Source 2 Viewer
  • CCitadel_Modifier_Inhibitor_Proc
  • CCitadel_Modifier_Inhibitor_ProcVData
  • CCitadel_Modifier_IntensifyingClip
  • CCitadel_Modifier_Intimidated
  • CCitadel_Modifier_Intimidated_Debuff
  • CCitadel_Modifier_Intrinsic_Base
  • CCitadel_Modifier_Intrinsic_BaseVData
  • CCitadel_Modifier_Invis
  • CCitadel_Modifier_InvisFading
  • CCitadel_Modifier_InvisVData
  • CCitadel_Modifier_ItemPickupAura
  • CCitadel_Modifier_ItemPickupAuraTarget
  • CCitadel_Modifier_ItemPickupAuraVData
  • CCitadel_Modifier_ItemPickupTimer
  • CCitadel_Modifier_ItemPunchable_Gold
  • CCitadel_Modifier_ItemPunchable_GoldVData
  • CCitadel_Modifier_ItemPunchable_Rejuv
  • CCitadel_Modifier_ItemPunchable_RejuvVData
  • CCitadel_Modifier_ItemWalkBack
  • CCitadel_Modifier_ItemWalkBackVData
  • CCitadel_Modifier_Item_AOESilence
  • CCitadel_Modifier_Item_AOESilence_Target
  • CCitadel_Modifier_Item_Bleeding_Bullets_Active
  • CCitadel_Modifier_Item_Bleeding_Bullets_ActiveVData
  • CCitadel_Modifier_Item_Bleeding_Bullets_DamageOverTime
  • CCitadel_Modifier_Item_HealthNova
  • CCitadel_Modifier_Item_SmokeBomb_PreCast
  • CCitadel_Modifier_Kelvin_Frozen
  • CCitadel_Modifier_Killing_Blow_Glow
  • CCitadel_Modifier_Killing_Blow_GlowVData
  • CCitadel_Modifier_Knockback
  • CCitadel_Modifier_KnockbackAura
  • CCitadel_Modifier_Knockdown
  • CCitadel_Modifier_KothComebackBonuses
  • CCitadel_Modifier_KothComebackBonusesVData
  • CCitadel_Modifier_KothTrooperBuff
  • CCitadel_Modifier_KothTrooperBuffVData
  • CCitadel_Modifier_LashGrappleEnemy_Debuff
  • CCitadel_Modifier_LashGrappleTarget
  • CCitadel_Modifier_Lash_Flog_Debuff
  • CCitadel_Modifier_LearningHeroAbility
  • CCitadel_Modifier_LifeDrain
  • CCitadel_Modifier_LifeDrainVData
  • CCitadel_Modifier_LifestrikeGauntlets
  • CCitadel_Modifier_LifestrikeGauntlets_VData
  • CCitadel_Modifier_LightningBall
  • CCitadel_Modifier_LightningBallVData
  • CCitadel_Modifier_LightningBullet
  • CCitadel_Modifier_LightningStrikeArea
  • CCitadel_Modifier_LightningStrikeAreaVData
  • CCitadel_Modifier_LingeringAssist
  • CCitadel_Modifier_Link
  • CCitadel_Modifier_LinkVData
  • CCitadel_Modifier_LockDown_Debuff
  • CCitadel_Modifier_Lockdown_BulletResist
  • CCitadel_Modifier_LongRangeSlowingTech_Proc
  • CCitadel_Modifier_LongRangeSlowingTech_ProcVData
  • CCitadel_Modifier_Low_Health_Glow
  • CCitadel_Modifier_Low_Health_GlowVData
  • CCitadel_Modifier_LuggageDrag
  • CCitadel_Modifier_LuggageDragVData
  • CCitadel_Modifier_LuminousStrikeBuff
  • CCitadel_Modifier_LuminousStrikeBuffVData
  • CCitadel_Modifier_LurkersAmbush_Invis
  • CCitadel_Modifier_LurkersAmbush_InvisVData
  • CCitadel_Modifier_MageWalk
  • CCitadel_Modifier_MageWalkVData
  • CCitadel_Modifier_MagicBeam
  • CCitadel_Modifier_MagicBeamVData
  • CCitadel_Modifier_MagicCarpet_Summon
  • CCitadel_Modifier_MagicCarpet_SummonVData
  • CCitadel_Modifier_MagicClarityWatcher
  • CCitadel_Modifier_MagicClarityWatcherVData
  • CCitadel_Modifier_MagicShield_SpiritBuff
  • CCitadel_Modifier_MagicShock_Proc
  • CCitadel_Modifier_MagicShock_ProcVData
  • CCitadel_Modifier_MagicShock_Proc_ImmuneWatcher
  • CCitadel_Modifier_MagicStormWatcher
  • CCitadel_Modifier_MagicStormWatcherVData
  • CCitadel_Modifier_Magic_Clarity_Buff
Type / to search
  1. Deadlock
  2. client
  3. CCitadelModifierVData
  4. CCitadel_Modifier_ItemWalkBackVData

CCitadel_Modifier_ItemWalkBackVData

Inherits from (62 fields)
CCitadelModifierVDataCModifierVDataCEntitySubclassVDataBase
  • m_IdleParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >1872 (0x0750)
    MPropertyStartGroup: "Visuals"
  • m_RunningParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >2096 (0x0830)
  • m_BiasEffectPositive: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >2320 (0x0910)
  • m_BiasEffectNegative: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >2544 (0x09F0)
  • m_WalkingLoopSound: CSoundEventName2768 (0x0AD0)
    MPropertyStartGroup: "Sounds"
  • m_IdlingLoopSound: CSoundEventName2784 (0x0AE0)
  • m_flStopDistance: float32 = 6002800 (0x0AF0)
    MPropertyStartGroup: "Gameplay"
  • m_flMoveSpeed: float32 = 2502804 (0x0AF4)
  • m_flVerticalOffset: float32 = 162808 (0x0AF8)
  • m_flTolerance: float32 = 202812 (0x0AFC)
  • m_flRepathTime: float32 = 52816 (0x0B00)
  • m_flWaitTimeLimit: float32 = 202820 (0x0B04)
  • m_flWaitTimeLimitOverheld: float322824 (0x0B08)
  • m_flCheckPlayerRate: float32 = 0.52828 (0x0B0C)
Also in
server.dll
Offsets are from Windows. Source revision 10793005 built on Jul 01 2026.