Source 2 Viewer
  • CCitadel_Modifier_Nano_Shadow_Debuff
  • CCitadel_Modifier_NearDeathFX
  • CCitadel_Modifier_NearDeathFXVData
  • CCitadel_Modifier_Near_Climbable_Rope
  • CCitadel_Modifier_Near_Climbable_RopeVData
  • CCitadel_Modifier_NearbyAlliesResistVData
  • CCitadel_Modifier_NearbyAllyResist
  • CCitadel_Modifier_NearbyEnemyBoostVData
  • CCitadel_Modifier_NearbyEnemyResist
  • CCitadel_Modifier_NearbyEnemyResistVData
  • CCitadel_Modifier_Nearby_Enemy_Boost
  • CCitadel_Modifier_Necro_Ghoul_Explode
  • CCitadel_Modifier_Necro_Ghoul_ExplodeVData
  • CCitadel_Modifier_Necro_Gravestone_Buff
  • CCitadel_Modifier_Necro_Gravestone_BuffVData
  • CCitadel_Modifier_Necro_GunSearching
  • CCitadel_Modifier_Necro_GunTether
  • CCitadel_Modifier_Necro_GunTetherVData
  • CCitadel_Modifier_Necro_HauntingSkull_Area
  • CCitadel_Modifier_Necro_HauntingSkull_AreaVData
  • CCitadel_Modifier_Necro_HauntingSpirits
  • CCitadel_Modifier_Necro_HauntingSpiritsVData
  • CCitadel_Modifier_Necro_RampUp
  • CCitadel_Modifier_Necro_RampUpVData
  • CCitadel_Modifier_Necro_SpawnZombies_Area
  • CCitadel_Modifier_Necro_SpawnZombies_AreaVData
  • CCitadel_Modifier_Necro_StackingDebuff
  • CCitadel_Modifier_Necro_SummonDecay
  • CCitadel_Modifier_Necro_WallDebuff
  • CCitadel_Modifier_Necro_WallDebuffVData
  • CCitadel_Modifier_Necro_WallTether
  • CCitadel_Modifier_NeutralDamageGrowth
  • CCitadel_Modifier_NeutralDamageGrowthVData
  • CCitadel_Modifier_Neutral_Debuff_Pushback
  • CCitadel_Modifier_Neutral_Debuff_PushbackVData
  • CCitadel_Modifier_Nikuman
  • CCitadel_Modifier_NoCatapult
  • CCitadel_Modifier_NonPlayerCamera
  • CCitadel_Modifier_NullificationAuraAOE
  • CCitadel_Modifier_NullificationAuraAOE_VData
  • CCitadel_Modifier_Objective_BulletReistVData
  • CCitadel_Modifier_Objective_Bullet_Resist
  • CCitadel_Modifier_Objective_HealthGrowth
  • CCitadel_Modifier_Objective_HealthGrowthVData
  • CCitadel_Modifier_Objective_Regen
  • CCitadel_Modifier_Objective_RegenVData
  • CCitadel_Modifier_Obscured
  • CCitadel_Modifier_OneVsOne
  • CCitadel_Modifier_Out_Of_Combat_Health_Regen
  • CCitadel_Modifier_ParriedStun
  • CCitadel_Modifier_Parry
  • CCitadel_Modifier_Passive_Camouflage
  • CCitadel_Modifier_Passive_Cloak
  • CCitadel_Modifier_Passive_CloakVData
  • CCitadel_Modifier_PatronsBlessingAura
  • CCitadel_Modifier_PatronsBlessingEnemyTracker
  • CCitadel_Modifier_PatronsBlessingEnemyTrackerVData
  • CCitadel_Modifier_PatronsBlessingProcWatcher
  • CCitadel_Modifier_PatronsBlessingProcWatcherVData
  • CCitadel_Modifier_PatronsBlessingTarget
  • CCitadel_Modifier_PerchedPredatorDrag
  • CCitadel_Modifier_PermanentPickup
  • CCitadel_Modifier_PermanentPickupVData
  • CCitadel_Modifier_Petrify
  • CCitadel_Modifier_PetrifyVData
  • CCitadel_Modifier_Pillar
  • CCitadel_Modifier_PillarVData
  • CCitadel_Modifier_PlayerDisconnected
  • CCitadel_Modifier_PlayerPinged
  • CCitadel_Modifier_PoisonJar_Debuff
  • CCitadel_Modifier_PowerGenerator
  • CCitadel_Modifier_PowerJump
  • CCitadel_Modifier_PowerSurge
  • CCitadel_Modifier_PowerSurgeVData
  • CCitadel_Modifier_PowerSurge_ChainLightning
  • CCitadel_Modifier_PowerUp
  • CCitadel_Modifier_PowerUp_Casting
  • CCitadel_Modifier_PowerUp_Gun
  • CCitadel_Modifier_PowerUp_Movement
  • CCitadel_Modifier_PowerUp_Survival
Type / to search
  1. Deadlock
  2. client
  3. CCitadelModifierVData
  4. CCitadel_Modifier_Necro_HauntingSkull_AreaVData

CCitadel_Modifier_Necro_HauntingSkull_AreaVData

Inherits from (61 fields)
CCitadelModifierVDataCModifierVDataCEntitySubclassVDataBase
  • m_DebuffModifier: CEmbeddedSubclass< CCitadelModifier > = {}1872 (0x0750)
    MPropertyStartGroup: "Modifiers"
  • m_SlowModifier: CEmbeddedSubclass< CCitadelModifier > = {}1888 (0x0760)
  • m_PreviewRingParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >1904 (0x0770)
    MPropertyStartGroup: "Visuals"
  • m_AreaEffect: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >2128 (0x0850)
  • m_strArmingSound: CSoundEventName2352 (0x0930)
    MPropertyStartGroup: "Sounds"
  • m_strArmedSound: CSoundEventName2368 (0x0940)
  • m_strLoopingSound: CSoundEventName2384 (0x0950)
  • m_strHitSound: CSoundEventName2400 (0x0960)
  • m_flInitialNormalInfluence: float32 = 0.22416 (0x0970)
    MPropertyStartGroup: "Gameplay"
  • m_flInitialRandomVariance: float32 = 0.32420 (0x0974)
  • m_flSpawnPositionNavMeshSearchRange: float322424 (0x0978)
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.