Source 2 Viewer
  • C_INIT_InitFloat
  • C_INIT_InitFloatCollection
  • C_INIT_InitFromCPSnapshot
  • C_INIT_InitFromParentKilled
  • C_INIT_InitSkinnedPositionFromCPSnapshot
  • C_INIT_InitVec
  • C_INIT_InitVecCollection
  • C_INIT_InitialRepulsionVelocity
  • C_INIT_InitialSequenceFromModel
  • C_INIT_InitialVelocityFromHitbox
  • C_INIT_InitialVelocityNoise
  • C_INIT_LifespanFromVelocity
  • C_INIT_MakeShapes
  • C_INIT_ModelCull
  • C_INIT_MoveBetweenPoints
  • C_INIT_NormalAlignToCP
  • C_INIT_NormalOffset
  • C_INIT_OffsetVectorToVector
  • C_INIT_Orient2DRelToCP
  • C_INIT_PointList
  • C_INIT_PositionOffset
  • C_INIT_PositionOffsetToCP
  • C_INIT_PositionPlaceOnGround
  • C_INIT_PositionWarp
  • C_INIT_PositionWarpScalar
  • C_INIT_QuantizeFloat
  • C_INIT_RadiusFromCPObject
  • C_INIT_RandomAlpha
  • C_INIT_RandomAlphaWindowThreshold
  • C_INIT_RandomColor
  • C_INIT_RandomLifeTime
  • C_INIT_RandomModelSequence
  • C_INIT_RandomNamedModelBodyPart
  • C_INIT_RandomNamedModelElement
  • C_INIT_RandomNamedModelMeshGroup
  • C_INIT_RandomNamedModelSequence
  • C_INIT_RandomRadius
  • C_INIT_RandomRotation
  • C_INIT_RandomRotationSpeed
  • C_INIT_RandomScalar
  • C_INIT_RandomSecondSequence
  • C_INIT_RandomSequence
  • C_INIT_RandomTrailLength
  • C_INIT_RandomVector
  • C_INIT_RandomVectorComponent
  • C_INIT_RandomYaw
  • C_INIT_RandomYawFlip
  • C_INIT_RemapCPOrientationToRotations
  • C_INIT_RemapCPtoScalar
  • C_INIT_RemapCPtoVector
  • C_INIT_RemapInitialCPDirectionToRotation
  • C_INIT_RemapInitialDirectionToCPToVector
  • C_INIT_RemapInitialVisibilityScalar
  • C_INIT_RemapNamedModelBodyPartToScalar
  • C_INIT_RemapNamedModelElementToScalar
  • C_INIT_RemapNamedModelMeshGroupToScalar
  • C_INIT_RemapNamedModelSequenceToScalar
  • C_INIT_RemapParticleCountToNamedModelBodyPartScalar
  • C_INIT_RemapParticleCountToNamedModelElementScalar
  • C_INIT_RemapParticleCountToNamedModelMeshGroupScalar
  • C_INIT_RemapParticleCountToNamedModelSequenceScalar
  • C_INIT_RemapParticleCountToScalar
  • C_INIT_RemapQAnglesToRotation
  • C_INIT_RemapScalar
  • C_INIT_RemapScalarToVector
  • C_INIT_RemapSpeedToScalar
  • C_INIT_RingWave
  • C_INIT_RtEnvCull
  • C_INIT_SequenceFromCP
  • C_INIT_SequenceLifeTime
  • C_INIT_SetHitboxToClosest
  • C_INIT_SetHitboxToModel
  • C_INIT_SetRigidAttachment
  • C_INIT_StatusEffect
  • C_INIT_StatusEffectCitadel
  • C_INIT_VelocityFromCP
  • C_INIT_VelocityFromNormal
  • C_INIT_VelocityRadialRandom
  • C_INIT_VelocityRandom
  • C_OP_AlphaDecay
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. particles
  3. CParticleFunctionInitializer
  4. C_INIT_PointList

C_INIT_PointList

Inherits from (16 fields)
CParticleFunctionInitializerCParticleFunction
  • m_nFieldOutput: ParticleAttributeIndex_t
    MPropertyFriendlyName: "output field"
    MDefaultString: "0"
    MPropertyAttributeChoiceName: "particlefield_vector"
  • m_pointList: CUtlVector< PointDefinition_t >
    MPropertyFriendlyName: "point list"
  • m_bPlaceAlongPath: bool
    MPropertyFriendlyName: "space points along path"
    MDefaultString: "0"
  • m_bClosedLoop: bool
    MPropertyFriendlyName: "Treat path as a loop"
    MDefaultString: "0"
  • m_nNumPointsAlongPath: int32
    MPropertyFriendlyName: "Numer of points along path"
    MDefaultString: "20"
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.