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Source 2 Viewer v11.1

Support for the new binary KeyValues 3 version added in Deadlock, navigation mesh viewing, and animated cloth on models.

Reminder that you can always download a dev build before a new release is made to test the fixes.

Added navigation mesh visualization
Available in the map viewer, and when opening standalone nav files.
Screenshot showing navigation mesh in the map viewer

Happy holidays!
Certain models have procedural cloth bones which did not animate, and now they do. Also added support for new 8 boneweights per vertex.
Screenshot showing a Deadlock hero model

GUI

  • Added support for visualizing navigation meshes (.nav files)
  • Added rendering support for 8 boneweights per vertex (new Deadlock hero models)
  • Added support for animating procedural cloth bones (fixes clothes not animating)
  • Added basic css file highlighter
  • Catch gltf export exceptions in export dialog for better reporting
  • Fixed incorrect scroll jump when expanding a nested folder that has only one item
  • Fixed paused animations being off by a frame
  • Fixed multiple issues with animations
  • Implemented parsing Steam's librarycache/assets.vdf to get the game icons in beta client

CLI

  • --vpk_cache now writes a header with version which invalidates the cache when S2V version changes
  • Added special --i steam when using --stats to scan all Steam libraries automatically

Library

  • Rewritten binary keyvalues 3 parser, added support for v5
  • Added NavMeshFile to parse nav files
  • Added PCM8 sound format
  • Removed VBIB.CombineRemapTables
  • Fixed KV3 text parser incorrectly adding double quotes when reading flagged value inside an array

View commits since 11.0 | View milestone

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