Source 2 Viewer
  • CCitadel_Modifier_TeleportVData
  • CCitadel_Modifier_TenguUrn_Aura
  • CCitadel_Modifier_TetherNoConnection
  • CCitadel_Modifier_TetherNoConnectionVData
  • CCitadel_Modifier_ThermalDetonator_Debuff
  • CCitadel_Modifier_ThermalDetonator_Thinker
  • CCitadel_Modifier_ThermalDetonator_ThinkerVData
  • CCitadel_Modifier_ThrowSandDebuff
  • CCitadel_Modifier_ThrowSandDebuffVData
  • CCitadel_Modifier_ThrownShiv_Damage_Debuff
  • CCitadel_Modifier_ThrownShiv_Slow_Debuff
  • CCitadel_Modifier_Thumper_2_Aura
  • CCitadel_Modifier_Thumper_2_AuraVData
  • CCitadel_Modifier_Thumper_3
  • CCitadel_Modifier_Thumper_Ability_2
  • CCitadel_Modifier_Thumper_EnemyPulled
  • CCitadel_Modifier_Thumper_EnemyPulled_VData
  • CCitadel_Modifier_Thumper_PullAOE
  • CCitadel_Modifier_Thumper_PullAOE_VData
  • CCitadel_Modifier_Tier2Boss_LaserBeam
  • CCitadel_Modifier_Tier2Boss_LaserCharge
  • CCitadel_Modifier_Tier2Boss_RocketDamage_Aura
  • CCitadel_Modifier_Tier2Boss_RocketDamage_AuraDebuff
  • CCitadel_Modifier_Tier2Boss_StatTracker
  • CCitadel_Modifier_Tier2Empowered
  • CCitadel_Modifier_Tier2EmpoweredVData
  • CCitadel_Modifier_Tier2Weakened
  • CCitadel_Modifier_Tier2WeakenedVData
  • CCitadel_Modifier_Tier3BossInvuln
  • CCitadel_Modifier_Tier3Boss_Base
  • CCitadel_Modifier_Tier3Boss_LaserBeam
  • CCitadel_Modifier_Tier3Boss_Laser_Aura
  • CCitadel_Modifier_Tier3Boss_Laser_Debuff
  • CCitadel_Modifier_Tier3_DamagePulse
  • CCitadel_Modifier_Tier3_DamagePulseVData
  • CCitadel_Modifier_TimeWall_Aura
  • CCitadel_Modifier_TimeWall_AuraVData
  • CCitadel_Modifier_TinyCharacter
  • CCitadel_Modifier_Tokamak_AllySmokeAOE
  • CCitadel_Modifier_Tokamak_AllySmokeAOE_VData
  • CCitadel_Modifier_Tokamak_EnemySmokeAOE
  • CCitadel_Modifier_Tokamak_EnemySmokeAOE_VData
  • CCitadel_Modifier_Tokamak_HeatSinks_DOT
  • CCitadel_Modifier_Tokamak_HeatSinks_DOT_VData
  • CCitadel_Modifier_TossUp
  • CCitadel_Modifier_TrapperPoisonJar_Aura
  • CCitadel_Modifier_Trapper_Immobilize
  • CCitadel_Modifier_Trapper_SpiderShield
  • CCitadel_Modifier_Trapper_StealSpiritDebuff
  • CCitadel_Modifier_TriggerPush
  • CCitadel_Modifier_TriggerTowerRegen
  • CCitadel_Modifier_TrooperDisabledInvulnerability
  • CCitadel_Modifier_TrooperDisabledInvulnerabilityFX
  • CCitadel_Modifier_Trooper_InEnemyBaseResist
  • CCitadel_Modifier_Trooper_InEnemyBaseResistVData
  • CCitadel_Modifier_Trooper_ShrineDownBuff
  • CCitadel_Modifier_Trooper_ShrineDownBuffVData
  • CCitadel_Modifier_TrophyCollectorPassiveGold
  • CCitadel_Modifier_TurnCameraToTarget
  • CCitadel_Modifier_UIAbilityHudNotificaiton
  • CCitadel_Modifier_UIAbilityHudNotificaitonVData
  • CCitadel_Modifier_UIHudMessage
  • CCitadel_Modifier_UltCombo_Self
  • CCitadel_Modifier_UltCombo_Target
  • CCitadel_Modifier_UltCombo_TargetVData
  • CCitadel_Modifier_UltimateBurst_DelayedEffect
  • CCitadel_Modifier_UltimateBurst_Proc
  • CCitadel_Modifier_UltimateBurst_ProcVData
  • CCitadel_Modifier_Unicorn_DazzlingOrbNextTarget
  • CCitadel_Modifier_Unicorn_DazzlingOrbNextTargetVData
  • CCitadel_Modifier_Unicorn_PrismaticGuard
  • CCitadel_Modifier_Unicorn_PrismaticGuardVData
  • CCitadel_Modifier_Unstable_Concoction
  • CCitadel_Modifier_Unstable_ConcoctionVData
  • CCitadel_Modifier_Unstick
  • CCitadel_Modifier_Unstoppable
  • CCitadel_Modifier_UnstoppableVData
  • CCitadel_Modifier_Upgrade_Headhunter_HeadshotBuff
  • CCitadel_Modifier_Upgrade_Magic_Storm
  • CCitadel_Modifier_Upgrade_OverdriveClip
Type / to search
  1. Deadlock
  2. server
  3. CCitadelModifier
  4. CCitadel_Modifier_Tier2Boss_LaserBeam

CCitadel_Modifier_Tier2Boss_LaserBeam

Inherits from (27 fields)
CCitadelModifierCBaseModifier
  • m_bPreview: bool592 (0x0250)
  • m_flYaw: float32596 (0x0254)
  • m_iEnemy: int32600 (0x0258)
  • m_hCurrentEnemy: CHandle< CBaseEntity >604 (0x025C)
  • m_hLaserAttachPoint: AttachmentHandle_t608 (0x0260)
  • m_hLaserAttachPoint02: AttachmentHandle_t609 (0x0261)
  • m_hLaserSearchStartPos: AttachmentHandle_t610 (0x0262)
  • m_flSoundStartTime: GameTime_t632 (0x0278)
  • m_vStart: VectorWS648 (0x0288)
  • m_vEnd: VectorWS660 (0x0294)
  • m_vPrevEnd: VectorWS672 (0x02A0)
  • m_flAngleBetweenTrace: float32684 (0x02AC)
  • m_flDamagePerTick: float32688 (0x02B0)
  • m_flCreepDamagePerTick: float32692 (0x02B4)
  • m_flNextDamageTick: GameTime_t696 (0x02B8)
  • m_vecEntitiesHit: CUtlVector< CHandle< CBaseEntity > >704 (0x02C0)
  • m_flDamageTickRate: float32728 (0x02D8)
  • m_flLastShakeTime: GameTime_t732 (0x02DC)
  • m_bSweepRightFirst: bool736 (0x02E0)
  • m_angBeamAim: QAngle740 (0x02E4)
  • m_vecBeamTarget: VectorWS752 (0x02F0)
  • m_flLastBeamUpdateTime: GameTime_t764 (0x02FC)
  • m_flTargetingTaskStartTime: GameTime_t792 (0x0318)
  • m_flTrackVel: float32796 (0x031C)
Also in
client.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.