Source 2 Viewer
  • CCitadel_WeaponUpgrade_Ricochet
  • CCitadel_WeaponUpgrade_SiphonBullets
  • CCitadel_WeaponUpgrade_SiphonBulletsVData
  • CCitadel_WeaponUpgrade_SpellslingerHeadshots
  • CCitadel_WeaponUpgrade_SpellslingerHeadshots_VData
  • CCitadel_WeaponUpgrade_SplitShot
  • CCitadel_WeaponUpgrade_SplitShotVData
  • CCitadel_WeaponUpgrade_SurgingPower
  • CCitadel_WeaponUpgrade_SurgingPowerVData
  • CCitadel_WeaponUpgrade_WeaponEater
  • CCitadel_WeaponUpgrade_WeaponEaterVData
  • CCitadel_Werewolf_CripplingSlash
  • CCitadel_Werewolf_CripplingSlashVData
  • CCitadel_Werewolf_Hunt
  • CCitadel_Werewolf_HuntVData
  • CCitadel_Werewolf_Transformation
  • CCitadel_Werewolf_TransformationVData
  • CCitadel_Werewolf_UnloadGun
  • CCitadel_Werewolf_UnloadGun2
  • CCitadel_Werewolf_UnloadGun2VData
  • CCitadel_Werewolf_UnloadGunVData
  • CCitadel_XPOrbVData
  • CCollisionProperty
  • CColorCorrection
  • CColorCorrectionVolume
  • CCommentaryAuto
  • CCommentarySystem
  • CCommentaryViewPosition
  • CConditionalCollidable
  • CConstantForceController
  • CConstraintAnchor
  • CCredits
  • CDebugHistory
  • CDestructableBuildingVData
  • CDestructiblePartsComponent
  • CDoormanBombProjectile
  • CDynamicLight
  • CDynamicNavConnectionsVolume
  • CDynamicProp
  • CDynamicPropAlias_cable_dynamic
  • CDynamicPropAlias_dynamic_prop
  • CDynamicPropAlias_prop_dynamic_override
  • CEconEntity
  • CEconEntity::AttachedParticleInfo_t
  • CEconItemAttribute
  • CEconItemView
  • CEconWearable
  • CEffectData
  • CEnableMotionFixup
  • CEntityBlocker
  • CEntityDissolve
  • CEntityFlame
  • CEnvBeam
  • CEnvBeverage
  • CEnvCombinedLightProbeVolume
  • CEnvCubemap
  • CEnvCubemapFog
  • CEnvDecal
  • CEnvDetailController
  • CEnvEntityIgniter
  • CEnvEntityMaker
  • CEnvExplosion
  • CEnvFade
  • CEnvGlobal
  • CEnvInstructorHint
  • CEnvInstructorVRHint
  • CEnvLaser
  • CEnvLightProbeVolume
  • CEnvMuzzleFlash
  • CEnvParticleGlow
  • CEnvShake
  • CEnvSky
  • CEnvSoundscape
  • CEnvSoundscapeAlias_snd_soundscape
  • CEnvSoundscapeProxy
  • CEnvSoundscapeProxyAlias_snd_soundscape_proxy
  • CEnvSoundscapeTriggerable
  • CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
  • CEnvSpark
  • CEnvSplash
Type / to search
  1. Deadlock
  2. server
  3. CitadelAbilityVData
  4. CCitadel_Werewolf_UnloadGun2VData

CCitadel_Werewolf_UnloadGun2VData

Inherits from (100 fields)
CitadelAbilityVDataCEntitySubclassVDataBase
  • m_BuffModifier: CEmbeddedSubclass< CCitadelModifier > = {}6168 (0x1818)
    MPropertyStartGroup: "Modifiers"
  • m_strShootSound: CSoundEventName6184 (0x1828)
    MPropertyStartGroup: "Sounds"
  • m_GunReloadParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6200 (0x1838)
    MPropertyStartGroup: "Visuals"
  • m_MuzzleFlashParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6424 (0x1918)
  • m_bGrantAmmoOnCast: bool6648 (0x19F8)
    MPropertyStartGroup: "Gameplay"
  • m_InaccuracyCurveScaleDuringPrecast: CPiecewiseCurve = {"m_spline":[],"m_tangents":[],"m_vDomainMins":[0,0],"m_vDomainMaxs":[0,0]}6656 (0x1A00)
Also in
client.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.