Source 2 Viewer
  • C_OP_BoxConstraint
  • C_OP_CPOffsetToPercentageBetweenCPs
  • C_OP_CPVelocityForce
  • C_OP_CalculateVectorAttribute
  • C_OP_Callback
  • C_OP_ChooseRandomChildrenInGroup
  • C_OP_ClampScalar
  • C_OP_ClampVector
  • C_OP_ColorAdjustHSL
  • C_OP_ColorInterpolate
  • C_OP_ColorInterpolateRandom
  • C_OP_ConnectParentParticleToNearest
  • C_OP_ConstrainDistance
  • C_OP_ConstrainDistanceToPath
  • C_OP_ConstrainDistanceToUserSpecifiedPath
  • C_OP_ConstrainLineLength
  • C_OP_ContinuousEmitter
  • C_OP_ControlpointLight
  • C_OP_Cull
  • C_OP_CurlNoiseForce
  • C_OP_CycleScalar
  • C_OP_CylindricalDistanceToCP
  • C_OP_DampenToCP
  • C_OP_Decay
  • C_OP_DecayClampCount
  • C_OP_DecayMaintainCount
  • C_OP_DecayOffscreen
  • C_OP_DifferencePreviousParticle
  • C_OP_DistanceBetweenCPs
  • C_OP_DistanceBetweenCPsToCP
  • C_OP_DistanceCull
  • C_OP_DistanceToCP
  • C_OP_DriveCPFromGlobalSoundFloat
  • C_OP_EnableChildrenFromParentParticleCount
  • C_OP_EndCapDecay
  • C_OP_EndCapTimedDecay
  • C_OP_EndCapTimedFreeze
  • C_OP_ExternalGameImpulseForce
  • C_OP_ExternalGenericForce
  • C_OP_ExternalWindForce
  • C_OP_FadeAndKill
  • C_OP_FadeAndKillForTracers
  • C_OP_FadeIn
  • C_OP_FadeInSimple
  • C_OP_FadeOut
  • C_OP_FadeOutSimple
  • C_OP_ForceBasedOnDistanceToPlane
  • C_OP_ForceControlPointStub
  • C_OP_GlobalLight
  • C_OP_HSVShiftToCP
  • C_OP_InheritFromParentParticles
  • C_OP_InheritFromParentParticlesV2
  • C_OP_InheritFromPeerSystem
  • C_OP_InstantaneousEmitter
  • C_OP_InterpolateRadius
  • C_OP_LagCompensation
  • C_OP_LerpEndCapScalar
  • C_OP_LerpEndCapVector
  • C_OP_LerpScalar
  • C_OP_LerpToInitialPosition
  • C_OP_LerpToOtherAttribute
  • C_OP_LerpVector
  • C_OP_LocalAccelerationForce
  • C_OP_LockPoints
  • C_OP_LockToBone
  • C_OP_LockToPointList
  • C_OP_LockToSavedSequentialPath
  • C_OP_LockToSavedSequentialPathV2
  • C_OP_MaintainEmitter
  • C_OP_MaintainSequentialPath
  • C_OP_MaxVelocity
  • C_OP_ModelCull
  • C_OP_MoveToHitbox
  • C_OP_MovementLoopInsideSphere
  • C_OP_MovementMaintainOffset
  • C_OP_MovementMoveAlongSkinnedCPSnapshot
  • C_OP_MovementPlaceOnGround
  • C_OP_MovementRigidAttachToCP
  • C_OP_MovementRotateParticleAroundAxis
  • C_OP_MovementSkinnedPositionFromCPSnapshot
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. particles
  3. CParticleFunctionForce
  4. C_OP_CurlNoiseForce

C_OP_CurlNoiseForce

Inherits from (16 fields)
CParticleFunctionForceCParticleFunction
  • m_useCurl: bool
    MPropertyFriendlyName: "use curl"
    MDefaultString: "0"
  • m_vecNoiseFreq: Vector
    MPropertyFriendlyName: "noise frequency"
    MDefaultString: ".02 .02 .02"
    MVectorIsCoordinate
  • m_vecNoiseScale: Vector
    MPropertyFriendlyName: "noise amplitude"
    MDefaultString: "1000 1000 1000"
    MVectorIsCoordinate
  • m_vecOffsetRate: Vector
    MPropertyFriendlyName: "offset rate"
    MDefaultString: "0 0 0"
    MVectorIsCoordinate
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.