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C_INIT_RemapSpeedToScalar
C_INIT_RingWave
C_INIT_RtEnvCull
C_INIT_SequenceFromCP
C_INIT_SequenceLifeTime
C_INIT_SetHitboxToClosest
C_INIT_SetHitboxToModel
C_INIT_SetRigidAttachment
C_INIT_StatusEffect
C_INIT_StatusEffectCitadel
C_INIT_VelocityFromCP
C_INIT_VelocityFromNormal
C_INIT_VelocityRadialRandom
C_INIT_VelocityRandom
C_OP_AlphaDecay
C_OP_AttractToControlPoint
C_OP_BasicMovement
C_OP_BoxConstraint
C_OP_CPOffsetToPercentageBetweenCPs
C_OP_CPVelocityForce
C_OP_CalculateVectorAttribute
C_OP_Callback
C_OP_ChooseRandomChildrenInGroup
C_OP_ClampScalar
C_OP_ClampVector
C_OP_ColorAdjustHSL
C_OP_ColorInterpolate
C_OP_ColorInterpolateRandom
C_OP_ConnectParentParticleToNearest
C_OP_ConstrainDistance
C_OP_ConstrainDistanceToPath
C_OP_ConstrainDistanceToUserSpecifiedPath
C_OP_ConstrainLineLength
C_OP_ContinuousEmitter
C_OP_ControlpointLight
C_OP_Cull
C_OP_CurlNoiseForce
C_OP_CycleScalar
C_OP_CylindricalDistanceToCP
C_OP_DampenToCP
C_OP_Decay
C_OP_DecayClampCount
C_OP_DecayMaintainCount
C_OP_DecayOffscreen
C_OP_DifferencePreviousParticle
C_OP_DistanceBetweenCPs
C_OP_DistanceBetweenCPsToCP
C_OP_DistanceCull
C_OP_DistanceToCP
C_OP_DriveCPFromGlobalSoundFloat
C_OP_EnableChildrenFromParentParticleCount
C_OP_EndCapDecay
C_OP_EndCapTimedDecay
C_OP_EndCapTimedFreeze
C_OP_ExternalGameImpulseForce
C_OP_ExternalGenericForce
C_OP_ExternalWindForce
C_OP_FadeAndKill
C_OP_FadeAndKillForTracers
C_OP_FadeIn
C_OP_FadeInSimple
C_OP_FadeOut
C_OP_FadeOutSimple
C_OP_ForceBasedOnDistanceToPlane
C_OP_ForceControlPointStub
C_OP_GlobalLight
C_OP_HSVShiftToCP
C_OP_InheritFromParentParticles
C_OP_InheritFromParentParticlesV2
C_OP_InheritFromPeerSystem
C_OP_InstantaneousEmitter
C_OP_InterpolateRadius
C_OP_LagCompensation
C_OP_LerpEndCapScalar
C_OP_LerpEndCapVector
C_OP_LerpScalar
C_OP_LerpToInitialPosition
C_OP_LerpToOtherAttribute
C_OP_LerpVector
C_OP_LocalAccelerationForce
Schemas
ConVars
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Half-Life: Alyx
particles
CParticleFunctionForce
C_OP_CPVelocityForce
C_OP_CPVelocityForce
Inherits from (16 fields)
CParticleFunctionForce
CParticleFunction
expand fields
m_nControlPointNumber
:
int32
MPropertyFriendlyName
: "control point"
MDefaultString
: "0"
m_flScale
:
CPerParticleFloatInput
MPropertyFriendlyName
: "velocity scale"
MDefaultString
: "1"
Also in
Counter-Strike 2
Dota 2
Deadlock