Source 2 Viewer
  • CCitadel_Modifier_TeleportToObjectiveVData
  • CCitadel_Modifier_TenguUrn_Aura
  • CCitadel_Modifier_TetherNoConnection
  • CCitadel_Modifier_TetherNoConnectionVData
  • CCitadel_Modifier_ThermalDetonator_Debuff
  • CCitadel_Modifier_ThermalDetonator_Thinker
  • CCitadel_Modifier_ThermalDetonator_ThinkerVData
  • CCitadel_Modifier_ThrowSandDebuff
  • CCitadel_Modifier_ThrowSandDebuffVData
  • CCitadel_Modifier_ThrownShiv_Damage_Debuff
  • CCitadel_Modifier_ThrownShiv_Slow_Debuff
  • CCitadel_Modifier_Thumper_2_Aura
  • CCitadel_Modifier_Thumper_2_AuraVData
  • CCitadel_Modifier_Thumper_3
  • CCitadel_Modifier_Thumper_Ability_2
  • CCitadel_Modifier_Thumper_EnemyPulled
  • CCitadel_Modifier_Thumper_EnemyPulled_VData
  • CCitadel_Modifier_Thumper_PullAOE
  • CCitadel_Modifier_Thumper_PullAOE_VData
  • CCitadel_Modifier_Tier2Boss_LaserBeam
  • CCitadel_Modifier_Tier2Boss_LaserCharge
  • CCitadel_Modifier_Tier2Boss_RocketDamage_Aura
  • CCitadel_Modifier_Tier2Boss_RocketDamage_AuraDebuff
  • CCitadel_Modifier_Tier3BossInvuln
  • CCitadel_Modifier_Tier3Boss_Base
  • CCitadel_Modifier_Tier3Boss_LaserBeam
  • CCitadel_Modifier_Tier3Boss_Laser_Aura
  • CCitadel_Modifier_Tier3Boss_Laser_Debuff
  • CCitadel_Modifier_Tier3_DamagePulse
  • CCitadel_Modifier_Tier3_DamagePulseVData
  • CCitadel_Modifier_TimeWall_Aura
  • CCitadel_Modifier_TimeWall_AuraVData
  • CCitadel_Modifier_TinyCharacter
  • CCitadel_Modifier_Tokamak_AllySmokeAOE
  • CCitadel_Modifier_Tokamak_AllySmokeAOE_VData
  • CCitadel_Modifier_Tokamak_EnemySmokeAOE
  • CCitadel_Modifier_Tokamak_EnemySmokeAOE_VData
  • CCitadel_Modifier_Tokamak_HeatSinks_DOT
  • CCitadel_Modifier_Tokamak_HeatSinks_DOT_VData
  • CCitadel_Modifier_TossUp
  • CCitadel_Modifier_TrapperPoisonJar_Aura
  • CCitadel_Modifier_Trapper_Immobilize
  • CCitadel_Modifier_Trapper_SpiderShield
  • CCitadel_Modifier_Trapper_StealSpiritDebuff
  • CCitadel_Modifier_TriggerPush
  • CCitadel_Modifier_TriggerTowerRegen
  • CCitadel_Modifier_TrooperDisabledInvulnerability
  • CCitadel_Modifier_TrooperDisabledInvulnerabilityFX
  • CCitadel_Modifier_Trooper_InEnemyBaseResist
  • CCitadel_Modifier_Trooper_InEnemyBaseResistVData
  • CCitadel_Modifier_Trooper_ShrineDownBuff
  • CCitadel_Modifier_Trooper_ShrineDownBuffVData
  • CCitadel_Modifier_TrophyCollectorPassiveGold
  • CCitadel_Modifier_TurnCameraToTarget
  • CCitadel_Modifier_UIAbilityHudNotificaiton
  • CCitadel_Modifier_UIAbilityHudNotificaitonVData
  • CCitadel_Modifier_UIHudMessage
  • CCitadel_Modifier_UltCombo_Self
  • CCitadel_Modifier_UltCombo_Target
  • CCitadel_Modifier_UltCombo_TargetVData
  • CCitadel_Modifier_UltimateBurst_DelayedEffect
  • CCitadel_Modifier_UltimateBurst_Proc
  • CCitadel_Modifier_UltimateBurst_ProcVData
  • CCitadel_Modifier_Unicorn_DazzlingOrbNextTarget
  • CCitadel_Modifier_Unicorn_DazzlingOrbNextTargetVData
  • CCitadel_Modifier_Unicorn_PrismaticGuard
  • CCitadel_Modifier_Unicorn_PrismaticGuardVData
  • CCitadel_Modifier_Unstable_Concoction
  • CCitadel_Modifier_Unstable_ConcoctionVData
  • CCitadel_Modifier_Unstick
  • CCitadel_Modifier_Unstoppable
  • CCitadel_Modifier_UnstoppableVData
  • CCitadel_Modifier_Upgrade_Headhunter_HeadshotBuff
  • CCitadel_Modifier_Upgrade_Magic_Storm
  • CCitadel_Modifier_Upgrade_OverdriveClip
  • CCitadel_Modifier_Upgrade_OverdriveClip_Reload
  • CCitadel_Modifier_Upgrade_OverdriveClip_VData
  • CCitadel_Modifier_Upgrade_SpellslingerHeadshots_Debuff
  • CCitadel_Modifier_Upgrade_SpiritSnatch_Buff
  • CCitadel_Modifier_Upgrade_SpiritSnatch_Debuff
Type / to search
  1. Deadlock
  2. client
  3. CCitadelModifier
  4. CCitadel_Modifier_Tier2Boss_LaserBeam

CCitadel_Modifier_Tier2Boss_LaserBeam

Inherits from (23 fields)
CCitadelModifierCBaseModifier
  • m_bPreview: bool576 (0x0240)
  • m_flYaw: float32580 (0x0244)
  • m_iEnemy: int32584 (0x0248)
  • m_hCurrentEnemy: CHandle< C_BaseEntity >588 (0x024C)
  • m_hLaserAttachPoint: AttachmentHandle_t592 (0x0250)
  • m_hLaserAttachPoint02: AttachmentHandle_t593 (0x0251)
  • m_hLaserSearchStartPos: AttachmentHandle_t594 (0x0252)
  • m_flSoundStartTime: GameTime_t616 (0x0268)
  • m_vStart: VectorWS632 (0x0278)
  • m_vEnd: VectorWS644 (0x0284)
  • m_vPrevEnd: VectorWS656 (0x0290)
  • m_flAngleBetweenTrace: float32668 (0x029C)
  • m_flDamagePerTick: float32672 (0x02A0)
  • m_flCreepDamagePerTick: float32676 (0x02A4)
  • m_flNextDamageTick: GameTime_t680 (0x02A8)
  • m_vecEntitiesHit: CUtlVector< CHandle< C_BaseEntity > >688 (0x02B0)
  • m_flDamageTickRate: float32712 (0x02C8)
  • m_flLastShakeTime: GameTime_t716 (0x02CC)
  • m_bSweepRightFirst: bool720 (0x02D0)
  • m_angBeamAim: QAngle724 (0x02D4)
  • m_vecBeamTarget: VectorWS736 (0x02E0)
  • m_flLastBeamUpdateTime: GameTime_t748 (0x02EC)
  • m_flTargetingTaskStartTime: GameTime_t776 (0x0308)
  • m_flTrackVel: float32780 (0x030C)
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.