Inherits from (100 fields)
- MPropertyStartGroup: "Modifiers"
- MPropertyStartGroup: "Gameplay"
- MPropertyDescription: "The distance that the dragon appears away from surfaces"
- MPropertyDescription: "How strong the spring effect is. Higher values will bounce around more as it tries to reach its ideal position."
- MPropertyDescription: "How strong the damper effect is. Higher values will smooth out the approach and prevent overshooting."
- MPropertyDescription: "How much the dragon will look in the direction its traveling. Higher values will mean the velocity controls more of the orientation."
- MPropertyDescription: "How many degrees to offset our final pitch. Can be used to aim the dragon downwards."
- MPropertyDescription: "Changes which way is forward for the dragon based on the surface it hits. Otherwise, it will go forward based on the direction."
- MPropertyDescription: "Shows debug properties."
- MPropertyDescription: "The distance of the trace when a book hits a surface."
- MPropertyDescription: "The forward offset of our ground spring behavior. Allows the dragon to start rising before having to be directly on top of something."
Also in