- Deadlock
- server
- CitadelAbilityVData
- CCitadel_Ability_Bookworm_DragonFireVData
- Also in
- client
Fields
NameTypeOffset
MPropertyStartGroup: "Visuals"
float32 = 100
MPropertyDescription: "The distance that the dragon appears away from surfaces"
float32 = 10
MPropertyDescription: "How strong the spring effect is. Higher values will bounce around more as it tries to reach its ideal position."
float32 = 0.1
MPropertyDescription: "How strong the damper effect is. Higher values will smooth out the approach and prevent overshooting."
float32 = 0.1
MPropertyDescription: "How much the dragon will look in the direction its traveling. Higher values will mean the velocity controls more of the orientation."
float32 = 30
MPropertyDescription: "How many degrees to offset our final pitch. Can be used to aim the dragon downwards."
float32 = 0.1
MPropertyDescription: "Changes which way is forward for the dragon based on the surface it hits. Otherwise, it will go forward based on the direction."
float32 = 20
MPropertyDescription: "The distance of the trace when a book hits a surface."
float32 = 20
MPropertyDescription: "The forward offset of our ground spring behavior. Allows the dragon to start rising before having to be directly on top of something."