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CAbilityViscousBowlingVData
CAbilityWreckerSalvageVData
CAbilityWreckerScrapBlastVData
CAbilityWreckerTeleportVData
CAbilityWreckerUltimateVData
CAbilityWreckingBallVData
CAbility_Drifter_BloodBlast
CAbility_Drifter_BloodBlast_VData
CAbility_Drifter_Darkness
CAbility_Drifter_Darkness_VData
CAbility_Drifter_ShadowMark
CAbility_Drifter_ShadowMark_VData
CAbility_Drifter_StalkersMark_Teleport
CAbility_Drifter_StalkersMark_Teleport_VData
CAbility_Fathom_LurkersAmbush
CAbility_Fathom_LurkersAmbush_VData
CAbility_Fathom_ReefdwellerHarpoon
CAbility_Fathom_ReefdwellerHarpoon_VData
CAbility_Fencer_Lunge
CAbility_Fencer_Lunge_VData
CAbility_Fencer_Ultimate
CAbility_Fencer_Ultimate_VData
CAbility_Mirage_SandPhantom
CAbility_Mirage_SandPhantom_VData
CAbility_Mirage_Teleport_VData
CAbility_Mirage_Tornado
CAbility_Mirage_Tornado_VData
CAbility_Operative_Revelation
CAbility_Operative_Revelation_VData
CAbility_Operative_UmbrellaManeuver
CAbility_Operative_UmbrellaManeuver_VData
CAbility_Rutger_CheatDeath
CAbility_Rutger_CheatDeath_VData
CAbility_Rutger_ForceField
CAbility_Rutger_ForceField_VData
CAbility_Rutger_RocketLauncher
CAbility_Rutger_RocketLauncher_VData
CAbility_Synth_Affliction
CAbility_Synth_Affliction_VData
CAbility_Synth_Barrage
CAbility_Synth_Barrage_VData
CAbility_Synth_PlasmaFlux
CAbility_Synth_PlasmaFlux_Trigger
CAbility_Synth_PlasmaFlux_VData
CAbility_Synth_Pulse
CAbility_Synth_Pulse_VData
CAbility_Werewolf_Frenzy
CAbility_Werewolf_FrenzyVData
CAccoladeDefinition
CAirheartStickyBombInWorld
CAmbientGeneric
CAnimGraphNetworkedVariables
CAnimGraphServicesEventConsumer
CAssignedLaneParticle
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBarnLight
CBaseAnimGraph
CBaseAnimGraph::ModifierHandleVector_t
CBaseAnimGraphController
CBaseButton
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseDashCastAbilityVData
CBaseDoor
CBaseEntity
CBaseEntityAPI
CBaseFilter
CBaseFlex
CBaseFlexAlias_funCBaseFlex
CBaseLockonAbilityVData
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseModelEntityAPI
CBaseModifier
CBaseModifierAura
CBaseMoveBehavior
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Deadlock
server
CitadelAbilityVData
CAbility_Fencer_Lunge_VData
CAbility_Fencer_Lunge_VData
Inherits from (100 fields)
CitadelAbilityVData
CEntitySubclassVDataBase
expand fields
m_DashImpactEffect
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6168 (0x1818)
MPropertyStartGroup
: "Visuals"
m_DashSwingEffect
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6392 (0x18F8)
m_DashTrailEffect
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6616 (0x19D8)
m_SwordChargeEffect
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6840 (0x1AB8)
m_SlashSwingEffect
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7064 (0x1B98)
m_StackProcParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7288 (0x1C78)
m_GlintParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7512 (0x1D58)
m_PerfectImpactParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7736 (0x1E38)
m_vecLongEffectOffset
:
Vector
7960 (0x1F18)
MPropertyDescription
: "Visual offset for the origin of the long-slash particle effect"
m_vecPlayerLeftOffset
:
float32
7972 (0x1F24)
m_DashBuffModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
7976 (0x1F28)
MPropertyStartGroup
: "Modifiers"
m_flAirSpeedMax
:
float32
= 1
7992 (0x1F38)
MPropertyStartGroup
: "Gameplay"
m_flAirDrag
:
float32
= 1
7996 (0x1F3C)
m_flFallSpeedMax
:
float32
= 1
8000 (0x1F40)
m_flDashTurnRateMax
:
float32
= 100
8004 (0x1F44)
m_flMaxPowerPadding
:
float32
= 0.2
8008 (0x1F48)
m_flEffectGroundTrace
:
float32
= 32
8012 (0x1F4C)
m_flWhizbyMaxRange
:
float32
= 180
8016 (0x1F50)
m_flStartPosTestCapsuleLength
:
float32
= 100
8020 (0x1F54)
m_flCoverLOSBackDist
:
float32
= 100
8024 (0x1F58)
m_flAttackDuration
:
float32
= 0.25
8028 (0x1F5C)
m_flPostAttackDuration
:
float32
= 0.1
8032 (0x1F60)
m_flMinGlintTime
:
float32
= 0.1
8036 (0x1F64)
m_strDashStart
:
CSoundEventName
8040 (0x1F68)
MPropertyStartGroup
: "Sounds"
m_strSlashStart
:
CSoundEventName
8056 (0x1F78)
m_strSlashImpactSound
:
CSoundEventName
8072 (0x1F88)
m_strChargeSound
:
CSoundEventName
8088 (0x1F98)
m_strChargeGlintSound
:
CSoundEventName
8104 (0x1FA8)
m_strMaxHoldSweetener
:
CSoundEventName
8120 (0x1FB8)
m_strPerfectDamageHitSound
:
CSoundEventName
8136 (0x1FC8)
m_cameraSequencePreRelease
:
CitadelCameraOperationsSequence_t
8152 (0x1FD8)
MPropertyStartGroup
: "Camera"
m_cameraSequenceSlash
:
CitadelCameraOperationsSequence_t
8288 (0x2060)
Also in
client.dll