_Largo_Frogstomp_Thinker
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Kez_GrapplingClaw_Movement

CDOTA_Modifier_Kez_GrapplingClaw_Movement

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_vGrappleHookPos: VectorWS6776 (0x1A78)
  • m_vInitialDir: Vector6788 (0x1A84)
  • m_vHookDir: Vector6800 (0x1A90)
  • m_vLastVelocity: Vector6812 (0x1A9C)
  • m_flHookDistance: float326824 (0x1AA8)
  • m_flCurrentHookRetractSpeed: float326828 (0x1AAC)
  • m_flCurrentHookLength: float326832 (0x1AB0)
  • m_flCurHookDistDelta: float326836 (0x1AB4)
  • m_flCurMomentumDistDelta: float326840 (0x1AB8)
  • m_flDecelerationRate: float326844 (0x1ABC)
  • m_flMaxHeight: float326848 (0x1AC0)
  • m_flInitialSpeed: float326852 (0x1AC4)
  • m_flDT: float326856 (0x1AC8)
  • m_flAccumDist: float326860 (0x1ACC)
  • m_bHookAttached: bool6864 (0x1AD0)
  • grapple_speed: int326868 (0x1AD4)
  • impact_damage: int326872 (0x1AD8)
  • land_distance: int326876 (0x1ADC)
  • max_distance_break: int326880 (0x1AE0)
  • lifesteal_pct: int326884 (0x1AE4)
  • m_hTarget: CHandle< CBaseEntity >6888 (0x1AE8)
  • m_bDidAttack: bool6892 (0x1AEC)
  • m_bStartedAnimation: bool6893 (0x1AED)
  • m_Activity: GameActivity_t6896 (0x1AF0)
  • m_flTimeLeftForActivity: float326900 (0x1AF4)
  • m_nGrappleAttackRecord: AttackRecord_t6904 (0x1AF8)
  • m_hTree: CHandle< CBaseEntity >6908 (0x1AFC)
Also in
client.dll
Offsets are from Windows. Source revision 10920491 built on Aug 18 2026.