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CAnimReplayFrame
CAnimScriptComponentUpdater
CAnimScriptManager
CAnimStateMachineUpdater
CAnimTagBase
CAnimTagManagerUpdater
CAnimUpdateNodeBase
CAnimUpdateNodeRef
CAnimUpdateSharedData
CAnimationGraphVisualizerAxis
CAnimationGraphVisualizerLine
CAnimationGraphVisualizerPie
CAnimationGraphVisualizerPrimitiveBase
CAnimationGraphVisualizerPrimitiveType
CAnimationGraphVisualizerSphere
CAnimationGraphVisualizerText
CAudioAnimTag
CBinaryUpdateNode
CBindPoseUpdateNode
CBlend2DUpdateNode
CBlendCurve
CBlendUpdateNode
CBlockSelectionMetricEvaluator
CBodyGroupAnimTag
CBodyGroupSetting
CBoneMaskUpdateNode
CBonePositionMetricEvaluator
CBoneVelocityMetricEvaluator
CBoolAnimParameter
CCPPScriptComponentUpdater
CCachedPose
CChoiceUpdateNode
CChoreoUpdateNode
CClothSettingsAnimTag
CConcreteAnimParameter
CCurrentRotationVelocityMetricEvaluator
CCurrentVelocityMetricEvaluator
CCycleControlClipUpdateNode
CCycleControlUpdateNode
CDampedPathAnimMotorUpdater
CDampedValueComponentUpdater
CDampedValueUpdateItem
CDemoSettingsComponentUpdater
CDirectPlaybackTagData
CDirectPlaybackUpdateNode
CDirectionalBlendUpdateNode
CDistanceRemainingMetricEvaluator
CEditableMotionGraph
CEmitTagActionUpdater
CEnumAnimParameter
CExpressionActionUpdater
CFloatAnimParameter
CFollowAttachmentUpdateNode
CFollowPathUpdateNode
CFollowTargetUpdateNode
CFootAdjustmentUpdateNode
CFootCycleMetricEvaluator
CFootFallAnimTag
CFootLockUpdateNode
CFootPinningUpdateNode
CFootPositionMetricEvaluator
CFootStepTriggerUpdateNode
CFootstepLandedAnimTag
CFutureFacingMetricEvaluator
CFutureVelocityMetricEvaluator
CHandshakeAnimTagBase
CHitReactUpdateNode
CInputStreamUpdateNode
CIntAnimParameter
CJiggleBoneUpdateNode
CJumpHelperUpdateNode
CLODComponentUpdater
CLeafUpdateNode
CLeanMatrixUpdateNode
CLookAtUpdateNode
CLookComponentUpdater
CMaterialAttributeAnimTag
CMotionDataSet
CMotionGraph
CMotionGraphConfig
Type
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Counter-Strike 2
animgraphlib
CAnimUpdateNodeBase
CBlend2DUpdateNode
CBlend2DUpdateNode
Inherits from (3 fields)
CAnimUpdateNodeBase
expand fields
m_items
:
CUtlVector
<
BlendItem_t
>
96 (0x60)
m_tags
:
CUtlVector
<
TagSpan_t
>
120 (0x78)
m_paramSpans
:
CParamSpanUpdater
144 (0x90)
m_nodeItemIndices
:
CUtlVector
<
int32
>
168 (0xA8)
m_damping
:
CAnimInputDamping
192 (0xC0)
m_blendSourceX
:
AnimValueSource
= "MoveHeading"
216 (0xD8)
m_paramX
:
CAnimParamHandle
220 (0xDC)
m_blendSourceY
:
AnimValueSource
= "MoveHeading"
224 (0xE0)
m_paramY
:
CAnimParamHandle
228 (0xE4)
m_eBlendMode
:
Blend2DMode
= "Blend2DMode_General"
232 (0xE8)
m_playbackSpeed
:
float32
236 (0xEC)
m_bLoop
:
bool
240 (0xF0)
m_bLockBlendOnReset
:
bool
241 (0xF1)
m_bLockWhenWaning
:
bool
242 (0xF2)
m_bAnimEventsAndTagsOnMostWeightedOnly
:
bool
243 (0xF3)
Also in
Dota 2
Deadlock