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CAnimUpdateNodeBase
CAnimUpdateNodeRef
CAnimUpdateSharedData
CAnimationGraphVisualizerAxis
CAnimationGraphVisualizerLine
CAnimationGraphVisualizerPie
CAnimationGraphVisualizerPrimitiveBase
CAnimationGraphVisualizerPrimitiveType
CAnimationGraphVisualizerSphere
CAnimationGraphVisualizerText
CAudioAnimTag
CBinaryUpdateNode
CBindPoseUpdateNode
CBlend2DUpdateNode
CBlendCurve
CBlendUpdateNode
CBlockSelectionMetricEvaluator
CBodyGroupAnimTag
CBodyGroupSetting
CBoneMaskUpdateNode
CBonePositionMetricEvaluator
CBoneVelocityMetricEvaluator
CBoolAnimParameter
CCPPScriptComponentUpdater
CCachedPose
CChoiceUpdateNode
CChoreoUpdateNode
CClothSettingsAnimTag
CConcreteAnimParameter
CCurrentRotationVelocityMetricEvaluator
CCurrentVelocityMetricEvaluator
CCycleControlClipUpdateNode
CCycleControlUpdateNode
CDampedPathAnimMotorUpdater
CDampedValueComponentUpdater
CDampedValueUpdateItem
CDemoSettingsComponentUpdater
CDirectPlaybackTagData
CDirectPlaybackUpdateNode
CDirectionalBlendUpdateNode
CDistanceRemainingMetricEvaluator
CEditableMotionGraph
CEmitTagActionUpdater
CEnumAnimParameter
CExpressionActionUpdater
CFloatAnimParameter
CFollowAttachmentUpdateNode
CFollowPathUpdateNode
CFollowTargetUpdateNode
CFootAdjustmentUpdateNode
CFootCycleMetricEvaluator
CFootFallAnimTag
CFootLockUpdateNode
CFootPinningUpdateNode
CFootPositionMetricEvaluator
CFootStepTriggerUpdateNode
CFootstepLandedAnimTag
CFutureFacingMetricEvaluator
CFutureVelocityMetricEvaluator
CHandshakeAnimTagBase
CHitReactUpdateNode
CInputStreamUpdateNode
CIntAnimParameter
CJiggleBoneUpdateNode
CJumpHelperUpdateNode
CLODComponentUpdater
CLeafUpdateNode
CLeanMatrixUpdateNode
CLookAtUpdateNode
CLookComponentUpdater
CMaterialAttributeAnimTag
CMotionDataSet
CMotionGraph
CMotionGraphConfig
CMotionGraphGroup
CMotionGraphUpdateNode
CMotionMatchingUpdateNode
CMotionMetricEvaluator
CMotionNode
CMotionNodeBlend1D
Type
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Counter-Strike 2
animgraphlib
CBinaryUpdateNode
CBoneMaskUpdateNode
CBoneMaskUpdateNode
Inherits from (9 fields)
CBinaryUpdateNode
CAnimUpdateNodeBase
expand fields
m_nWeightListIndex
:
int32
148 (0x94)
m_flRootMotionBlend
:
float32
152 (0x98)
m_blendSpace
:
BoneMaskBlendSpace
= "BlendSpace_Parent"
156 (0x9C)
m_footMotionTiming
:
BinaryNodeChildOption
= "Child1"
160 (0xA0)
m_bUseBlendScale
:
bool
164 (0xA4)
m_blendValueSource
:
AnimValueSource
= "MoveHeading"
168 (0xA8)
m_hBlendParameter
:
CAnimParamHandle
172 (0xAC)
Also in
Dota 2
Deadlock