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Game
Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
Section
Schemas10,187ConVars & Commands6,276
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  • CCitadel_Ability_Bebop_StickyBomb2
  • CCitadel_Ability_Bebop_StickyBomb2VData
  • CCitadel_Ability_BloodBomb
  • CCitadel_Ability_BloodBombVData
  • CCitadel_Ability_Boho_Ability01
  • CCitadel_Ability_Boho_Ability02
  • CCitadel_Ability_Boho_BouncyProjectile
  • CCitadel_Ability_Boho_BouncyProjectileVData
  • CCitadel_Ability_Boho_ChannelTether
  • CCitadel_Ability_Boho_ChannelTetherVData
  • CCitadel_Ability_Boho_DamageShare
  • CCitadel_Ability_Boho_DamageShareVData
  • CCitadel_Ability_Boho_DoubleHit
  • CCitadel_Ability_Boho_DoubleHitVData
  • CCitadel_Ability_Boho_PrimaryWeapon
  • CCitadel_Ability_Boho_PrimaryWeaponVData
  • CCitadel_Ability_Boho_RideBroom
  • CCitadel_Ability_Boho_RideBroomVData
  • CCitadel_Ability_Boho_SkipGrenade
  • CCitadel_Ability_Boho_SkipGrenadeVData
  • CCitadel_Ability_Bomber_Ability02
  • CCitadel_Ability_Bomber_Ability03
  • CCitadel_Ability_Bomber_ULT
  • CCitadel_Ability_BookWorm_PrimaryWeapon
  • CCitadel_Ability_BookWorm_PrimaryWeaponVData
  • CCitadel_Ability_Bookworm_AOEMagic
  • CCitadel_Ability_Bookworm_AOEMagicVData
  • CCitadel_Ability_Bookworm_DragonFire
  • CCitadel_Ability_Bookworm_DragonFireVData
  • CCitadel_Ability_Bookworm_KnightBarrier
  • CCitadel_Ability_Bookworm_KnightBarrierVData
  • CCitadel_Ability_Bookworm_KnightCharge
  • CCitadel_Ability_Bookworm_KnightChargeVData
  • CCitadel_Ability_Bounce_Pad
  • CCitadel_Ability_Bull_Charge
  • CCitadel_Ability_Bull_Heal
  • CCitadel_Ability_Bull_HealVData
  • CCitadel_Ability_Bull_Leap
  • CCitadel_Ability_Bull_LeapVData
  • CCitadel_Ability_BulletFlurry
  • CCitadel_Ability_BulletFlurryVData
  • CCitadel_Ability_Burrow
  • CCitadel_Ability_BurrowVData
  • CCitadel_Ability_Cadence_Anthem
  • CCitadel_Ability_Cadence_Crescendo
  • CCitadel_Ability_Cadence_GrandFinale
  • CCitadel_Ability_Cadence_Lullaby
  • CCitadel_Ability_Cadence_SilenceContraptions
  • CCitadel_Ability_CardToss
  • CCitadel_Ability_CardToss::Card_t
  • CCitadel_Ability_ChargedShot
  • CCitadel_Ability_ChargedTackle
  • CCitadel_Ability_Charged_Bomb
  • CCitadel_Ability_ChronoSwap
  • CCitadel_Ability_Chrono_KineticCarbine
  • CCitadel_Ability_Chrono_KineticCarbineVData
  • CCitadel_Ability_Chrono_PulseGrenade
  • CCitadel_Ability_Chrono_PulseGrenade_VData
  • CCitadel_Ability_Chrono_TimeWall
  • CCitadel_Ability_Chrono_TimeWallVData
  • CCitadel_Ability_Climb_Rope
  • CCitadel_Ability_Climb_RopeVData
  • CCitadel_Ability_Crackshot
  • CCitadel_Ability_CrowdControl
  • CCitadel_Ability_Dash
  • CCitadel_Ability_DeathTax
  • CCitadel_Ability_Digger_EnterTunnel
  • CCitadel_Ability_Digger_EnterTunnelVData
  • CCitadel_Ability_Disruptive_Charge
  • CCitadel_Ability_Doorman_Bomb
  • CCitadel_Ability_Doorman_Bomb_VData
  • CCitadel_Ability_Doorman_Cart
  • CCitadel_Ability_Doorman_Cart_VData
  • CCitadel_Ability_Doorman_Doorway
  • CCitadel_Ability_Doorman_Doorway_VData
  • CCitadel_Ability_Doorman_Hotel
  • CCitadel_Ability_Doorman_Hotel_VData
  • CCitadel_Ability_Drifter_Hunger
  • CCitadel_Ability_Drifter_HungerVData
  • CCitadel_Ability_Drifter_PrimaryWeapon
Type / to search schemas
  1. Deadlock
  2. server
  3. CitadelAbilityVData
  4. CCitadel_Ability_Boho_SkipGrenadeVData

CCitadel_Ability_Boho_SkipGrenadeVData

5640 bytes (0x1608), align 8Source
Inherits
CitadelAbilityVDataCEntitySubclassVDataBase
Metadata
MHasKV3TransferPolymorphicClassname
Also in
client

Fields

NameTypeOffset
m_EnemyDebuffModifier
CEmbeddedSubclass<CCitadelModifier>
50960x13E8
MPropertyStartGroup: "Modifiers"
m_SlowModifier
CEmbeddedSubclass<CCitadelModifier>
51120x13F8
m_ExplodeParticle
CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
51280x1408
MPropertyStartGroup: "Visuals"
m_BounceParticle
CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
53520x14E8
m_ExplosionSound
CSoundEventName
55760x15C8
MPropertyStartGroup: "Sounds"
m_BounceSound
CSoundEventName
55920x15D8
m_flClimbHeight
float32
56080x15E8
MPropertyStartGroup: "Gameplay"
m_flStepDownHeight
float32
56120x15EC
m_flDistanceAboveGround
float32
56160x15F0
m_flFloatDownRate
float32
56200x15F4
m_flTraceRadius
float32
56240x15F8
m_flBounceUpSpeed
float32 = 0.2
56280x15FC
m_flBounceForwardSpeed
float32 = 0.2
56320x1600
m_flBounceForwardRatio
float32 = 0.5
56360x1604
Offsets are from Windows. Source revision 11100849 built on Oct 07 2026. Machine-readable data for scripts and AI agents: llms.txt.