Source 2 Viewer
  • CCitadel_Modifier_MagicShock_ProcVData
  • CCitadel_Modifier_MagicShock_Proc_ImmuneWatcher
  • CCitadel_Modifier_MagicStormWatcher
  • CCitadel_Modifier_MagicStormWatcherVData
  • CCitadel_Modifier_Magic_Clarity_Buff
  • CCitadel_Modifier_Magic_Clarity_BuffVData
  • CCitadel_Modifier_Magician_AnimalHex_HexArea
  • CCitadel_Modifier_Magician_AnimalHex_HexAreaVData
  • CCitadel_Modifier_MedicBullets
  • CCitadel_Modifier_MedicBulletsVData
  • CCitadel_Modifier_MeleeCharge
  • CCitadel_Modifier_MeleeCharge_VData
  • CCitadel_Modifier_MeleeDamageOnly
  • CCitadel_Modifier_MeleeTarget
  • CCitadel_Modifier_Metal
  • CCitadel_Modifier_MetalSkin
  • CCitadel_Modifier_MetalSkinVData
  • CCitadel_Modifier_MidBossAggroEnemy
  • CCitadel_Modifier_Mirage_SandPhantom_Passive_Victim
  • CCitadel_Modifier_Mirage_SandPhantom_Passive_Victim_VData
  • CCitadel_Modifier_Mirage_SandPhantom_Proc
  • CCitadel_Modifier_Mirage_SandPhantom_ProcReady
  • CCitadel_Modifier_Mirage_SandPhantom_ProcReady_VData
  • CCitadel_Modifier_Mirage_SandPhantom_Proc_VData
  • CCitadel_Modifier_MobileResupply
  • CCitadel_Modifier_MobileResupplyAura
  • CCitadel_Modifier_MobileResupplyVData
  • CCitadel_Modifier_ModDisruptor
  • CCitadel_Modifier_Muted
  • CCitadel_Modifier_MutedVData
  • CCitadel_Modifier_MysticReverbExplosion
  • CCitadel_Modifier_MysticReverbExplosionVData
  • CCitadel_Modifier_MysticReverb_Proc
  • CCitadel_Modifier_MysticReverb_ProcVData
  • CCitadel_Modifier_MysticShot
  • CCitadel_Modifier_MysticShotVData
  • CCitadel_Modifier_MysticalPianoAura
  • CCitadel_Modifier_MysticalPianoVData
  • CCitadel_Modifier_NPC_OOC_Regen
  • CCitadel_Modifier_NPC_OOC_RegenVData
  • CCitadel_Modifier_Nano_Bounty
  • CCitadel_Modifier_Nano_CatForm
  • CCitadel_Modifier_Nano_CatFormVData
  • CCitadel_Modifier_Nano_DamageAmp
  • CCitadel_Modifier_Nano_Pounce_Self
  • CCitadel_Modifier_Nano_PredatoryStatue
  • CCitadel_Modifier_Nano_PredatoryStatueTarget
  • CCitadel_Modifier_Nano_PredatoryStatueTargetVData
  • CCitadel_Modifier_Nano_PredatoryStatueVData
  • CCitadel_Modifier_Nano_Shadow_Debuff
  • CCitadel_Modifier_NearDeathFX
  • CCitadel_Modifier_NearDeathFXVData
  • CCitadel_Modifier_Near_Climbable_Rope
  • CCitadel_Modifier_Near_Climbable_RopeVData
  • CCitadel_Modifier_NearbyAlliesResistVData
  • CCitadel_Modifier_NearbyAllyResist
  • CCitadel_Modifier_NearbyEnemyBoostVData
  • CCitadel_Modifier_NearbyEnemyResist
  • CCitadel_Modifier_NearbyEnemyResistVData
  • CCitadel_Modifier_Nearby_Enemy_Boost
  • CCitadel_Modifier_Necro_Ghoul_Explode
  • CCitadel_Modifier_Necro_Ghoul_ExplodeVData
  • CCitadel_Modifier_Necro_Gravestone_Buff
  • CCitadel_Modifier_Necro_Gravestone_BuffVData
  • CCitadel_Modifier_Necro_GunSearching
  • CCitadel_Modifier_Necro_GunTether
  • CCitadel_Modifier_Necro_GunTetherVData
  • CCitadel_Modifier_Necro_HauntingSkull_Area
  • CCitadel_Modifier_Necro_HauntingSkull_AreaVData
  • CCitadel_Modifier_Necro_HauntingSpirits
  • CCitadel_Modifier_Necro_HauntingSpiritsVData
  • CCitadel_Modifier_Necro_RampUp
  • CCitadel_Modifier_Necro_RampUpVData
  • CCitadel_Modifier_Necro_SpawnZombies_Area
  • CCitadel_Modifier_Necro_SpawnZombies_AreaVData
  • CCitadel_Modifier_Necro_StackingDebuff
  • CCitadel_Modifier_Necro_SummonDecay
  • CCitadel_Modifier_Necro_WallDebuff
  • CCitadel_Modifier_Necro_WallDebuffVData
  • CCitadel_Modifier_Necro_WallTether
Type / to search
  1. Deadlock
  2. client
  3. CCitadelModifierVData
  4. CCitadel_Modifier_Mirage_SandPhantom_Passive_Victim_VData

CCitadel_Modifier_Mirage_SandPhantom_Passive_Victim_VData

Inherits from (61 fields)
CCitadelModifierVDataCModifierVDataCEntitySubclassVDataBase
  • m_SlowModifier: CEmbeddedSubclass< CCitadelModifier > = {}1872 (0x0750)
    MPropertyStartGroup: "Modifiers"
  • m_DebuffStatusPlayerParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >1888 (0x0760)
    MPropertyStartGroup: "Visuals"
  • m_DebuffStatusVictimParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >2112 (0x0840)
  • m_DebuffStatusNPCParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >2336 (0x0920)
  • m_StackDamageParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >2560 (0x0A00)
  • m_StackReadyParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >2784 (0x0AE0)
  • m_StackAppliedParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >3008 (0x0BC0)
  • m_ConsumeMaxStacksSound: CSoundEventName3232 (0x0CA0)
    MPropertyStartGroup: "Sounds"
  • m_ConsumeMaxStacksHeroSound: CSoundEventName3248 (0x0CB0)
  • m_ApplyStackSound: CSoundEventName3264 (0x0CC0)
  • m_ApplyStackNPCSound: CSoundEventName3280 (0x0CD0)
  • m_StunSound: CSoundEventName3296 (0x0CE0)
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.