Source 2 Viewer
CAbilityTargetdummy1VData
CAbilityTargetdummy2VData
CAbilityTargetdummy3VData
CAbilityTargetdummy4VData
CAbilityTeleportToGangsterVData
CAbilityThumper1VData
CAbilityThumper2VData
CAbilityThumper3VData
CAbilityThumper4VData
CAbilityTokamakBreachVData
CAbilityTokamakHeatSinksInherentVData
CAbilityTokamakHeatSinksVData
CAbilityTokamakHotShotVData
CAbilityTokamakRadianceVData
CAbilityTrappersBoloVData
CAbilityUppercutVData
CAbilityVacuumVData
CAbilityVandalOverflowVData
CAbilityVandalSurgeVData
CAbilityViscousBowlingVData
CAbilityWreckerSalvageVData
CAbilityWreckerScrapBlastVData
CAbilityWreckerTeleportVData
CAbilityWreckerUltimateVData
CAbilityWreckingBallVData
CAbility_Drifter_BloodBlast
CAbility_Drifter_BloodBlast_VData
CAbility_Drifter_Darkness
CAbility_Drifter_Darkness_VData
CAbility_Drifter_ShadowMark
CAbility_Drifter_ShadowMark_VData
CAbility_Drifter_StalkersMark_Teleport
CAbility_Drifter_StalkersMark_Teleport_VData
CAbility_Fathom_LurkersAmbush
CAbility_Fathom_LurkersAmbush_VData
CAbility_Fathom_ReefdwellerHarpoon
CAbility_Fathom_ReefdwellerHarpoon_VData
CAbility_Fencer_Lunge
CAbility_Fencer_Lunge_VData
CAbility_Fencer_Ultimate
CAbility_Fencer_Ultimate_VData
CAbility_Mirage_SandPhantom
CAbility_Mirage_SandPhantom_VData
CAbility_Mirage_Teleport_VData
CAbility_Mirage_Tornado
CAbility_Mirage_Tornado_VData
CAbility_Operative_Revelation
CAbility_Operative_Revelation_VData
CAbility_Operative_UmbrellaManeuver
CAbility_Operative_UmbrellaManeuver_VData
CAbility_Rutger_CheatDeath
CAbility_Rutger_CheatDeath_VData
CAbility_Rutger_ForceField
CAbility_Rutger_ForceField_VData
CAbility_Rutger_RocketLauncher
CAbility_Rutger_RocketLauncher_VData
CAbility_Synth_Affliction
CAbility_Synth_Affliction_VData
CAbility_Synth_Barrage
CAbility_Synth_Barrage_VData
CAbility_Synth_PlasmaFlux
CAbility_Synth_PlasmaFlux_Trigger
CAbility_Synth_PlasmaFlux_VData
CAbility_Synth_Pulse
CAbility_Synth_Pulse_VData
CAbility_Werewolf_Frenzy
CAbility_Werewolf_FrenzyVData
CAccoladeDefinition
CAirheartStickyBombInWorld
CAmbientGeneric
CAnimGraphNetworkedVariables
CAnimGraphServicesEventConsumer
CAssignedLaneParticle
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBarnLight
CBaseAnimGraph
CBaseAnimGraph::ModifierHandleVector_t
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Deadlock
server
CitadelAbilityVData
CAbilityViscousBowlingVData
CAbilityViscousBowlingVData
Inherits from (100 fields)
CitadelAbilityVData
CEntitySubclassVDataBase
expand fields
m_TransformStartFx
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6168 (0x1818)
MPropertyStartGroup
: "Visuals"
m_ExplodeFX
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6392 (0x18F8)
m_WallImpactFx
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6616 (0x19D8)
m_BallTrailFx
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6840 (0x1AB8)
m_GroundImpactParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7064 (0x1B98)
m_JumpParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7288 (0x1C78)
m_DirectionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7512 (0x1D58)
m_strPopGraphParamter
:
CGlobalSymbol
7736 (0x1E38)
MPropertyLeafSuggestionProviderFn
m_BallJumpSound
:
CSoundEventName
7744 (0x1E40)
MPropertyStartGroup
: "Sounds"
m_EnterBallSound
:
CSoundEventName
7760 (0x1E50)
m_BallLoopSound
:
CSoundEventName
7776 (0x1E60)
m_ExitBallSound
:
CSoundEventName
7792 (0x1E70)
m_WallImpactSound
:
CSoundEventName
7808 (0x1E80)
m_PlayerImpactSound
:
CSoundEventName
7824 (0x1E90)
m_ImpactModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
7840 (0x1EA0)
MPropertyStartGroup
: "Modifiers"
m_DamagePreventionModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
7856 (0x1EB0)
m_RollingModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
7872 (0x1EC0)
m_flTransformToBallTime
:
float32
7888 (0x1ED0)
MPropertyStartGroup
: "+Ball Parameters"
m_flTransformFromBallTime
:
float32
7892 (0x1ED4)
m_flAirTurnRatio
:
float32
= 40
7896 (0x1ED8)
m_flWallTurnRatioMax
:
float32
= 800
7900 (0x1EDC)
m_flWallTurnRatioMin
:
float32
= 500
7904 (0x1EE0)
m_flTurnRatio
:
float32
= 75
7908 (0x1EE4)
m_flDefaultBallSpeed
:
float32
= 550
7912 (0x1EE8)
m_flFastBallSpeed
:
float32
= 800
7916 (0x1EEC)
m_flSpeedAccel
:
float32
= 800
7920 (0x1EF0)
m_flSpeedDeccel
:
float32
= 300
7924 (0x1EF4)
m_flElasticity
:
float32
= 1
7928 (0x1EF8)
m_flWallCheckGroundOffset
:
float32
= 50
7932 (0x1EFC)
m_flWallPauseTime
:
float32
= 0.3
7936 (0x1F00)
m_flWallAngleMin
:
float32
= 120
7940 (0x1F04)
Also in
client.dll