Class SceneEnvMap
- Namespace
- ValveResourceFormat.Renderer
- Assembly
- Renderer.dll
Environment map reflection probe with box or sphere projection.
public class SceneEnvMap : SceneNodeInheritance
Inherited Members
Constructors
SceneEnvMap(Scene, AABB)
public SceneEnvMap(Scene scene, AABB bounds)Parameters
Properties
ArrayIndex
If ValveResourceFormat.Renderer.SceneEnvMap.EnvMapTexture is an array, this is the depth index.
public int ArrayIndex { get; init; }Property Value
EdgeFadeDists
public Vector3 EdgeFadeDists { get; init; }Property Value
EnvMapTexture
public required RenderTexture EnvMapTexture { get; init; }Property Value
HandShake
public int HandShake { get; init; }Property Value
IndoorOutdoorLevel
If multiple volumes contain an object, the highest priority volume takes precedence.
public int IndoorOutdoorLevel { get; init; }Property Value
ProjectionMode
0 = Sphere, 1 = Box
public int ProjectionMode { get; init; }Property Value
ShaderIndex
public int ShaderIndex { get; set; }Property Value
Tint
public Vector3 Tint { get; init; }