Source 2 Viewer v7.0
A dialog to choose which file types to export from a folder, folder sizes and column sorting in the VPK viewer, and better CS2 texture blending.
Highlights
This release targets .NET 8. This release is mostly bug fixes.
Exporting a folder now has a dialog asking which file types you want to export

VPK viewer now calculates recursive folder size, and allows sorting by column

GUI
- Added a dialog to select which file types to extract
- Added foliage params rendermode
- Added column sorting in the list view in the VPK viewer
- Folders in VPK viewer now calculate full recursive size
- Improved CS2 texture blending
- Embedded brdf lut texture so files outside of game contexts render correctly
- Fixed model and material viewer to load BRDF texture
- Fixed rendering issue with old AMD drivers (from unbound texture)
- Fixed child entities to load from point_template entity for correct position
- Some performance improvements related to the new text editor
- Insert newly opened tabs next to current selected tab
- Lower camera speed in material viewer
- Double clicking a string in entity dialog will now try to open a file if it exists
- Reload active tab with F5 or Ctrl+R
- Added debug ui to change parameters in material viewer
CLI
- Fixed extraction exiting early after exporting one file
Library
- Added animations exporting in vmdl exporter
- Added a default blendweights stream when VBIB has only blendindices in vmdl exporter
- Changed RnHull Vertices to contain indices, move positions to VertexPositions
- Fixed texture parameters with ChannelCount=0 in shader data provider
- Fixed DMX physics meshes from crashing resourcecompiler by adding some blank vertex normals
- Fixed some bugs in shader parser
- Fixed nested VfxEval branches
- Fixed hammer map decompile issues