Source 2 Viewer
  • CDOTA_Modifier_Keeper_of_the_Light_SpecialReserve
  • CDOTA_Modifier_Kez_Echo_Slash_Echo_Damage
  • CDOTA_Modifier_Kez_Echo_Slash_Slow
  • CDOTA_Modifier_Kez_FalconRush
  • CDOTA_Modifier_Kez_FalconRush_Echo_Damage
  • CDOTA_Modifier_Kez_FalconRush_Intrinsic
  • CDOTA_Modifier_Kez_GrapplingClaw_LandingAnim
  • CDOTA_Modifier_Kez_GrapplingClaw_Movement
  • CDOTA_Modifier_Kez_GrapplingClaw_Slow
  • CDOTA_Modifier_Kez_Katana
  • CDOTA_Modifier_Kez_Katana_Bleed
  • CDOTA_Modifier_Kez_Katana_Shard_Active
  • CDOTA_Modifier_Kez_Katana_Shard_Debuff
  • CDOTA_Modifier_Kez_RaptorDance_Immune
  • CDOTA_Modifier_Kez_RavensVeil_Blind
  • CDOTA_Modifier_Kez_RavensVeil_Buff
  • CDOTA_Modifier_Kez_RavensVeil_Thinker
  • CDOTA_Modifier_Kez_Sai
  • CDOTA_Modifier_Kez_ShodoSai_Mark_Slow
  • CDOTA_Modifier_Kez_ShodoSai_Parry
  • CDOTA_Modifier_Kez_Shodo_Sai_Mark
  • CDOTA_Modifier_Kez_SwitchWeapon_Aghs
  • CDOTA_Modifier_Kez_SwitchWeapon_Flutter_Katana
  • CDOTA_Modifier_Kez_SwitchWeapon_Flutter_Sai
  • CDOTA_Modifier_Kez_TalonToss_Damage
  • CDOTA_Modifier_Kez_TalonToss_Silence
  • CDOTA_Modifier_Kill
  • CDOTA_Modifier_Knockback
  • CDOTA_Modifier_KoboldTaskmaster_SpeedAura
  • CDOTA_Modifier_KoboldTaskmaster_SpeedAura_Bonus
  • CDOTA_Modifier_KoboldTunneler_ProspectingAura
  • CDOTA_Modifier_KoboldTunneler_ProspectingAura_Money
  • CDOTA_Modifier_Kobold_Cup
  • CDOTA_Modifier_Kobold_Disarm
  • CDOTA_Modifier_Kunkka_Admirals_Rum
  • CDOTA_Modifier_Kunkka_GhostShip_DamageAbsorb
  • CDOTA_Modifier_Kunkka_GhostShip_DamageDelay
  • CDOTA_Modifier_Kunkka_GhostShip_Knockback
  • CDOTA_Modifier_Kunkka_GhostShip_Loaded
  • CDOTA_Modifier_Kunkka_Ghost_Ship_Fire_Cannons
  • CDOTA_Modifier_Kunkka_Ghost_Ship_Fleet
  • CDOTA_Modifier_Kunkka_Tidebringer
  • CDOTA_Modifier_Kunkka_Tidebringer_ArmorPiercing
  • CDOTA_Modifier_Kunkka_Tidebringer_Slow
  • CDOTA_Modifier_Kunkka_Torrent
  • CDOTA_Modifier_Kunkka_Torrent_Slow
  • CDOTA_Modifier_Kunkka_Torrent_Storm
  • CDOTA_Modifier_Kunkka_Torrent_Thinker
  • CDOTA_Modifier_Kunkka_XMarksTheSpot
  • CDOTA_Modifier_Kunkka_XMarksTheSpotMarker
  • CDOTA_Modifier_Kunkka_XMarksTheSpot_Thinker
  • CDOTA_Modifier_Largo_AmphibianRhapsody_Ambient_Buff
  • CDOTA_Modifier_Largo_AmphibianRhapsody_Self
  • CDOTA_Modifier_Largo_AmphibianRhapsody_Self_Tracker
  • CDOTA_Modifier_Largo_CatchyLick_Buff
  • CDOTA_Modifier_Largo_CatchyLick_Intrinsic
  • CDOTA_Modifier_Largo_CatchyLick_Knockback
  • CDOTA_Modifier_Largo_CatchyLick_Rune
  • CDOTA_Modifier_Largo_CroakOfGenius_Buff
  • CDOTA_Modifier_Largo_CroakOfGenius_Debuff
  • CDOTA_Modifier_Largo_Encore
  • CDOTA_Modifier_Largo_Frogling
  • CDOTA_Modifier_Largo_FroglingBand2_Frogling
  • CDOTA_Modifier_Largo_FroglingBand2_Frogling_Leave
  • CDOTA_Modifier_Largo_FroglingBand2_Frogling_Vanish
  • CDOTA_Modifier_Largo_FroglingBand_Self
  • CDOTA_Modifier_Largo_Frogstomp_Debuff
  • CDOTA_Modifier_Largo_Frogstomp_Thinker
  • CDOTA_Modifier_Largo_Frogstomp_TreeShake
  • CDOTA_Modifier_Largo_Groovin
  • CDOTA_Modifier_Largo_Song_Attack_Burst
  • CDOTA_Modifier_Largo_Song_Speed_Burst
  • CDOTA_Modifier_Largo_Song_Speed_Burst_SlowRes
  • CDOTA_Modifier_Launchpad
  • CDOTA_Modifier_Launchpad_Aura
  • CDOTA_Modifier_LegacyChargeCounter
  • CDOTA_Modifier_LegionCommander_DuelAura
  • CDOTA_Modifier_LegionCommander_DuelAura_Effect
  • CDOTA_Modifier_LegionCommander_Intimidate
  • CDOTA_Modifier_LegionCommander_IntimidateSlow
Type / to search
  1. Dota 2
  2. client
  3. CDOTA_Buff
  4. CDOTA_Modifier_Kez_ShodoSai_Parry

CDOTA_Modifier_Kez_ShodoSai_Parry

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_nPoseParameterWE: int326744 (0x1A58)
  • m_nPoseParameterNS: int326748 (0x1A5C)
  • m_flLastPoseX: float326752 (0x1A60)
  • m_flLastPoseY: float326756 (0x1A64)
  • m_nLastMaxDirection: int326760 (0x1A68)
  • m_vLastOrigin: VectorWS6764 (0x1A6C)
  • m_flLastGameTime: GameTime_t6776 (0x1A78)
  • speed_penalty: int326780 (0x1A7C)
  • forward_angle: int326784 (0x1A80)
  • vuln_duration: float326788 (0x1A84)
  • parry_window_duration: float326792 (0x1A88)
  • parry_stun_duration: float326796 (0x1A8C)
  • m_vecParriedEnemies: CUtlVector< CHandle< C_BaseEntity > >6800 (0x1A90)
  • m_vFacing: Vector6824 (0x1AA8)
  • m_flFacingTarget: float326836 (0x1AB4)
  • m_flLastOverheadTime: float326840 (0x1AB8)
  • m_flOldPitch: float326844 (0x1ABC)
  • m_nFXIndex: ParticleIndex_t6848 (0x1AC0)
  • m_hVulnAttackTarget: CHandle< C_BaseEntity >6852 (0x1AC4)
  • m_bAttackingVuln: bool6856 (0x1AC8)
Also in
server.dll
Offsets are from Windows. Source revision 10797369 built on Jul 03 2026.