Source 2 Viewer
  • CCitadel_Modifier_Thumper_2_Aura
  • CCitadel_Modifier_Thumper_2_AuraVData
  • CCitadel_Modifier_Thumper_3
  • CCitadel_Modifier_Thumper_Ability_2
  • CCitadel_Modifier_Thumper_EnemyPulled
  • CCitadel_Modifier_Thumper_EnemyPulled_VData
  • CCitadel_Modifier_Thumper_PullAOE
  • CCitadel_Modifier_Thumper_PullAOE_VData
  • CCitadel_Modifier_Tier2Boss_LaserBeam
  • CCitadel_Modifier_Tier2Boss_LaserCharge
  • CCitadel_Modifier_Tier2Boss_RocketDamage_Aura
  • CCitadel_Modifier_Tier2Boss_RocketDamage_AuraDebuff
  • CCitadel_Modifier_Tier2Boss_StatTracker
  • CCitadel_Modifier_Tier2Empowered
  • CCitadel_Modifier_Tier2EmpoweredVData
  • CCitadel_Modifier_Tier2Weakened
  • CCitadel_Modifier_Tier2WeakenedVData
  • CCitadel_Modifier_Tier3BossInvuln
  • CCitadel_Modifier_Tier3Boss_Base
  • CCitadel_Modifier_Tier3Boss_LaserBeam
  • CCitadel_Modifier_Tier3Boss_Laser_Aura
  • CCitadel_Modifier_Tier3Boss_Laser_Debuff
  • CCitadel_Modifier_Tier3_DamagePulse
  • CCitadel_Modifier_Tier3_DamagePulseVData
  • CCitadel_Modifier_TimeWall_Aura
  • CCitadel_Modifier_TimeWall_AuraVData
  • CCitadel_Modifier_TinyCharacter
  • CCitadel_Modifier_Tokamak_AllySmokeAOE
  • CCitadel_Modifier_Tokamak_AllySmokeAOE_VData
  • CCitadel_Modifier_Tokamak_EnemySmokeAOE
  • CCitadel_Modifier_Tokamak_EnemySmokeAOE_VData
  • CCitadel_Modifier_Tokamak_HeatSinks_DOT
  • CCitadel_Modifier_Tokamak_HeatSinks_DOT_VData
  • CCitadel_Modifier_TossUp
  • CCitadel_Modifier_TrapperPoisonJar_Aura
  • CCitadel_Modifier_Trapper_Immobilize
  • CCitadel_Modifier_Trapper_SpiderShield
  • CCitadel_Modifier_Trapper_StealSpiritDebuff
  • CCitadel_Modifier_TriggerPush
  • CCitadel_Modifier_TriggerTowerRegen
  • CCitadel_Modifier_TrooperDisabledInvulnerability
  • CCitadel_Modifier_TrooperDisabledInvulnerabilityFX
  • CCitadel_Modifier_Trooper_InEnemyBaseResist
  • CCitadel_Modifier_Trooper_InEnemyBaseResistVData
  • CCitadel_Modifier_Trooper_ShrineDownBuff
  • CCitadel_Modifier_Trooper_ShrineDownBuffVData
  • CCitadel_Modifier_TrophyCollectorPassiveGold
  • CCitadel_Modifier_TurnCameraToTarget
  • CCitadel_Modifier_UIAbilityHudNotificaiton
  • CCitadel_Modifier_UIAbilityHudNotificaitonVData
  • CCitadel_Modifier_UIHudMessage
  • CCitadel_Modifier_UltCombo_Self
  • CCitadel_Modifier_UltCombo_Target
  • CCitadel_Modifier_UltCombo_TargetVData
  • CCitadel_Modifier_UltimateBurst_DelayedEffect
  • CCitadel_Modifier_UltimateBurst_Proc
  • CCitadel_Modifier_UltimateBurst_ProcVData
  • CCitadel_Modifier_Unicorn_DazzlingOrbNextTarget
  • CCitadel_Modifier_Unicorn_DazzlingOrbNextTargetVData
  • CCitadel_Modifier_Unicorn_PrismaticGuard
  • CCitadel_Modifier_Unicorn_PrismaticGuardVData
  • CCitadel_Modifier_Unstable_Concoction
  • CCitadel_Modifier_Unstable_ConcoctionVData
  • CCitadel_Modifier_Unstick
  • CCitadel_Modifier_Unstoppable
  • CCitadel_Modifier_UnstoppableVData
  • CCitadel_Modifier_Upgrade_Headhunter_HeadshotBuff
  • CCitadel_Modifier_Upgrade_Magic_Storm
  • CCitadel_Modifier_Upgrade_OverdriveClip
  • CCitadel_Modifier_Upgrade_OverdriveClip_Reload
  • CCitadel_Modifier_Upgrade_OverdriveClip_VData
  • CCitadel_Modifier_Upgrade_SpellslingerHeadshots_Debuff
  • CCitadel_Modifier_Upgrade_SpiritSnatch_Buff
  • CCitadel_Modifier_Upgrade_SpiritSnatch_Debuff
  • CCitadel_Modifier_UppercutClipSize
  • CCitadel_Modifier_Uppercut_Buff
  • CCitadel_Modifier_Uppercutted
  • CCitadel_Modifier_Urn_Debuff
  • CCitadel_Modifier_Urn_DebuffVData
  • CCitadel_Modifier_VacuumAura
Type / to search
  1. Deadlock
  2. server
  3. CCitadel_Modifier_Tier3Boss_Base
  4. CCitadel_Modifier_Tier3Boss_LaserBeam

CCitadel_Modifier_Tier3Boss_LaserBeam

Inherits from (27 fields)
CCitadel_Modifier_Tier3Boss_BaseCCitadelModifierCBaseModifier
  • m_vStart: Vector212 (0xD4)
  • m_vEnd: Vector224 (0xE0)
  • m_vPrevEnd: Vector236 (0xEC)
  • m_flAngleBetweenTrace: float32248 (0xF8)
  • m_flNextDamageTick: GameTime_t252 (0xFC)
  • m_flNextAuraDropTick: GameTime_t256 (0x0100)
  • m_vecEntitiesHit: CUtlVector< CHandle< CBaseEntity > >264 (0x0108)
  • m_flLastShakeTime: GameTime_t288 (0x0120)
  • m_vecBeamTarget: Vector292 (0x0124)
  • m_flLastBeamUpdateTime: GameTime_t304 (0x0130)
  • m_vecEnemyPosition: Vector308 (0x0134)
  • m_bPreviewMode: bool320 (0x0140)
  • m_iAttachmentIndex: int32324 (0x0144)
  • m_hAttachment: AttachmentHandle_t328 (0x0148)
Also in
client.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.