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  • CDOTA_Modifier_PhantomLancer_PhantomEdge
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Agility
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Boost
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Debuff
  • CDOTA_Modifier_PhantomLancer_SpiritLance
  • CDOTA_Modifier_Phantom_Assassin_Blur_Manacost_Reduction
  • CDOTA_Modifier_Phantom_Assassin_Blur_Visual
  • CDOTA_Modifier_Phantom_Assassin_Coup_Counter
  • CDOTA_Modifier_Phantom_Assassin_GroundDagger
  • CDOTA_Modifier_Phantom_Assassin_Immaterial
  • CDOTA_Modifier_Phased
  • CDOTA_Modifier_Phoenix_Dying_Light
  • CDOTA_Modifier_Phoenix_Dying_Light_Debuff
  • CDOTA_Modifier_Phoenix_FireSpiritBurn
  • CDOTA_Modifier_Phoenix_FireSpiritCount
  • CDOTA_Modifier_Phoenix_IcarusDive
  • CDOTA_Modifier_Phoenix_IcarusDiveBurn
  • CDOTA_Modifier_Phoenix_IcarusYoink
  • CDOTA_Modifier_Phoenix_Sun
  • CDOTA_Modifier_Phoenix_SunRay
  • CDOTA_Modifier_Phoenix_SunRayVision
  • CDOTA_Modifier_Phoenix_Sun_Debuff
  • CDOTA_Modifier_Phoenix_Sun_Ray_Blind
  • CDOTA_Modifier_Phoenix_Sun_Ray_Slow
  • CDOTA_Modifier_Phoenix_SupernovaHiding
  • CDOTA_Modifier_Phylactery_KillCredit
  • CDOTA_Modifier_PineCone_AcornShot_BonusDamage
  • CDOTA_Modifier_PineCone_AcornShot_DelayThinker
  • CDOTA_Modifier_PineCone_AcornShot_Slow
  • CDOTA_Modifier_PineCone_AcornShot_TreeThinker
  • CDOTA_Modifier_PineCone_ShieldBash_Crit
  • CDOTA_Modifier_PineCone_ShieldBash_Slow
  • CDOTA_Modifier_Plague_Wards_Bonus_Range
  • CDOTA_Modifier_Plus_HighFiveRequested
  • CDOTA_Modifier_Plus_HighFiveSuccess
  • CDOTA_Modifier_Pogo_Stick_Active
  • CDOTA_Modifier_PoisonNova_Thinker
  • CDOTA_Modifier_PolarFurbolgUrsaWarrior_ThunderClap
  • CDOTA_Modifier_PreventTaunts
  • CDOTA_Modifier_PrimalBeast_Onslaught_Knockback
  • CDOTA_Modifier_PrimalBeast_Onslaught_Movement
  • CDOTA_Modifier_PrimalBeast_Onslaught_Windup
  • CDOTA_Modifier_PrimalBeast_Pulverize
  • CDOTA_Modifier_PrimalBeast_Pulverize_AoeBuff
  • CDOTA_Modifier_PrimalBeast_Pulverize_Self
  • CDOTA_Modifier_PrimalBeast_Uproar
  • CDOTA_Modifier_PrimalBeast_Uproar_Roared_Self
  • CDOTA_Modifier_PrimalBeast_Uproar_Slow
  • CDOTA_Modifier_Primal_Beast_Colossal
  • CDOTA_Modifier_Primal_Beast_Innate_Slow_Resistance_Per_Time
  • CDOTA_Modifier_Primal_Beast_Innate_Status_Resistance_Per_Time
  • CDOTA_Modifier_Primal_Beast_Trample_Haste
  • CDOTA_Modifier_Primal_Beast_Trample_HasteAura
  • CDOTA_Modifier_Primal_Beast_Uproar_Projectile_Thinker
  • CDOTA_Modifier_Primalbeast_Trample
  • CDOTA_Modifier_Primalbeast_Trample_Attack_Bonus
  • CDOTA_Modifier_ProjectileVision
  • CDOTA_Modifier_ProjectileVisionOnMinimap
  • CDOTA_Modifier_Prosperous_Soul
  • CDOTA_Modifier_Provide_Vision
  • CDOTA_Modifier_Psychic_Headband
  • CDOTA_Modifier_Puck_Coil_Break_Stun
  • CDOTA_Modifier_Puck_Coiled
  • CDOTA_Modifier_Puck_DreamCoil_Thinker
  • CDOTA_Modifier_Puck_PhaseShift
  • CDOTA_Modifier_Puck_PhaseShift_AttackBonus
  • CDOTA_Modifier_Puck_Puckish
  • CDOTA_Modifier_PudgeMiniboss_ArmorCorruption
  • CDOTA_Modifier_PudgeMiniboss_ArmorCorruptionDebuff
  • CDOTA_Modifier_PudgeMiniboss_ArmorCorruptionStack
  • CDOTA_Modifier_PudgeMiniboss_HatefulStrike
  • CDOTA_Modifier_Pudge_Dismember
  • CDOTA_Modifier_Pudge_Dismember_Gluttony_Strength_BuffCounter
  • CDOTA_Modifier_Pudge_Dismember_Gluttony_Strength_Stack
  • CDOTA_Modifier_Pudge_Dismember_Pull
  • CDOTA_Modifier_Pudge_FleshHeap_Block
  • CDOTA_Modifier_Pudge_GraftFlesh
  • CDOTA_Modifier_Pudge_Meat_Hook
  • CDOTA_Modifier_Pudge_Meat_Hook_Followthrough
  • CDOTA_Modifier_Pudge_Meat_Hook_PathingFix
Type / to search schemas
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Phoenix_SunRay

CDOTA_Modifier_Phoenix_SunRay

6952 bytes (0x1B28)Source
Inherits
CDOTA_BuffC_VerticalMotionControllerat 0x10C_HorizontalMotionController
Also in
client

Fields

NameTypeOffset
hp_cost_perc_per_second
int32
68240x1AA8
beam_range
int32
68280x1AAC
base_damage
int32
68320x1AB0
base_heal
int32
68360x1AB4
tick_interval
float32
68400x1AB8
forward_move_speed
float32
68440x1ABC
turn_rate_initial
float32
68480x1AC0
turn_rate
float32
68520x1AC4
radius
float32
68560x1AC8
m_flCurrentTime
float32
68600x1ACC
m_flAccumulatedSelfDamage
float32
68640x1AD0
m_bMovingForward
bool
68680x1AD4
m_bTurningFast
bool
68690x1AD5
m_flFacingTarget
float32
68720x1AD8
hp_perc_damage
float32
68760x1ADC
hp_perc_heal
float32
68800x1AE0
blind_duration
float32
68840x1AE4
blind_per_second
float32
68880x1AE8
focal_point_max_multiplier
int32
68920x1AEC
focal_point_start_length_pct
int32
68960x1AF0
focal_point_blind_stack_multiplier
int32
69000x1AF4
m_nBeamFXIndex
ParticleIndex_t
69040x1AF8
m_hVisionThinkers
CHandle<CBaseEntity>[8]
69080x1AFC
m_hBeamEnd
CHandle<CBaseEntity>
69400x1B1C
m_bCreatedVisionThinkers
bool
69440x1B20
m_hBeamEndSound
CHandle<CBaseEntity>
69480x1B24
Offsets are from Windows. Source revision 11101030 built on Oct 07 2026. Machine-readable data for scripts and AI agents: llms.txt.