Source 2 Viewer
  • CDOTA_Modifier_Slark_Fish_Bait_Pre
  • CDOTA_Modifier_Slark_Pounce
  • CDOTA_Modifier_Slark_Pounce_ChargeCounter
  • CDOTA_Modifier_Slark_Pounce_Leash
  • CDOTA_Modifier_Slark_SaltwaterShiv
  • CDOTA_Modifier_Slark_SaltwaterShiv_Effect
  • CDOTA_Modifier_Slark_SaltwaterShiv_Slow
  • CDOTA_Modifier_Slark_ShadowDance
  • CDOTA_Modifier_Slark_ShadowDance_Aura
  • CDOTA_Modifier_Slark_ShadowDance_Passive
  • CDOTA_Modifier_Slark_ShadowDance_PassiveRegen
  • CDOTA_Modifier_Slark_ShadowDance_Visual
  • CDOTA_Modifier_Smoke_Of_Deceit
  • CDOTA_Modifier_Smoke_Of_Deceit_Secondary_Application_Cooldown
  • CDOTA_Modifier_Snapfire_Boomstick
  • CDOTA_Modifier_Snapfire_Buckshot
  • CDOTA_Modifier_Snapfire_FiresnapCookie_AllyFlailAnim
  • CDOTA_Modifier_Snapfire_FiresnapCookie_LandingGesture
  • CDOTA_Modifier_Snapfire_FiresnapCookie_PreHop
  • CDOTA_Modifier_Snapfire_FiresnapCookie_ShortHop
  • CDOTA_Modifier_Snapfire_GobbleUp_BellyHasUnit
  • CDOTA_Modifier_Snapfire_GobbleUp_Creep
  • CDOTA_Modifier_Snapfire_LilShredder_Attack
  • CDOTA_Modifier_Snapfire_LilShredder_Buff
  • CDOTA_Modifier_Snapfire_LilShredder_Debuff
  • CDOTA_Modifier_Snapfire_Magma_Burn_Slow
  • CDOTA_Modifier_Snapfire_Magma_Thinker
  • CDOTA_Modifier_Snapfire_MortimerKisses
  • CDOTA_Modifier_Snapfire_MortimerKisses_VisionSource
  • CDOTA_Modifier_Snapfire_Scatterblast_Disarm
  • CDOTA_Modifier_Snapfire_Scatterblast_Slow
  • CDOTA_Modifier_Snapfire_SpitCreep_ArcingUnit
  • CDOTA_Modifier_Sniper_Assassinate
  • CDOTA_Modifier_Sniper_Assassinate_CastRange
  • CDOTA_Modifier_Sniper_Assassinate_Crit
  • CDOTA_Modifier_Sniper_Assassinate_Trigger
  • CDOTA_Modifier_Sniper_Concussive_Grenade
  • CDOTA_Modifier_Sniper_Headshot
  • CDOTA_Modifier_Sniper_Headshot_Slow
  • CDOTA_Modifier_Sniper_KeenScope
  • CDOTA_Modifier_Sniper_Shrapnel_ChargeCounter
  • CDOTA_Modifier_Sniper_Shrapnel_Slow
  • CDOTA_Modifier_Sniper_Shrapnel_Thinker
  • CDOTA_Modifier_Sniper_TakeAim
  • CDOTA_Modifier_Sniper_TakeAim_Bonus
  • CDOTA_Modifier_Soul_Ring_Buff
  • CDOTA_Modifier_Spawnlord_Aura
  • CDOTA_Modifier_Spawnlord_Aura_Bonus
  • CDOTA_Modifier_Spawnlord_Master_Freeze
  • CDOTA_Modifier_Spawnlord_Master_Freeze_Root
  • CDOTA_Modifier_Spawnlord_Master_Stomp
  • CDOTA_Modifier_Special_Bonus_20_Bash
  • CDOTA_Modifier_Special_Bonus_Agility
  • CDOTA_Modifier_Special_Bonus_Agility_And_Intelligence
  • CDOTA_Modifier_Special_Bonus_All_Stats
  • CDOTA_Modifier_Special_Bonus_Armor
  • CDOTA_Modifier_Special_Bonus_Attack_Base_Damage
  • CDOTA_Modifier_Special_Bonus_Attack_Damage
  • CDOTA_Modifier_Special_Bonus_Attack_Range
  • CDOTA_Modifier_Special_Bonus_Attack_Speed
  • CDOTA_Modifier_Special_Bonus_Attributes
  • CDOTA_Modifier_Special_Bonus_Base_Attack_Rate
  • CDOTA_Modifier_Special_Bonus_Cast_Range
  • CDOTA_Modifier_Special_Bonus_Cast_Speed
  • CDOTA_Modifier_Special_Bonus_Cleave
  • CDOTA_Modifier_Special_Bonus_Cooldown_Reduction
  • CDOTA_Modifier_Special_Bonus_Corruption
  • CDOTA_Modifier_Special_Bonus_Corruption_Debuff
  • CDOTA_Modifier_Special_Bonus_Crit
  • CDOTA_Modifier_Special_Bonus_Day_Vision
  • CDOTA_Modifier_Special_Bonus_Evasion
  • CDOTA_Modifier_Special_Bonus_Exp_Boost
  • CDOTA_Modifier_Special_Bonus_Gold
  • CDOTA_Modifier_Special_Bonus_Gold_Income
  • CDOTA_Modifier_Special_Bonus_HP
  • CDOTA_Modifier_Special_Bonus_HP_Regen
  • CDOTA_Modifier_Special_Bonus_Haste
  • CDOTA_Modifier_Special_Bonus_Intelligence
  • CDOTA_Modifier_Special_Bonus_Lifesteal
  • CDOTA_Modifier_Special_Bonus_MP
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Snapfire_FiresnapCookie_ShortHop

CDOTA_Modifier_Snapfire_FiresnapCookie_ShortHop

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • jump_duration: float326600 (0x19C8)
  • jump_height: int326604 (0x19CC)
  • jump_horizontal_distance: int326608 (0x19D0)
  • pre_land_anim_time: float326612 (0x19D4)
  • landing_gesture_duration: float326616 (0x19D8)
  • impact_radius: float326620 (0x19DC)
  • impact_damage: int326624 (0x19E0)
  • impact_stun_duration: float326628 (0x19E4)
  • m_flStartZ: float326632 (0x19E8)
  • m_flCurTime: float326636 (0x19EC)
  • m_flJumpDuration: float326640 (0x19F0)
  • m_flJumpHeight: float326644 (0x19F4)
  • m_vTargetHorizontalDirection: Vector6648 (0x19F8)
Also in
client.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.