Source 2 Viewer v10.1
Support for newer Deadlock files, entity definitions for games that ship without tools, faster texture decoding, and fixes to the file explorer.
GUI
- Append
_dsuffix when exporting vmap - Use
PreviewModelin material viewer - Added basic fgd generation for games that do not ship tools
- Open
maps/xxx/entities/default_ents.vents_cfile and it will have an extra FGD tab
- Open
- Added explicit check for available OpenGL version
- Added citadel entities
- Added flags to object dialog
- Fixed initial game scan blocking the explorer window
- Fixed opening incorrect file when double clicking a game in explorer
- Fixed extract dialog progress being synchronized incorrectly
- New users will now have open explorer by default option enabled by default
CLI
- Switched to
ConsoleAppFrameworkfromMcMaster.Extensions.CommandLineUtilsfor parsing arguments
Library
- Added support for new meshoptimizer index buffer encoding
- Added enum values for new resource types
- Added new
VfxEvalfunctions - Added
Texture.ReadTextureMipLevel() - Fixed handling root null in binary kv3
- Fixed slowness in BC7 texture decoder
- Fixed 'times to fire' in entity lump when it is not 1