Source 2 Viewer
  • CDOTA_Modifier_Juggernaut_Omnislash_Invulnerability
  • CDOTA_Modifier_Juggernaut_Trinity_Movement
  • CDOTA_Modifier_Juggernaut_Vaulted_Strike
  • CDOTA_Modifier_Juggernaut_Vaulted_Strike_Slashes
  • CDOTA_Modifier_JumpBoots
  • CDOTA_Modifier_JumpBootsIntrinsic
  • CDOTA_Modifier_JungleVarmint_Creator
  • CDOTA_Modifier_JungleVarmint_Dive
  • CDOTA_Modifier_Jungle_Varmint
  • CDOTA_Modifier_Keen_Optic
  • CDOTA_Modifier_KeeperOfTheLight_BlindingLight
  • CDOTA_Modifier_KeeperOfTheLight_BlindingLight_Thinker
  • CDOTA_Modifier_KeeperOfTheLight_Illuminate
  • CDOTA_Modifier_KeeperOfTheLight_ManaLeak
  • CDOTA_Modifier_KeeperOfTheLight_Radiant_Bind
  • CDOTA_Modifier_KeeperOfTheLight_Recall
  • CDOTA_Modifier_KeeperOfTheLight_Recall_Movespeed
  • CDOTA_Modifier_KeeperOfTheLight_SpiritForm
  • CDOTA_Modifier_KeeperOfTheLight_Will_O_Wisp
  • CDOTA_Modifier_KeeperOfTheLight_Will_O_Wisp_Aura
  • CDOTA_Modifier_Keeper_of_the_Light_BrightSpeed
  • CDOTA_Modifier_Keeper_of_the_Light_ManaMagnifier
  • CDOTA_Modifier_Keeper_of_the_Light_ManaMagnifier_Boost
  • CDOTA_Modifier_Keeper_of_the_Light_SpecialReserve
  • CDOTA_Modifier_Kez_Echo_Slash_Echo_Damage
  • CDOTA_Modifier_Kez_Echo_Slash_Slow
  • CDOTA_Modifier_Kez_FalconRush
  • CDOTA_Modifier_Kez_FalconRush_Echo_Damage
  • CDOTA_Modifier_Kez_FalconRush_Intrinsic
  • CDOTA_Modifier_Kez_GrapplingClaw_LandingAnim
  • CDOTA_Modifier_Kez_GrapplingClaw_Movement
  • CDOTA_Modifier_Kez_GrapplingClaw_Slow
  • CDOTA_Modifier_Kez_Katana
  • CDOTA_Modifier_Kez_Katana_Bleed
  • CDOTA_Modifier_Kez_Katana_Shard_Active
  • CDOTA_Modifier_Kez_Katana_Shard_Debuff
  • CDOTA_Modifier_Kez_RaptorDance_Immune
  • CDOTA_Modifier_Kez_RavensVeil_Blind
  • CDOTA_Modifier_Kez_RavensVeil_Buff
  • CDOTA_Modifier_Kez_RavensVeil_Thinker
  • CDOTA_Modifier_Kez_Sai
  • CDOTA_Modifier_Kez_ShodoSai_Mark_Slow
  • CDOTA_Modifier_Kez_ShodoSai_Parry
  • CDOTA_Modifier_Kez_Shodo_Sai_Mark
  • CDOTA_Modifier_Kez_SwitchWeapon_Aghs
  • CDOTA_Modifier_Kez_SwitchWeapon_Flutter_Katana
  • CDOTA_Modifier_Kez_SwitchWeapon_Flutter_Sai
  • CDOTA_Modifier_Kez_TalonToss_Damage
  • CDOTA_Modifier_Kez_TalonToss_Silence
  • CDOTA_Modifier_Kill
  • CDOTA_Modifier_Knockback
  • CDOTA_Modifier_KoboldTaskmaster_SpeedAura
  • CDOTA_Modifier_KoboldTaskmaster_SpeedAura_Bonus
  • CDOTA_Modifier_KoboldTunneler_ProspectingAura
  • CDOTA_Modifier_KoboldTunneler_ProspectingAura_Money
  • CDOTA_Modifier_Kobold_Cup
  • CDOTA_Modifier_Kobold_Disarm
  • CDOTA_Modifier_Kunkka_Admirals_Rum
  • CDOTA_Modifier_Kunkka_GhostShip_DamageAbsorb
  • CDOTA_Modifier_Kunkka_GhostShip_DamageDelay
  • CDOTA_Modifier_Kunkka_GhostShip_Knockback
  • CDOTA_Modifier_Kunkka_GhostShip_Loaded
  • CDOTA_Modifier_Kunkka_Ghost_Ship_Fire_Cannons
  • CDOTA_Modifier_Kunkka_Ghost_Ship_Fleet
  • CDOTA_Modifier_Kunkka_Tidebringer
  • CDOTA_Modifier_Kunkka_Tidebringer_ArmorPiercing
  • CDOTA_Modifier_Kunkka_Tidebringer_Slow
  • CDOTA_Modifier_Kunkka_Torrent
  • CDOTA_Modifier_Kunkka_Torrent_Slow
  • CDOTA_Modifier_Kunkka_Torrent_Storm
  • CDOTA_Modifier_Kunkka_Torrent_Thinker
  • CDOTA_Modifier_Kunkka_XMarksTheSpot
  • CDOTA_Modifier_Kunkka_XMarksTheSpotMarker
  • CDOTA_Modifier_Kunkka_XMarksTheSpot_Thinker
  • CDOTA_Modifier_Largo_AmphibianRhapsody_Ambient_Buff
  • CDOTA_Modifier_Largo_AmphibianRhapsody_Self
  • CDOTA_Modifier_Largo_AmphibianRhapsody_Self_Tracker
  • CDOTA_Modifier_Largo_CatchyLick_Buff
  • CDOTA_Modifier_Largo_CatchyLick_Intrinsic
  • CDOTA_Modifier_Largo_CatchyLick_Knockback
Type / to search
  1. Dota 2
  2. client
  3. CDOTA_Buff
  4. CDOTA_Modifier_KeeperOfTheLight_Will_O_Wisp_Aura

CDOTA_Modifier_KeeperOfTheLight_Will_O_Wisp_Aura

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • radius: float326600 (0x19C8)
  • wisp_damage: float326604 (0x19CC)
  • off_duration: float326608 (0x19D0)
  • off_duration_initial: float326612 (0x19D4)
  • on_duration: float326616 (0x19D8)
  • hit_count: int326620 (0x19DC)
  • m_iAttackCount: int326624 (0x19E0)
  • m_flNextTimeOn: GameTime_t6628 (0x19E4)
  • m_bActive: bool6632 (0x19E8)
  • m_nFXIndex: ParticleIndex_t6636 (0x19EC)
  • m_nFXIndexB: ParticleIndex_t6640 (0x19F0)
  • m_flNextTime: GameTime_t6644 (0x19F4)
  • m_vecDamagedEntities: CUtlVector< CHandle< C_BaseEntity > >6648 (0x19F8)
  • m_flCorrectionTime: float326672 (0x1A10)
Also in
server.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.