Source 2 Viewer
  • C_OP_DifferencePreviousParticle
  • C_OP_DistanceBetweenCPs
  • C_OP_DistanceBetweenCPsToCP
  • C_OP_DistanceCull
  • C_OP_DistanceToCP
  • C_OP_DriveCPFromGlobalSoundFloat
  • C_OP_EnableChildrenFromParentParticleCount
  • C_OP_EndCapDecay
  • C_OP_EndCapTimedDecay
  • C_OP_EndCapTimedFreeze
  • C_OP_ExternalGameImpulseForce
  • C_OP_ExternalGenericForce
  • C_OP_ExternalWindForce
  • C_OP_FadeAndKill
  • C_OP_FadeAndKillForTracers
  • C_OP_FadeIn
  • C_OP_FadeInSimple
  • C_OP_FadeOut
  • C_OP_FadeOutSimple
  • C_OP_ForceBasedOnDistanceToPlane
  • C_OP_ForceControlPointStub
  • C_OP_GlobalLight
  • C_OP_HSVShiftToCP
  • C_OP_InheritFromParentParticles
  • C_OP_InheritFromParentParticlesV2
  • C_OP_InheritFromPeerSystem
  • C_OP_InstantaneousEmitter
  • C_OP_InterpolateRadius
  • C_OP_LagCompensation
  • C_OP_LerpEndCapScalar
  • C_OP_LerpEndCapVector
  • C_OP_LerpScalar
  • C_OP_LerpToInitialPosition
  • C_OP_LerpToOtherAttribute
  • C_OP_LerpVector
  • C_OP_LocalAccelerationForce
  • C_OP_LockPoints
  • C_OP_LockToBone
  • C_OP_LockToPointList
  • C_OP_LockToSavedSequentialPath
  • C_OP_LockToSavedSequentialPathV2
  • C_OP_MaintainEmitter
  • C_OP_MaintainSequentialPath
  • C_OP_MaxVelocity
  • C_OP_ModelCull
  • C_OP_MoveToHitbox
  • C_OP_MovementLoopInsideSphere
  • C_OP_MovementMaintainOffset
  • C_OP_MovementMoveAlongSkinnedCPSnapshot
  • C_OP_MovementPlaceOnGround
  • C_OP_MovementRigidAttachToCP
  • C_OP_MovementRotateParticleAroundAxis
  • C_OP_MovementSkinnedPositionFromCPSnapshot
  • C_OP_Noise
  • C_OP_NoiseEmitter
  • C_OP_NormalLock
  • C_OP_NormalizeVector
  • C_OP_Orient2DRelToCP
  • C_OP_OrientTo2dDirection
  • C_OP_OscillateScalar
  • C_OP_OscillateScalarSimple
  • C_OP_OscillateVector
  • C_OP_OscillateVectorSimple
  • C_OP_ParentVortices
  • C_OP_PerParticleForce
  • C_OP_PercentageBetweenCPLerpCPs
  • C_OP_PercentageBetweenCPs
  • C_OP_PercentageBetweenCPsVector
  • C_OP_PinParticleToCP
  • C_OP_PlanarConstraint
  • C_OP_PlaneCull
  • C_OP_PlayEndCapWhenFinished
  • C_OP_PointVectorAtNextParticle
  • C_OP_PositionLock
  • C_OP_QuantizeFloat
  • C_OP_RadiusDecay
  • C_OP_RampCPLinearRandom
  • C_OP_RampScalarLinear
  • C_OP_RampScalarLinearSimple
  • C_OP_RampScalarSpline
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. particles
  3. CParticleFunctionForce
  4. C_OP_ForceBasedOnDistanceToPlane

C_OP_ForceBasedOnDistanceToPlane

Inherits from (16 fields)
CParticleFunctionForceCParticleFunction
  • m_flMinDist: float32
    MPropertyFriendlyName: "min distance from plane"
    MDefaultString: "0"
  • m_vecForceAtMinDist: Vector
    MPropertyFriendlyName: "force at min distance"
    MDefaultString: "0 0 0"
    MVectorIsCoordinate
  • m_flMaxDist: float32
    MPropertyFriendlyName: "max distance from plane"
    MDefaultString: "1"
  • m_vecForceAtMaxDist: Vector
    MPropertyFriendlyName: "force at max distance"
    MDefaultString: "0 0 0"
    MVectorIsCoordinate
  • m_vecPlaneNormal: Vector
    MPropertyFriendlyName: "plane normal"
    MDefaultString: "0 0 1"
    MVectorIsCoordinate
  • m_nControlPointNumber: int32
    MPropertyFriendlyName: "control point number"
    MDefaultString: "0"
  • m_flExponent: float32
    MPropertyFriendlyName: "exponent"
    MDefaultString: "1"
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.