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  • CDOTA_Modifier_Slark_ShadowDance_Aura
  • CDOTA_Modifier_Slark_ShadowDance_Passive
  • CDOTA_Modifier_Slark_ShadowDance_PassiveRegen
  • CDOTA_Modifier_Slark_ShadowDance_Visual
  • CDOTA_Modifier_Smoke_Of_Deceit
  • CDOTA_Modifier_Smoke_Of_Deceit_Secondary_Application_Cooldown
  • CDOTA_Modifier_Snapfire_Boomstick
  • CDOTA_Modifier_Snapfire_Buckshot
  • CDOTA_Modifier_Snapfire_FiresnapCookie_AllyFlailAnim
  • CDOTA_Modifier_Snapfire_FiresnapCookie_LandingGesture
  • CDOTA_Modifier_Snapfire_FiresnapCookie_PreHop
  • CDOTA_Modifier_Snapfire_FiresnapCookie_ShortHop
  • CDOTA_Modifier_Snapfire_GobbleUp_BellyHasUnit
  • CDOTA_Modifier_Snapfire_GobbleUp_Creep
  • CDOTA_Modifier_Snapfire_LilShredder_Attack
  • CDOTA_Modifier_Snapfire_LilShredder_Buff
  • CDOTA_Modifier_Snapfire_LilShredder_Debuff
  • CDOTA_Modifier_Snapfire_Magma_Burn_Slow
  • CDOTA_Modifier_Snapfire_Magma_Thinker
  • CDOTA_Modifier_Snapfire_MortimerKisses
  • CDOTA_Modifier_Snapfire_MortimerKisses_VisionSource
  • CDOTA_Modifier_Snapfire_Scatterblast_Disarm
  • CDOTA_Modifier_Snapfire_Scatterblast_Slow
  • CDOTA_Modifier_Snapfire_SpitCreep_ArcingUnit
  • CDOTA_Modifier_Sniper_Assassinate
  • CDOTA_Modifier_Sniper_Assassinate_CastRange
  • CDOTA_Modifier_Sniper_Assassinate_Crit
  • CDOTA_Modifier_Sniper_Assassinate_Trigger
  • CDOTA_Modifier_Sniper_Concussive_Grenade
  • CDOTA_Modifier_Sniper_Headshot
  • CDOTA_Modifier_Sniper_Headshot_Slow
  • CDOTA_Modifier_Sniper_KeenScope
  • CDOTA_Modifier_Sniper_Shrapnel_ChargeCounter
  • CDOTA_Modifier_Sniper_Shrapnel_Slow
  • CDOTA_Modifier_Sniper_Shrapnel_Thinker
  • CDOTA_Modifier_Sniper_TakeAim
  • CDOTA_Modifier_Sniper_TakeAim_Bonus
  • CDOTA_Modifier_Soul_Ring_Buff
  • CDOTA_Modifier_Spawnlord_Aura
  • CDOTA_Modifier_Spawnlord_Aura_Bonus
  • CDOTA_Modifier_Spawnlord_Master_Freeze
  • CDOTA_Modifier_Spawnlord_Master_Freeze_Root
  • CDOTA_Modifier_Spawnlord_Master_Stomp
  • CDOTA_Modifier_Special_Bonus_20_Bash
  • CDOTA_Modifier_Special_Bonus_Agility
  • CDOTA_Modifier_Special_Bonus_Agility_And_Intelligence
  • CDOTA_Modifier_Special_Bonus_All_Stats
  • CDOTA_Modifier_Special_Bonus_Armor
  • CDOTA_Modifier_Special_Bonus_Attack_Base_Damage
  • CDOTA_Modifier_Special_Bonus_Attack_Damage
  • CDOTA_Modifier_Special_Bonus_Attack_Range
  • CDOTA_Modifier_Special_Bonus_Attack_Speed
  • CDOTA_Modifier_Special_Bonus_Attributes
  • CDOTA_Modifier_Special_Bonus_Base_Attack_Rate
  • CDOTA_Modifier_Special_Bonus_Cast_Range
  • CDOTA_Modifier_Special_Bonus_Cast_Speed
  • CDOTA_Modifier_Special_Bonus_Cleave
  • CDOTA_Modifier_Special_Bonus_Cooldown_Reduction
  • CDOTA_Modifier_Special_Bonus_Corruption
  • CDOTA_Modifier_Special_Bonus_Corruption_Debuff
  • CDOTA_Modifier_Special_Bonus_Crit
  • CDOTA_Modifier_Special_Bonus_Day_Vision
  • CDOTA_Modifier_Special_Bonus_Evasion
  • CDOTA_Modifier_Special_Bonus_Exp_Boost
  • CDOTA_Modifier_Special_Bonus_Gold
  • CDOTA_Modifier_Special_Bonus_Gold_Income
  • CDOTA_Modifier_Special_Bonus_HP
  • CDOTA_Modifier_Special_Bonus_HP_Regen
  • CDOTA_Modifier_Special_Bonus_Haste
  • CDOTA_Modifier_Special_Bonus_Intelligence
  • CDOTA_Modifier_Special_Bonus_Lifesteal
  • CDOTA_Modifier_Special_Bonus_MP
  • CDOTA_Modifier_Special_Bonus_MP_Regen
  • CDOTA_Modifier_Special_Bonus_MP_Regen_Amp
  • CDOTA_Modifier_Special_Bonus_Magic_Resistance
  • CDOTA_Modifier_Special_Bonus_Mana_Break
  • CDOTA_Modifier_Special_Bonus_Manaloss_Reduction
  • CDOTA_Modifier_Special_Bonus_Movement_Speed
  • CDOTA_Modifier_Special_Bonus_Movement_Speed_Percentage
  • CDOTA_Modifier_Special_Bonus_Night_Vision
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Snapfire_MortimerKisses

CDOTA_Modifier_Snapfire_MortimerKisses

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_fIntervalPerRocket: float326600 (0x19C8)
  • m_flFacingTarget: float326604 (0x19CC)
  • m_nBeamFXIndex: ParticleIndex_t6608 (0x19D0)
  • m_hBeamEnd: CHandle< CBaseEntity >6612 (0x19D4)
  • m_flCurDistance: float326616 (0x19D8)
  • m_vAimTarget: Vector6620 (0x19DC)
  • m_fLastTurnAmount: float326632 (0x19E8)
  • m_nProjectilesLaunched: int326636 (0x19EC)
  • m_bDestroyOnNextThink: bool6640 (0x19F0)
  • m_nProjectilesToLaunch: int326644 (0x19F4)
  • has_bonus_projectile: bool6668 (0x1A0C)
  • projectile_count: int326672 (0x1A10)
  • projectile_speed: float326676 (0x1A14)
  • projectile_width: float326680 (0x1A18)
  • projectile_vision: float326684 (0x1A1C)
  • turn_rate: float326688 (0x1A20)
  • min_range: float326692 (0x1A24)
  • impact_radius: float326696 (0x1A28)
  • min_lob_travel_time: float326700 (0x1A2C)
  • max_lob_travel_time: float326704 (0x1A30)
  • delay_after_last_projectile: float326708 (0x1A34)
Also in
client.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.