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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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482
SolveIKChainAnimNodeSettingSource
StateComparisonValueType
StateValue
TargetWarpLinearRootMotionMode
animgraphlib
300
AimCameraOpFixedSettings_t
AimMatrixBlendMode
AimMatrixOpFixedSettings_t
AnimNodeNetworkMode
AnimParamButton_t
AnimParamNetworkSetting
AnimParamType_t
AnimParamVectorType_t
AnimScriptType
AnimValueSource
AnimVectorSource
BinaryNodeChildOption
BinaryNodeTiming
Blend2DMode
BlendItem_t
BlendKeyType
BoneDemoCaptureSettings_t
BoneMaskBlendSpace
CActionComponentUpdater
CAddUpdateNode
CAimCameraUpdateNode
CAimMatrixUpdateNode
CAnimActionUpdater
CAnimComponentUpdater
CAnimDemoCaptureSettings
CAnimGraphDebugReplay
CAnimGraphModelBinding
CAnimGraphNetworkSettings
CAnimGraphSettingsGroup
CAnimGraphSettingsManager
CAnimInputDamping
CAnimMotorUpdaterBase
CAnimNodePath
CAnimParamHandle
CAnimParamHandleMap
CAnimParameterBase
CAnimParameterManagerUpdater
CAnimReplayFrame
CAnimScriptComponentUpdater
CAnimScriptManager
CAnimStateMachineUpdater
CAnimTagBase
CAnimTagManagerUpdater
CAnimUpdateNodeBase
CAnimUpdateNodeRef
CAnimUpdateSharedData
CAnimationGraphInstance
CAnimationGraphVisualizerAxis
CAnimationGraphVisualizerLine
CAnimationGraphVisualizerPie
CAnimationGraphVisualizerPrimitiveBase
CAnimationGraphVisualizerPrimitiveType
CAnimationGraphVisualizerSphere
CAnimationGraphVisualizerText
CAnimationLayer
CAudioAnimTag
CBinaryUpdateNode
CBindPoseUpdateNode
CBlend2DInstanceData
CBlend2DUpdateNode
CBlendCurve
CBlendNodeInstanceData
CBlendUpdateNode
CBlockSelectionMetricEvaluator
CBodyGroupAnimTag
CBodyGroupSetting
CBoneMaskUpdateNode
CBonePositionMetricEvaluator
CBoneVelocityMetricEvaluator
CBoolAnimParameter
CCPPScriptComponentUpdater
CCachedPose
CChoiceInstanceData
CChoiceUpdateNode
CChoreoInstanceData
Type
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Counter-Strike 2
animgraphlib
BlendItem_t
BlendItem_t
64 bytes (0x40), align 8
Source
Used by fields
CBlend2DUpdateNode
m_items
Also in
Dota 2
Deadlock
differs
Fields
Name
Type
Offset
m_tags
CUtlVector
<
TagSpan_t
>
0
0x00
m_pChild
CAnimUpdateNodeRef
24
0x18
m_hSequence
HSequence
= -1
40
0x28
m_vPos
Vector2D
44
0x2C
m_flDuration
float32
52
0x34
m_bUseCustomDuration
bool
56
0x38