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Source 2 Viewer v7.0

A dialog to choose which file types to export from a folder, folder sizes and column sorting in the VPK viewer, and better CS2 texture blending.

Highlights

This release targets .NET 8. This release is mostly bug fixes.

Exporting a folder now has a dialog asking which file types you want to export

VPK viewer now calculates recursive folder size, and allows sorting by column

GUI

  • Added a dialog to select which file types to extract
  • Added foliage params rendermode
  • Added column sorting in the list view in the VPK viewer
  • Folders in VPK viewer now calculate full recursive size
  • Improved CS2 texture blending
  • Embedded brdf lut texture so files outside of game contexts render correctly
  • Fixed model and material viewer to load BRDF texture
  • Fixed rendering issue with old AMD drivers (from unbound texture)
  • Fixed child entities to load from point_template entity for correct position
  • Some performance improvements related to the new text editor
  • Insert newly opened tabs next to current selected tab
  • Lower camera speed in material viewer
  • Double clicking a string in entity dialog will now try to open a file if it exists
  • Reload active tab with F5 or Ctrl+R
  • Added debug ui to change parameters in material viewer

CLI

  • Fixed extraction exiting early after exporting one file

Library

  • Added animations exporting in vmdl exporter
  • Added a default blendweights stream when VBIB has only blendindices in vmdl exporter
  • Changed RnHull Vertices to contain indices, move positions to VertexPositions
  • Fixed texture parameters with ChannelCount=0 in shader data provider
  • Fixed DMX physics meshes from crashing resourcecompiler by adding some blank vertex normals
  • Fixed some bugs in shader parser
  • Fixed nested VfxEval branches
  • Fixed hammer map decompile issues

View commits since 6.0 | View milestone

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