Source 2 Viewer
Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
CAbilityViscousBowlingVData
CAbilityWreckerSalvageVData
CAbilityWreckerScrapBlastVData
CAbilityWreckerTeleportVData
CAbilityWreckerUltimateVData
CAbilityWreckingBallVData
CAbility_Drifter_BloodBlast
CAbility_Drifter_BloodBlast_VData
CAbility_Drifter_Darkness
CAbility_Drifter_Darkness_VData
CAbility_Drifter_ShadowMark
CAbility_Drifter_ShadowMark_VData
CAbility_Drifter_StalkersMark_Teleport
CAbility_Drifter_StalkersMark_Teleport_VData
CAbility_Fathom_LurkersAmbush
CAbility_Fathom_LurkersAmbush_VData
CAbility_Fathom_ReefdwellerHarpoon
CAbility_Fathom_ReefdwellerHarpoon_VData
CAbility_Fencer_Lunge
CAbility_Fencer_Lunge_VData
CAbility_Fencer_Ultimate
CAbility_Fencer_Ultimate_VData
CAbility_Mirage_SandPhantom
CAbility_Mirage_SandPhantom_VData
CAbility_Mirage_Teleport_VData
CAbility_Mirage_Tornado
CAbility_Mirage_Tornado_VData
CAbility_Operative_Revelation
CAbility_Operative_Revelation_VData
CAbility_Operative_UmbrellaManeuver
CAbility_Operative_UmbrellaManeuver_VData
CAbility_Rutger_CheatDeath
CAbility_Rutger_CheatDeath_VData
CAbility_Rutger_ForceField
CAbility_Rutger_ForceField_VData
CAbility_Rutger_RocketLauncher
CAbility_Rutger_RocketLauncher_VData
CAbility_Synth_Affliction
CAbility_Synth_Affliction_VData
CAbility_Synth_Barrage
CAbility_Synth_Barrage_VData
CAbility_Synth_PlasmaFlux
CAbility_Synth_PlasmaFlux_Trigger
CAbility_Synth_PlasmaFlux_VData
CAbility_Synth_Pulse
CAbility_Synth_Pulse_VData
CAbility_TestHero_SpookyHide
CAbility_TestHero_SpookyHide_VData
CAbility_Werewolf_Frenzy
CAbility_Werewolf_FrenzyVData
CAccoladeDefinition
CAmbientGeneric
CAssignedLaneParticle
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBarnLight
CBaseAnimGraph
CBaseAnimGraph::ModifierHandleVector_t
CBaseAnimGraphAlias_baseanimating
CBaseAnimGraphController
CBaseButton
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseDashCastAbilityVData
CBaseDoor
CBaseEntity
CBaseFilter
CBaseLockonAbilityVData
CBaseModelEntity
CBaseModelEntity::BodyGroupRequest_t
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseModifier
CBaseModifierAura
CBaseNPCMaker
CBaseNPCMaker::ThreeStateDist_t
CBaseNPCMaker::VisibilityCriterion_t
CBasePlatTrain
Type
/
to search schemas
Deadlock
server
CitadelAbilityVData
CAbility_Fencer_Lunge_VData
CAbility_Fencer_Lunge_VData
7416 bytes (0x1CF8), align 8
Source
Inherits
CitadelAbilityVData
CEntitySubclassVDataBase
Metadata
MHasKV3TransferPolymorphicClassname
Also in
client
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x13E7
m_DashImpactEffect
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5096
0x13E8
MPropertyStartGroup
: "Visuals"
m_DashSwingEffect
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5320
0x14C8
m_DashTrailEffect
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5544
0x15A8
m_SwordChargeEffect
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5768
0x1688
m_SlashSwingEffect
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5992
0x1768
m_StackProcParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6216
0x1848
m_GlintParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6440
0x1928
m_PerfectImpactParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6664
0x1A08
m_vecLongEffectOffset
Vector
6888
0x1AE8
MPropertyDescription
: "Visual offset for the origin of the long-slash particle effect"
m_vecPlayerLeftOffset
float32
6900
0x1AF4
m_DashBuffModifier
CEmbeddedSubclass
<
CCitadelModifier
>
6904
0x1AF8
MPropertyStartGroup
: "Modifiers"
m_UIRecastModifier
CEmbeddedSubclass
<
CCitadelModifier
>
6920
0x1B08
m_flAirSpeedMax
float32
= 1
6936
0x1B18
MPropertyStartGroup
: "Gameplay"
m_flAirDrag
float32
= 1
6940
0x1B1C
m_flFallSpeedMax
float32
= 1
6944
0x1B20
m_flDashTurnRateMax
float32
= 100
6948
0x1B24
m_flMaxPowerPadding
float32
= 0.2
6952
0x1B28
m_flEffectGroundTrace
float32
= 32
6956
0x1B2C
m_flWhizbyMaxRange
float32
= 180
6960
0x1B30
m_flStartPosTestCapsuleLength
float32
= 100
6964
0x1B34
m_flCoverLOSBackDist
float32
= 100
6968
0x1B38
m_flAttackDuration
float32
= 0.25
6972
0x1B3C
m_flPostAttackDuration
float32
= 0.1
6976
0x1B40
m_flMinGlintTime
float32
= 0.1
6980
0x1B44
m_strDashStart
CSoundEventName
6984
0x1B48
MPropertyStartGroup
: "Sounds"
m_strSlashStart
CSoundEventName
7000
0x1B58
m_strSlashImpactSound
CSoundEventName
7016
0x1B68
m_strChargeSound
CSoundEventName
7032
0x1B78
m_strChargeGlintSound
CSoundEventName
7048
0x1B88
m_strMaxHoldSweetener
CSoundEventName
7064
0x1B98
m_strPerfectDamageHitSound
CSoundEventName
7080
0x1BA8
m_cameraSequencePreRelease
CitadelCameraOperationsSequence_t
7096
0x1BB8
MPropertyStartGroup
: "Camera"
m_cameraSequenceSlash
CitadelCameraOperationsSequence_t
7256
0x1C58