Source 2 Viewer
CCitadel_Modifier_TeleportVData
CCitadel_Modifier_TenguUrn_Aura
CCitadel_Modifier_TetherNoConnection
CCitadel_Modifier_TetherNoConnectionVData
CCitadel_Modifier_ThermalDetonator_Debuff
CCitadel_Modifier_ThermalDetonator_Thinker
CCitadel_Modifier_ThermalDetonator_ThinkerVData
CCitadel_Modifier_ThrowSandDebuff
CCitadel_Modifier_ThrowSandDebuffVData
CCitadel_Modifier_ThrownShiv_Damage_Debuff
CCitadel_Modifier_ThrownShiv_Slow_Debuff
CCitadel_Modifier_Thumper_2_Aura
CCitadel_Modifier_Thumper_2_AuraVData
CCitadel_Modifier_Thumper_3
CCitadel_Modifier_Thumper_Ability_2
CCitadel_Modifier_Thumper_EnemyPulled
CCitadel_Modifier_Thumper_EnemyPulled_VData
CCitadel_Modifier_Thumper_PullAOE
CCitadel_Modifier_Thumper_PullAOE_VData
CCitadel_Modifier_Tier2Boss_LaserBeam
CCitadel_Modifier_Tier2Boss_LaserCharge
CCitadel_Modifier_Tier2Boss_RocketDamage_Aura
CCitadel_Modifier_Tier2Boss_RocketDamage_AuraDebuff
CCitadel_Modifier_Tier2Boss_StatTracker
CCitadel_Modifier_Tier2Empowered
CCitadel_Modifier_Tier2EmpoweredVData
CCitadel_Modifier_Tier2Weakened
CCitadel_Modifier_Tier2WeakenedVData
CCitadel_Modifier_Tier3BossInvuln
CCitadel_Modifier_Tier3Boss_Base
CCitadel_Modifier_Tier3Boss_LaserBeam
CCitadel_Modifier_Tier3Boss_Laser_Aura
CCitadel_Modifier_Tier3Boss_Laser_Debuff
CCitadel_Modifier_Tier3_DamagePulse
CCitadel_Modifier_Tier3_DamagePulseVData
CCitadel_Modifier_TimeWall_Aura
CCitadel_Modifier_TimeWall_AuraVData
CCitadel_Modifier_TinyCharacter
CCitadel_Modifier_Tokamak_AllySmokeAOE
CCitadel_Modifier_Tokamak_AllySmokeAOE_VData
CCitadel_Modifier_Tokamak_EnemySmokeAOE
CCitadel_Modifier_Tokamak_EnemySmokeAOE_VData
CCitadel_Modifier_Tokamak_HeatSinks_DOT
CCitadel_Modifier_Tokamak_HeatSinks_DOT_VData
CCitadel_Modifier_TossUp
CCitadel_Modifier_TrapperPoisonJar_Aura
CCitadel_Modifier_Trapper_Immobilize
CCitadel_Modifier_Trapper_SpiderShield
CCitadel_Modifier_Trapper_StealSpiritDebuff
CCitadel_Modifier_TriggerPush
CCitadel_Modifier_TriggerTowerRegen
CCitadel_Modifier_TrooperDisabledInvulnerability
CCitadel_Modifier_TrooperDisabledInvulnerabilityFX
CCitadel_Modifier_Trooper_InEnemyBaseResist
CCitadel_Modifier_Trooper_InEnemyBaseResistVData
CCitadel_Modifier_Trooper_ShrineDownBuff
CCitadel_Modifier_Trooper_ShrineDownBuffVData
CCitadel_Modifier_TrophyCollectorPassiveGold
CCitadel_Modifier_TurnCameraToTarget
CCitadel_Modifier_UIAbilityHudNotificaiton
CCitadel_Modifier_UIAbilityHudNotificaitonVData
CCitadel_Modifier_UIHudMessage
CCitadel_Modifier_UltCombo_Self
CCitadel_Modifier_UltCombo_Target
CCitadel_Modifier_UltCombo_TargetVData
CCitadel_Modifier_UltimateBurst_DelayedEffect
CCitadel_Modifier_UltimateBurst_Proc
CCitadel_Modifier_UltimateBurst_ProcVData
CCitadel_Modifier_Unicorn_DazzlingOrbNextTarget
CCitadel_Modifier_Unicorn_DazzlingOrbNextTargetVData
CCitadel_Modifier_Unicorn_PrismaticGuard
CCitadel_Modifier_Unicorn_PrismaticGuardVData
CCitadel_Modifier_Unstable_Concoction
CCitadel_Modifier_Unstable_ConcoctionVData
CCitadel_Modifier_Unstick
CCitadel_Modifier_Unstoppable
CCitadel_Modifier_UnstoppableVData
CCitadel_Modifier_Upgrade_Headhunter_HeadshotBuff
CCitadel_Modifier_Upgrade_Magic_Storm
CCitadel_Modifier_Upgrade_OverdriveClip
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Deadlock
server
CCitadelModifier
CCitadel_Modifier_Tier2Boss_LaserBeam
CCitadel_Modifier_Tier2Boss_LaserBeam
Inherits from (27 fields)
CCitadelModifier
CBaseModifier
expand fields
m_bPreview
:
bool
592 (0x0250)
m_flYaw
:
float32
596 (0x0254)
m_iEnemy
:
int32
600 (0x0258)
m_hCurrentEnemy
:
CHandle
<
CBaseEntity
>
604 (0x025C)
m_hLaserAttachPoint
:
AttachmentHandle_t
608 (0x0260)
m_hLaserAttachPoint02
:
AttachmentHandle_t
609 (0x0261)
m_hLaserSearchStartPos
:
AttachmentHandle_t
610 (0x0262)
m_flSoundStartTime
:
GameTime_t
632 (0x0278)
m_vStart
:
VectorWS
648 (0x0288)
m_vEnd
:
VectorWS
660 (0x0294)
m_vPrevEnd
:
VectorWS
672 (0x02A0)
m_flAngleBetweenTrace
:
float32
684 (0x02AC)
m_flDamagePerTick
:
float32
688 (0x02B0)
m_flCreepDamagePerTick
:
float32
692 (0x02B4)
m_flNextDamageTick
:
GameTime_t
696 (0x02B8)
m_vecEntitiesHit
:
CUtlVector
<
CHandle
<
CBaseEntity
>
>
704 (0x02C0)
m_flDamageTickRate
:
float32
728 (0x02D8)
m_flLastShakeTime
:
GameTime_t
732 (0x02DC)
m_bSweepRightFirst
:
bool
736 (0x02E0)
m_angBeamAim
:
QAngle
740 (0x02E4)
m_vecBeamTarget
:
VectorWS
752 (0x02F0)
m_flLastBeamUpdateTime
:
GameTime_t
764 (0x02FC)
m_flTargetingTaskStartTime
:
GameTime_t
792 (0x0318)
m_flTrackVel
:
float32
796 (0x031C)
Also in
client.dll