Source 2 Viewer
CDOTA_Modifier_Slark_ShadowDance_Aura
CDOTA_Modifier_Slark_ShadowDance_Passive
CDOTA_Modifier_Slark_ShadowDance_PassiveRegen
CDOTA_Modifier_Slark_ShadowDance_Visual
CDOTA_Modifier_Smoke_Of_Deceit
CDOTA_Modifier_Smoke_Of_Deceit_Secondary_Application_Cooldown
CDOTA_Modifier_Snapfire_Boomstick
CDOTA_Modifier_Snapfire_Buckshot
CDOTA_Modifier_Snapfire_FiresnapCookie_AllyFlailAnim
CDOTA_Modifier_Snapfire_FiresnapCookie_LandingGesture
CDOTA_Modifier_Snapfire_FiresnapCookie_PreHop
CDOTA_Modifier_Snapfire_FiresnapCookie_ShortHop
CDOTA_Modifier_Snapfire_GobbleUp_BellyHasUnit
CDOTA_Modifier_Snapfire_GobbleUp_Creep
CDOTA_Modifier_Snapfire_LilShredder_Attack
CDOTA_Modifier_Snapfire_LilShredder_Buff
CDOTA_Modifier_Snapfire_LilShredder_Debuff
CDOTA_Modifier_Snapfire_Magma_Burn_Slow
CDOTA_Modifier_Snapfire_Magma_Thinker
CDOTA_Modifier_Snapfire_MortimerKisses
CDOTA_Modifier_Snapfire_MortimerKisses_VisionSource
CDOTA_Modifier_Snapfire_Scatterblast_Disarm
CDOTA_Modifier_Snapfire_Scatterblast_Slow
CDOTA_Modifier_Snapfire_SpitCreep_ArcingUnit
CDOTA_Modifier_Sniper_Assassinate
CDOTA_Modifier_Sniper_Assassinate_CastRange
CDOTA_Modifier_Sniper_Assassinate_Crit
CDOTA_Modifier_Sniper_Assassinate_Trigger
CDOTA_Modifier_Sniper_Concussive_Grenade
CDOTA_Modifier_Sniper_Headshot
CDOTA_Modifier_Sniper_Headshot_Slow
CDOTA_Modifier_Sniper_KeenScope
CDOTA_Modifier_Sniper_Shrapnel_ChargeCounter
CDOTA_Modifier_Sniper_Shrapnel_Slow
CDOTA_Modifier_Sniper_Shrapnel_Thinker
CDOTA_Modifier_Sniper_TakeAim
CDOTA_Modifier_Sniper_TakeAim_Bonus
CDOTA_Modifier_Soul_Ring_Buff
CDOTA_Modifier_Spawnlord_Aura
CDOTA_Modifier_Spawnlord_Aura_Bonus
CDOTA_Modifier_Spawnlord_Master_Freeze
CDOTA_Modifier_Spawnlord_Master_Freeze_Root
CDOTA_Modifier_Spawnlord_Master_Stomp
CDOTA_Modifier_Special_Bonus_20_Bash
CDOTA_Modifier_Special_Bonus_Agility
CDOTA_Modifier_Special_Bonus_Agility_And_Intelligence
CDOTA_Modifier_Special_Bonus_All_Stats
CDOTA_Modifier_Special_Bonus_Armor
CDOTA_Modifier_Special_Bonus_Attack_Base_Damage
CDOTA_Modifier_Special_Bonus_Attack_Damage
CDOTA_Modifier_Special_Bonus_Attack_Range
CDOTA_Modifier_Special_Bonus_Attack_Speed
CDOTA_Modifier_Special_Bonus_Attributes
CDOTA_Modifier_Special_Bonus_Base_Attack_Rate
CDOTA_Modifier_Special_Bonus_Cast_Range
CDOTA_Modifier_Special_Bonus_Cast_Speed
CDOTA_Modifier_Special_Bonus_Cleave
CDOTA_Modifier_Special_Bonus_Cooldown_Reduction
CDOTA_Modifier_Special_Bonus_Corruption
CDOTA_Modifier_Special_Bonus_Corruption_Debuff
CDOTA_Modifier_Special_Bonus_Crit
CDOTA_Modifier_Special_Bonus_Day_Vision
CDOTA_Modifier_Special_Bonus_Evasion
CDOTA_Modifier_Special_Bonus_Exp_Boost
CDOTA_Modifier_Special_Bonus_Gold
CDOTA_Modifier_Special_Bonus_Gold_Income
CDOTA_Modifier_Special_Bonus_HP
CDOTA_Modifier_Special_Bonus_HP_Regen
CDOTA_Modifier_Special_Bonus_Haste
CDOTA_Modifier_Special_Bonus_Intelligence
CDOTA_Modifier_Special_Bonus_Lifesteal
CDOTA_Modifier_Special_Bonus_MP
CDOTA_Modifier_Special_Bonus_MP_Regen
CDOTA_Modifier_Special_Bonus_MP_Regen_Amp
CDOTA_Modifier_Special_Bonus_Magic_Resistance
CDOTA_Modifier_Special_Bonus_Mana_Break
CDOTA_Modifier_Special_Bonus_Manaloss_Reduction
CDOTA_Modifier_Special_Bonus_Movement_Speed
CDOTA_Modifier_Special_Bonus_Movement_Speed_Percentage
CDOTA_Modifier_Special_Bonus_Night_Vision
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Dota 2
server
CDOTA_Buff
CDOTA_Modifier_Snapfire_MortimerKisses
CDOTA_Modifier_Snapfire_MortimerKisses
Inherits from (38 fields)
CDOTA_Buff
C_VerticalMotionController
C_HorizontalMotionController
expand fields
m_fIntervalPerRocket
:
float32
6616 (0x19D8)
m_flFacingTarget
:
float32
6620 (0x19DC)
m_nBeamFXIndex
:
ParticleIndex_t
6624 (0x19E0)
m_hBeamEnd
:
CHandle
<
CBaseEntity
>
6628 (0x19E4)
m_flCurDistance
:
float32
6632 (0x19E8)
m_vAimTarget
:
Vector
6636 (0x19EC)
m_fLastTurnAmount
:
float32
6648 (0x19F8)
m_nProjectilesLaunched
:
int32
6652 (0x19FC)
m_bDestroyOnNextThink
:
bool
6656 (0x1A00)
m_nProjectilesToLaunch
:
int32
6660 (0x1A04)
has_bonus_projectile
:
bool
6684 (0x1A1C)
projectile_count
:
int32
6688 (0x1A20)
projectile_speed
:
float32
6692 (0x1A24)
projectile_width
:
float32
6696 (0x1A28)
projectile_vision
:
float32
6700 (0x1A2C)
turn_rate
:
float32
6704 (0x1A30)
min_range
:
float32
6708 (0x1A34)
impact_radius
:
float32
6712 (0x1A38)
min_lob_travel_time
:
float32
6716 (0x1A3C)
max_lob_travel_time
:
float32
6720 (0x1A40)
delay_after_last_projectile
:
float32
6724 (0x1A44)
Also in
client.dll