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  • CDOTA_Modifier_Viper_Nose_Dive
  • CDOTA_Modifier_Viper_Nose_Dive_Effect
  • CDOTA_Modifier_Viper_PoisonAttack
  • CDOTA_Modifier_Viper_PoisonAttack_Slow
  • CDOTA_Modifier_Viper_Predator
  • CDOTA_Modifier_Viper_ViperStrike_Debuff
  • CDOTA_Modifier_Viper_ViperStrike_Slow
  • CDOTA_Modifier_Visage_Amor_Reduction
  • CDOTA_Modifier_Visage_Familiar_Innate
  • CDOTA_Modifier_Visage_GraveChill_Buff
  • CDOTA_Modifier_Visage_GraveChill_Debuff
  • CDOTA_Modifier_Visage_GravekeepersCloak
  • CDOTA_Modifier_Visage_GravekeepersCloak_Secondary
  • CDOTA_Modifier_Visage_GravekeepersCloak_Stack
  • CDOTA_Modifier_Visage_Lurker
  • CDOTA_Modifier_Visage_Lurker_Linger
  • CDOTA_Modifier_Visage_Silent_As_The_Grave
  • CDOTA_Modifier_Visage_Silent_As_The_GravePassive
  • CDOTA_Modifier_Visage_Silent_As_The_Grave_Bonus
  • CDOTA_Modifier_Visage_SoulAssumption
  • CDOTA_Modifier_Visage_SoulAssumption_Delay
  • CDOTA_Modifier_Visage_Stone_Form_PreCastRoot
  • CDOTA_Modifier_Visage_Stone_Form_Self_Cast_Cooldown_Manager
  • CDOTA_Modifier_Visage_SummonFamiliars_DamageCharge
  • CDOTA_Modifier_Visage_SummonFamiliars_In_Formation
  • CDOTA_Modifier_Visage_SummonFamiliars_Recall
  • CDOTA_Modifier_Visage_SummonFamiliars_StoneForm_Buff
  • CDOTA_Modifier_Visage_SummonFamiliars_StoneForm_Thinker
  • CDOTA_Modifier_Visage_SummonFamiliars_StoneForm_Timer
  • CDOTA_Modifier_Visage_SummonFamiliars_Talents
  • CDOTA_Modifier_Visage_TalentBaseDamage
  • CDOTA_Modifier_VoidSpirit_AetherRemnantCreepDamage
  • CDOTA_Modifier_VoidSpirit_AetherRemnantThinker
  • CDOTA_Modifier_VoidSpirit_AetherRemnantUnit_Truesight
  • CDOTA_Modifier_VoidSpirit_AetherRemnant_Pull
  • CDOTA_Modifier_VoidSpirit_AetherRemnant_Unit
  • CDOTA_Modifier_VoidSpirit_AetherRemnant_WatchThinker
  • CDOTA_Modifier_VoidSpirit_AstralStep_Caster
  • CDOTA_Modifier_VoidSpirit_AstralStep_ChargeCounter
  • CDOTA_Modifier_VoidSpirit_AstralStep_Debuff
  • CDOTA_Modifier_VoidSpirit_AstralStep_Intrinsic
  • CDOTA_Modifier_VoidSpirit_Dissimilate_Invis
  • CDOTA_Modifier_VoidSpirit_Dissimilate_Phase
  • CDOTA_Modifier_VoidSpirit_IntrinsicEdge
  • CDOTA_Modifier_VoidSpirit_ResonantPulse_PhysicalBuff
  • CDOTA_Modifier_VoidSpirit_ResonantPulse_Ring
  • CDOTA_Modifier_VoidSpirit_Variant_Equilibrium
  • CDOTA_Modifier_Voidwalker_Phased
  • CDOTA_Modifier_Ward_RecentlySpawned
  • CDOTA_Modifier_Warlock_EldritchSummoning
  • CDOTA_Modifier_Warlock_FatalBonds
  • CDOTA_Modifier_Warlock_Golem_Flaming_Fists
  • CDOTA_Modifier_Warlock_Golem_Permanent_Immolation
  • CDOTA_Modifier_Warlock_Golem_Permanent_Immolation_Debuff
  • CDOTA_Modifier_Warlock_Imp_AutoAttack
  • CDOTA_Modifier_Warlock_Imp_ExplodeThinker
  • CDOTA_Modifier_Warlock_Rain_Of_Chaos_Death_Trigger
  • CDOTA_Modifier_Warlock_Rain_Of_Chaos_Golem
  • CDOTA_Modifier_Warlock_Rain_Of_Chaos_Thinker
  • CDOTA_Modifier_Warlock_Rain_of_Chaos_Leash
  • CDOTA_Modifier_Warlock_Shadow_Word
  • CDOTA_Modifier_Warlock_Upheaval
  • CDOTA_Modifier_Warlock_Upheaval_Ally
  • CDOTA_Modifier_WarpineRaider_SeedShot
  • CDOTA_Modifier_WarpineRaider_SeedShot_Slow
  • CDOTA_Modifier_Watch_Tower
  • CDOTA_Modifier_Watch_Tower_Capturing
  • CDOTA_Modifier_Watch_Tower_Invulnerable
  • CDOTA_Modifier_Watch_Tower_Invulnerable_Temporary
  • CDOTA_Modifier_Watch_Tower_Marker
  • CDOTA_Modifier_Watcher_State
  • CDOTA_Modifier_Wave_Blast_Disarm
  • CDOTA_Modifier_Wave_Blast_Knockback
  • CDOTA_Modifier_Weaver_GeminateAttack
  • CDOTA_Modifier_Weaver_GeminateAttack_Bonus
  • CDOTA_Modifier_Weaver_Rewoven
  • CDOTA_Modifier_Weaver_Rewoven_Stacks
  • CDOTA_Modifier_Weaver_Shukuchi
  • CDOTA_Modifier_Weaver_Shukuchi_GeminateAttackManager
  • CDOTA_Modifier_Weaver_Shukuchi_GeminateAttackMark
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Visage_SoulAssumption

CDOTA_Modifier_Visage_SoulAssumption

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • radius: float326600 (0x19C8)
  • stack_limit: int326604 (0x19CC)
  • damage_limit: int326608 (0x19D0)
  • stack_duration: float326612 (0x19D4)
  • damage_min: float326616 (0x19D8)
  • damage_max: float326620 (0x19DC)
  • m_nFxIndexA: ParticleIndex_t6624 (0x19E0)
  • m_nFxIndexB: ParticleIndex_t6628 (0x19E4)
  • iCur_stack: int326632 (0x19E8)
  • m_fTotalDamage: float326664 (0x1A08)
Also in
client.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.