Table of Contents

Class SceneEnvMap

Namespace
ValveResourceFormat.Renderer
Assembly
Renderer.dll

Environment map reflection probe with box or sphere projection.

public class SceneEnvMap : SceneNode

Inheritance

Inherited Members

Constructors

SceneEnvMap(Scene, AABB)

public SceneEnvMap(Scene scene, AABB bounds)

Parameters

scene Scene
bounds AABB

Properties

ArrayIndex

If ValveResourceFormat.Renderer.SceneEnvMap.EnvMapTexture is an array, this is the depth index.

public int ArrayIndex { get; init; }

Property Value

int

EdgeFadeDists

public Vector3 EdgeFadeDists { get; init; }

Property Value

Vector3

EnvMapTexture

public required RenderTexture EnvMapTexture { get; init; }

Property Value

RenderTexture

HandShake

public int HandShake { get; init; }

Property Value

int

IndoorOutdoorLevel

If multiple volumes contain an object, the highest priority volume takes precedence.

public int IndoorOutdoorLevel { get; init; }

Property Value

int

ProjectionMode

0 = Sphere, 1 = Box

public int ProjectionMode { get; init; }

Property Value

int

ShaderIndex

public int ShaderIndex { get; set; }

Property Value

int

Tint

public Vector3 Tint { get; init; }

Property Value

Vector3