Source 2 Viewer
  • CDOTA_Modifier_PhantomLancer_PhantomEdge
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Agility
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Boost
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Debuff
  • CDOTA_Modifier_PhantomLancer_SpiritLance
  • CDOTA_Modifier_Phantom_Assassin_Blur_Manacost_Reduction
  • CDOTA_Modifier_Phantom_Assassin_Blur_Visual
  • CDOTA_Modifier_Phantom_Assassin_Coup_Counter
  • CDOTA_Modifier_Phantom_Assassin_GroundDagger
  • CDOTA_Modifier_Phantom_Assassin_Immaterial
  • CDOTA_Modifier_Phased
  • CDOTA_Modifier_Phoenix_Dying_Light
  • CDOTA_Modifier_Phoenix_Dying_Light_Debuff
  • CDOTA_Modifier_Phoenix_FireSpiritBurn
  • CDOTA_Modifier_Phoenix_FireSpiritCount
  • CDOTA_Modifier_Phoenix_IcarusDive
  • CDOTA_Modifier_Phoenix_IcarusDiveBurn
  • CDOTA_Modifier_Phoenix_IcarusYoink
  • CDOTA_Modifier_Phoenix_Sun
  • CDOTA_Modifier_Phoenix_SunRay
  • CDOTA_Modifier_Phoenix_SunRayVision
  • CDOTA_Modifier_Phoenix_Sun_Debuff
  • CDOTA_Modifier_Phoenix_Sun_Ray_Blind
  • CDOTA_Modifier_Phoenix_Sun_Ray_Slow
  • CDOTA_Modifier_Phoenix_SupernovaHiding
  • CDOTA_Modifier_Phylactery_KillCredit
  • CDOTA_Modifier_PineCone_AcornShot_BonusDamage
  • CDOTA_Modifier_PineCone_AcornShot_DelayThinker
  • CDOTA_Modifier_PineCone_AcornShot_Slow
  • CDOTA_Modifier_PineCone_AcornShot_TreeThinker
  • CDOTA_Modifier_PineCone_ShieldBash_Crit
  • CDOTA_Modifier_PineCone_ShieldBash_Slow
  • CDOTA_Modifier_Plague_Wards_Bonus_Range
  • CDOTA_Modifier_Plus_HighFiveRequested
  • CDOTA_Modifier_Plus_HighFiveSuccess
  • CDOTA_Modifier_Pogo_Stick_Active
  • CDOTA_Modifier_PoisonNova_Thinker
  • CDOTA_Modifier_PolarFurbolgUrsaWarrior_ThunderClap
  • CDOTA_Modifier_PreventTaunts
  • CDOTA_Modifier_PrimalBeast_Onslaught_Knockback
  • CDOTA_Modifier_PrimalBeast_Onslaught_Movement
  • CDOTA_Modifier_PrimalBeast_Onslaught_Windup
  • CDOTA_Modifier_PrimalBeast_Pulverize
  • CDOTA_Modifier_PrimalBeast_Pulverize_AoeBuff
  • CDOTA_Modifier_PrimalBeast_Pulverize_Self
  • CDOTA_Modifier_PrimalBeast_Uproar
  • CDOTA_Modifier_PrimalBeast_Uproar_Roared_Self
  • CDOTA_Modifier_PrimalBeast_Uproar_Slow
  • CDOTA_Modifier_Primal_Beast_Colossal
  • CDOTA_Modifier_Primal_Beast_Innate_Slow_Resistance_Per_Time
  • CDOTA_Modifier_Primal_Beast_Innate_Status_Resistance_Per_Time
  • CDOTA_Modifier_Primal_Beast_Trample_Haste
  • CDOTA_Modifier_Primal_Beast_Trample_HasteAura
  • CDOTA_Modifier_Primal_Beast_Uproar_Projectile_Thinker
  • CDOTA_Modifier_Primalbeast_Trample
  • CDOTA_Modifier_Primalbeast_Trample_Attack_Bonus
  • CDOTA_Modifier_ProjectileVision
  • CDOTA_Modifier_ProjectileVisionOnMinimap
  • CDOTA_Modifier_Prosperous_Soul
  • CDOTA_Modifier_Provide_Vision
  • CDOTA_Modifier_Psychic_Headband
  • CDOTA_Modifier_Puck_Coil_Break_Stun
  • CDOTA_Modifier_Puck_Coiled
  • CDOTA_Modifier_Puck_DreamCoil_Thinker
  • CDOTA_Modifier_Puck_PhaseShift
  • CDOTA_Modifier_Puck_PhaseShift_AttackBonus
  • CDOTA_Modifier_Puck_Puckish
  • CDOTA_Modifier_PudgeMiniboss_ArmorCorruption
  • CDOTA_Modifier_PudgeMiniboss_ArmorCorruptionDebuff
  • CDOTA_Modifier_PudgeMiniboss_ArmorCorruptionStack
  • CDOTA_Modifier_PudgeMiniboss_HatefulStrike
  • CDOTA_Modifier_Pudge_Dismember
  • CDOTA_Modifier_Pudge_Dismember_Gluttony_Strength_BuffCounter
  • CDOTA_Modifier_Pudge_Dismember_Gluttony_Strength_Stack
  • CDOTA_Modifier_Pudge_Dismember_Pull
  • CDOTA_Modifier_Pudge_FleshHeap_Block
  • CDOTA_Modifier_Pudge_GraftFlesh
  • CDOTA_Modifier_Pudge_Meat_Hook
  • CDOTA_Modifier_Pudge_Meat_Hook_Followthrough
  • CDOTA_Modifier_Pudge_Meat_Hook_PathingFix
Type / to search
  1. Dota 2
  2. client
  3. CDOTA_Buff
  4. CDOTA_Modifier_Phoenix_SunRay

CDOTA_Modifier_Phoenix_SunRay

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • hp_cost_perc_per_second: int326776 (0x1A78)
  • beam_range: int326780 (0x1A7C)
  • base_damage: int326784 (0x1A80)
  • base_heal: int326788 (0x1A84)
  • tick_interval: float326792 (0x1A88)
  • forward_move_speed: float326796 (0x1A8C)
  • turn_rate_initial: float326800 (0x1A90)
  • turn_rate: float326804 (0x1A94)
  • radius: float326808 (0x1A98)
  • m_flCurrentTime: float326812 (0x1A9C)
  • m_flAccumulatedSelfDamage: float326816 (0x1AA0)
  • m_bMovingForward: bool6820 (0x1AA4)
  • m_bTurningFast: bool6821 (0x1AA5)
  • m_flFacingTarget: float326824 (0x1AA8)
  • hp_perc_damage: float326828 (0x1AAC)
  • hp_perc_heal: float326832 (0x1AB0)
  • blind_duration: float326836 (0x1AB4)
  • blind_per_second: float326840 (0x1AB8)
  • focal_point_max_multiplier: int326844 (0x1ABC)
  • focal_point_start_length_pct: int326848 (0x1AC0)
  • focal_point_blind_stack_multiplier: int326852 (0x1AC4)
  • m_nBeamFXIndex: ParticleIndex_t6856 (0x1AC8)
  • m_hVisionThinkers: CHandle< C_BaseEntity >[8]6860 (0x1ACC)
  • m_hBeamEnd: CHandle< C_BaseEntity >6892 (0x1AEC)
  • m_bCreatedVisionThinkers: bool6896 (0x1AF0)
  • m_hBeamEndSound: CHandle< C_BaseEntity >6900 (0x1AF4)
Also in
server.dll
Offsets are from Windows. Source revision 10920491 built on Aug 18 2026.