Source 2 Viewer
  • C_INIT_CreateSequentialPathV2
  • C_INIT_CreateSpiralSphere
  • C_INIT_CreateWithinBox
  • C_INIT_CreateWithinSphere
  • C_INIT_CreationNoise
  • C_INIT_DistanceToCPInit
  • C_INIT_GlobalScale
  • C_INIT_InheritFromParentParticles
  • C_INIT_InheritVelocity
  • C_INIT_InitFloat
  • C_INIT_InitFloatCollection
  • C_INIT_InitFromCPSnapshot
  • C_INIT_InitFromParentKilled
  • C_INIT_InitSkinnedPositionFromCPSnapshot
  • C_INIT_InitVec
  • C_INIT_InitVecCollection
  • C_INIT_InitialRepulsionVelocity
  • C_INIT_InitialSequenceFromModel
  • C_INIT_InitialVelocityFromHitbox
  • C_INIT_InitialVelocityNoise
  • C_INIT_LifespanFromVelocity
  • C_INIT_MakeShapes
  • C_INIT_ModelCull
  • C_INIT_MoveBetweenPoints
  • C_INIT_NormalAlignToCP
  • C_INIT_NormalOffset
  • C_INIT_OffsetVectorToVector
  • C_INIT_Orient2DRelToCP
  • C_INIT_PointList
  • C_INIT_PositionOffset
  • C_INIT_PositionOffsetToCP
  • C_INIT_PositionPlaceOnGround
  • C_INIT_PositionWarp
  • C_INIT_PositionWarpScalar
  • C_INIT_QuantizeFloat
  • C_INIT_RadiusFromCPObject
  • C_INIT_RandomAlpha
  • C_INIT_RandomAlphaWindowThreshold
  • C_INIT_RandomColor
  • C_INIT_RandomLifeTime
  • C_INIT_RandomModelSequence
  • C_INIT_RandomNamedModelBodyPart
  • C_INIT_RandomNamedModelElement
  • C_INIT_RandomNamedModelMeshGroup
  • C_INIT_RandomNamedModelSequence
  • C_INIT_RandomRadius
  • C_INIT_RandomRotation
  • C_INIT_RandomRotationSpeed
  • C_INIT_RandomScalar
  • C_INIT_RandomSecondSequence
  • C_INIT_RandomSequence
  • C_INIT_RandomTrailLength
  • C_INIT_RandomVector
  • C_INIT_RandomVectorComponent
  • C_INIT_RandomYaw
  • C_INIT_RandomYawFlip
  • C_INIT_RemapCPOrientationToRotations
  • C_INIT_RemapCPtoScalar
  • C_INIT_RemapCPtoVector
  • C_INIT_RemapInitialCPDirectionToRotation
  • C_INIT_RemapInitialDirectionToCPToVector
  • C_INIT_RemapInitialVisibilityScalar
  • C_INIT_RemapNamedModelBodyPartToScalar
  • C_INIT_RemapNamedModelElementToScalar
  • C_INIT_RemapNamedModelMeshGroupToScalar
  • C_INIT_RemapNamedModelSequenceToScalar
  • C_INIT_RemapParticleCountToNamedModelBodyPartScalar
  • C_INIT_RemapParticleCountToNamedModelElementScalar
  • C_INIT_RemapParticleCountToNamedModelMeshGroupScalar
  • C_INIT_RemapParticleCountToNamedModelSequenceScalar
  • C_INIT_RemapParticleCountToScalar
  • C_INIT_RemapQAnglesToRotation
  • C_INIT_RemapScalar
  • C_INIT_RemapScalarToVector
  • C_INIT_RemapSpeedToScalar
  • C_INIT_RingWave
  • C_INIT_RtEnvCull
  • C_INIT_SequenceFromCP
  • C_INIT_SequenceLifeTime
  • C_INIT_SetHitboxToClosest
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. particles
  3. CParticleFunctionInitializer
  4. C_INIT_InitialVelocityNoise

C_INIT_InitialVelocityNoise

Inherits from (16 fields)
CParticleFunctionInitializerCParticleFunction
  • m_vecAbsVal: Vector
    MPropertyFriendlyName: "absolute value"
    MDefaultString: "0 0 0"
    MVectorIsCoordinate
  • m_vecAbsValInv: Vector
    MPropertyFriendlyName: "invert abs value"
    MDefaultString: "0 0 0"
    MVectorIsCoordinate
  • m_vecOffsetLoc: CPerParticleVecInput
    MPropertyFriendlyName: "spatial coordinate offset"
    MDefaultString: "0 0 0"
    MVectorIsCoordinate
  • m_flOffset: CPerParticleFloatInput
    MPropertyFriendlyName: "time coordinate offset"
    MDefaultString: "0"
  • m_vecOutputMin: CPerParticleVecInput
    MPropertyFriendlyName: "output minimum"
    MDefaultString: "0 0 0"
  • m_vecOutputMax: CPerParticleVecInput
    MPropertyFriendlyName: "output maximum"
    MDefaultString: "1 1 1"
  • m_flNoiseScale: CPerParticleFloatInput
    MPropertyFriendlyName: "time noise coordinate scale"
    MDefaultString: "1"
  • m_flNoiseScaleLoc: CPerParticleFloatInput
    MPropertyFriendlyName: "spatial noise coordinate scale"
    MDefaultString: "0.01"
  • m_nControlPointNumber: int32
    MPropertyFriendlyName: "control point number"
    MDefaultString: "0"
  • m_bLocalSpace: bool
    MPropertyFriendlyName: "apply velocity in local space (0/1)"
    MDefaultString: "0"
  • m_bIgnoreDt: bool
    MPropertyFriendlyName: "ignore delta time"
    MDefaultString: "0"
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.