Source 2 Viewer
  • CDOTA_Modifier_Smoke_Of_Deceit
  • CDOTA_Modifier_Smoke_Of_Deceit_Secondary_Application_Cooldown
  • CDOTA_Modifier_Snapfire_Boomstick
  • CDOTA_Modifier_Snapfire_Buckshot
  • CDOTA_Modifier_Snapfire_FiresnapCookie_AllyFlailAnim
  • CDOTA_Modifier_Snapfire_FiresnapCookie_LandingGesture
  • CDOTA_Modifier_Snapfire_FiresnapCookie_PreHop
  • CDOTA_Modifier_Snapfire_FiresnapCookie_ShortHop
  • CDOTA_Modifier_Snapfire_GobbleUp_BellyHasUnit
  • CDOTA_Modifier_Snapfire_GobbleUp_Creep
  • CDOTA_Modifier_Snapfire_LilShredder_Attack
  • CDOTA_Modifier_Snapfire_LilShredder_Buff
  • CDOTA_Modifier_Snapfire_LilShredder_Debuff
  • CDOTA_Modifier_Snapfire_Magma_Burn_Slow
  • CDOTA_Modifier_Snapfire_Magma_Thinker
  • CDOTA_Modifier_Snapfire_MortimerKisses
  • CDOTA_Modifier_Snapfire_MortimerKisses_VisionSource
  • CDOTA_Modifier_Snapfire_Scatterblast_Disarm
  • CDOTA_Modifier_Snapfire_Scatterblast_Slow
  • CDOTA_Modifier_Snapfire_SpitCreep_ArcingUnit
  • CDOTA_Modifier_Sniper_Assassinate
  • CDOTA_Modifier_Sniper_Assassinate_CastRange
  • CDOTA_Modifier_Sniper_Assassinate_Crit
  • CDOTA_Modifier_Sniper_Assassinate_Trigger
  • CDOTA_Modifier_Sniper_Concussive_Grenade
  • CDOTA_Modifier_Sniper_Headshot
  • CDOTA_Modifier_Sniper_Headshot_Slow
  • CDOTA_Modifier_Sniper_KeenScope
  • CDOTA_Modifier_Sniper_Shrapnel_ChargeCounter
  • CDOTA_Modifier_Sniper_Shrapnel_Slow
  • CDOTA_Modifier_Sniper_Shrapnel_Thinker
  • CDOTA_Modifier_Sniper_TakeAim
  • CDOTA_Modifier_Sniper_TakeAim_Bonus
  • CDOTA_Modifier_Soul_Ring_Buff
  • CDOTA_Modifier_Spawnlord_Aura
  • CDOTA_Modifier_Spawnlord_Aura_Bonus
  • CDOTA_Modifier_Spawnlord_Master_Freeze
  • CDOTA_Modifier_Spawnlord_Master_Freeze_Root
  • CDOTA_Modifier_Spawnlord_Master_Stomp
  • CDOTA_Modifier_Special_Bonus_20_Bash
  • CDOTA_Modifier_Special_Bonus_Agility
  • CDOTA_Modifier_Special_Bonus_Agility_And_Intelligence
  • CDOTA_Modifier_Special_Bonus_All_Stats
  • CDOTA_Modifier_Special_Bonus_Armor
  • CDOTA_Modifier_Special_Bonus_Attack_Base_Damage
  • CDOTA_Modifier_Special_Bonus_Attack_Damage
  • CDOTA_Modifier_Special_Bonus_Attack_Range
  • CDOTA_Modifier_Special_Bonus_Attack_Speed
  • CDOTA_Modifier_Special_Bonus_Attributes
  • CDOTA_Modifier_Special_Bonus_Base_Attack_Rate
  • CDOTA_Modifier_Special_Bonus_Cast_Range
  • CDOTA_Modifier_Special_Bonus_Cast_Speed
  • CDOTA_Modifier_Special_Bonus_Cleave
  • CDOTA_Modifier_Special_Bonus_Cooldown_Reduction
  • CDOTA_Modifier_Special_Bonus_Corruption
  • CDOTA_Modifier_Special_Bonus_Corruption_Debuff
  • CDOTA_Modifier_Special_Bonus_Crit
  • CDOTA_Modifier_Special_Bonus_Day_Vision
  • CDOTA_Modifier_Special_Bonus_Evasion
  • CDOTA_Modifier_Special_Bonus_Exp_Boost
  • CDOTA_Modifier_Special_Bonus_Gold
  • CDOTA_Modifier_Special_Bonus_Gold_Income
  • CDOTA_Modifier_Special_Bonus_HP
  • CDOTA_Modifier_Special_Bonus_HP_Regen
  • CDOTA_Modifier_Special_Bonus_Haste
  • CDOTA_Modifier_Special_Bonus_Intelligence
  • CDOTA_Modifier_Special_Bonus_Lifesteal
  • CDOTA_Modifier_Special_Bonus_MP
  • CDOTA_Modifier_Special_Bonus_MP_Regen
  • CDOTA_Modifier_Special_Bonus_MP_Regen_Amp
  • CDOTA_Modifier_Special_Bonus_Magic_Resistance
  • CDOTA_Modifier_Special_Bonus_Mana_Break
  • CDOTA_Modifier_Special_Bonus_Manaloss_Reduction
  • CDOTA_Modifier_Special_Bonus_Movement_Speed
  • CDOTA_Modifier_Special_Bonus_Movement_Speed_Percentage
  • CDOTA_Modifier_Special_Bonus_Night_Vision
  • CDOTA_Modifier_Special_Bonus_Reincarnation
  • CDOTA_Modifier_Special_Bonus_Respawn_Reduction
  • CDOTA_Modifier_Special_Bonus_Spell_Amplify
  • CDOTA_Modifier_Special_Bonus_Spell_AoE
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Snapfire_SpitCreep_ArcingUnit

CDOTA_Modifier_Snapfire_SpitCreep_ArcingUnit

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_flPredictedTotalTime: float326600 (0x19C8)
  • m_vStartPosition: Vector6604 (0x19CC)
  • m_flCurrentTimeHoriz: float326616 (0x19D8)
  • m_flCurrentTimeVert: float326620 (0x19DC)
  • m_bHorizontalMotionInterrupted: bool6624 (0x19E0)
  • m_bDamageApplied: bool6625 (0x19E1)
  • m_bTargetTeleported: bool6626 (0x19E2)
  • m_vHorizontalVelocity: Vector6628 (0x19E4)
  • m_vLastKnownTargetPosition: Vector6640 (0x19F0)
  • m_flInitialVelocityZ: float326652 (0x19FC)
  • m_fClampedProjectileSpeed: float326656 (0x1A00)
  • m_nFXIndex: ParticleIndex_t6660 (0x1A04)
  • m_fAcceleration: float326664 (0x1A08)
  • min_range: float326668 (0x1A0C)
  • min_lob_travel_time: float326672 (0x1A10)
  • max_lob_travel_time: float326676 (0x1A14)
  • impact_radius: float326680 (0x1A18)
  • projectile_vision: float326684 (0x1A1C)
  • stun_duration: float326688 (0x1A20)
  • min_height_above_lowest: float326692 (0x1A24)
  • min_height_above_highest: float326696 (0x1A28)
  • min_acceleration: float326700 (0x1A2C)
  • max_acceleration: float326704 (0x1A30)
Also in
client.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.