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Source 2 Viewer v10.1

Support for newer Deadlock files, entity definitions for games that ship without tools, faster texture decoding, and fixes to the file explorer.

GUI

  • Append _d suffix when exporting vmap
  • Use PreviewModel in material viewer
  • Added basic fgd generation for games that do not ship tools
    • Open maps/xxx/entities/default_ents.vents_c file and it will have an extra FGD tab
  • Added explicit check for available OpenGL version
  • Added citadel entities
  • Added flags to object dialog
  • Fixed initial game scan blocking the explorer window
  • Fixed opening incorrect file when double clicking a game in explorer
  • Fixed extract dialog progress being synchronized incorrectly
  • New users will now have open explorer by default option enabled by default

CLI

  • Switched to ConsoleAppFramework from McMaster.Extensions.CommandLineUtils for parsing arguments

Library

  • Added support for new meshoptimizer index buffer encoding
  • Added enum values for new resource types
  • Added new VfxEval functions
  • Added Texture.ReadTextureMipLevel()
  • Fixed handling root null in binary kv3
  • Fixed slowness in BC7 texture decoder
  • Fixed 'times to fire' in entity lump when it is not 1

View commits since 10.0 | View milestone

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