Source 2 Viewer
  • CDOTA_Modifier_PhantomAssassin_Gravestone
  • CDOTA_Modifier_PhantomAssassin_Gravestone_Thinker
  • CDOTA_Modifier_PhantomAssassin_MarkOfDeath
  • CDOTA_Modifier_PhantomAssassin_PhantomStrike
  • CDOTA_Modifier_PhantomAssassin_ScreenSplatter
  • CDOTA_Modifier_PhantomAssassin_StiflingDagger
  • CDOTA_Modifier_PhantomAssassin_StiflingDagger_Caster
  • CDOTA_Modifier_PhantomAssassin_StiflingDagger_Recast
  • CDOTA_Modifier_PhantomLancer_Doppelwalk_Illusion
  • CDOTA_Modifier_PhantomLancer_Dopplewalk_Phase
  • CDOTA_Modifier_PhantomLancer_IllusoryArmaments
  • CDOTA_Modifier_PhantomLancer_Juxtapose
  • CDOTA_Modifier_PhantomLancer_JuxtaposeIllusion
  • CDOTA_Modifier_PhantomLancer_JuxtaposeIllusionUncontrollable
  • CDOTA_Modifier_PhantomLancer_Juxtapose_Cache
  • CDOTA_Modifier_PhantomLancer_Juxtapose_Invisibility
  • CDOTA_Modifier_PhantomLancer_Juxtapose_Thinker
  • CDOTA_Modifier_PhantomLancer_PhantomEdge
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Agility
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Boost
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Debuff
  • CDOTA_Modifier_PhantomLancer_SpiritLance
  • CDOTA_Modifier_Phantom_Assassin_Blur_Manacost_Reduction
  • CDOTA_Modifier_Phantom_Assassin_Blur_Visual
  • CDOTA_Modifier_Phantom_Assassin_Coup_Counter
  • CDOTA_Modifier_Phantom_Assassin_GroundDagger
  • CDOTA_Modifier_Phantom_Assassin_Immaterial
  • CDOTA_Modifier_Phased
  • CDOTA_Modifier_Phoenix_Dying_Light
  • CDOTA_Modifier_Phoenix_Dying_Light_Debuff
  • CDOTA_Modifier_Phoenix_FireSpiritBurn
  • CDOTA_Modifier_Phoenix_FireSpiritCount
  • CDOTA_Modifier_Phoenix_IcarusDive
  • CDOTA_Modifier_Phoenix_IcarusDiveBurn
  • CDOTA_Modifier_Phoenix_IcarusYoink
  • CDOTA_Modifier_Phoenix_Sun
  • CDOTA_Modifier_Phoenix_SunRay
  • CDOTA_Modifier_Phoenix_SunRayVision
  • CDOTA_Modifier_Phoenix_Sun_Debuff
  • CDOTA_Modifier_Phoenix_Sun_Ray_Blind
  • CDOTA_Modifier_Phoenix_Sun_Ray_Slow
  • CDOTA_Modifier_Phoenix_SupernovaHiding
  • CDOTA_Modifier_Phylactery_KillCredit
  • CDOTA_Modifier_PineCone_AcornShot_BonusDamage
  • CDOTA_Modifier_PineCone_AcornShot_DelayThinker
  • CDOTA_Modifier_PineCone_AcornShot_Slow
  • CDOTA_Modifier_PineCone_AcornShot_TreeThinker
  • CDOTA_Modifier_PineCone_ShieldBash_Crit
  • CDOTA_Modifier_PineCone_ShieldBash_Slow
  • CDOTA_Modifier_Plague_Wards_Bonus_Range
  • CDOTA_Modifier_Plus_HighFiveRequested
  • CDOTA_Modifier_Plus_HighFiveSuccess
  • CDOTA_Modifier_Pogo_Stick_Active
  • CDOTA_Modifier_PoisonNova_Thinker
  • CDOTA_Modifier_PolarFurbolgUrsaWarrior_ThunderClap
  • CDOTA_Modifier_PreventTaunts
  • CDOTA_Modifier_PrimalBeast_Onslaught_Knockback
  • CDOTA_Modifier_PrimalBeast_Onslaught_Movement
  • CDOTA_Modifier_PrimalBeast_Onslaught_Windup
  • CDOTA_Modifier_PrimalBeast_Pulverize
  • CDOTA_Modifier_PrimalBeast_Pulverize_AoeBuff
  • CDOTA_Modifier_PrimalBeast_Pulverize_Self
  • CDOTA_Modifier_PrimalBeast_Uproar
  • CDOTA_Modifier_PrimalBeast_Uproar_Roared_Self
  • CDOTA_Modifier_PrimalBeast_Uproar_Slow
  • CDOTA_Modifier_Primal_Beast_Colossal
  • CDOTA_Modifier_Primal_Beast_Innate_Slow_Resistance_Per_Time
  • CDOTA_Modifier_Primal_Beast_Innate_Status_Resistance_Per_Time
  • CDOTA_Modifier_Primal_Beast_Trample_Haste
  • CDOTA_Modifier_Primal_Beast_Trample_HasteAura
  • CDOTA_Modifier_Primal_Beast_Uproar_Projectile_Thinker
  • CDOTA_Modifier_Primalbeast_Trample
  • CDOTA_Modifier_Primalbeast_Trample_Attack_Bonus
  • CDOTA_Modifier_ProjectileVision
  • CDOTA_Modifier_ProjectileVisionOnMinimap
  • CDOTA_Modifier_Prosperous_Soul
  • CDOTA_Modifier_Provide_Vision
  • CDOTA_Modifier_Psychic_Headband
  • CDOTA_Modifier_Puck_Coil_Break_Stun
  • CDOTA_Modifier_Puck_Coiled
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_PhantomLancer_PhantomEdge_Boost

CDOTA_Modifier_PhantomLancer_PhantomEdge_Boost

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • bonus_speed: int326600 (0x19C8)
  • agility_duration: float326604 (0x19CC)
  • m_bGiveAgility: bool6608 (0x19D0)
  • m_hTarget: CHandle< CBaseEntity >6612 (0x19D4)
  • bonus_agility: int326616 (0x19D8)
  • illusion_spawn_radius: float326620 (0x19DC)
  • illusion_spawn_travel_distance: float326624 (0x19E0)
  • evasion: float326628 (0x19E4)
  • m_flDistanceAccumulator: float326632 (0x19E8)
  • m_vPreviousLocation: Vector6636 (0x19EC)
  • m_hHitEntities: CUtlVector< CHandle< CBaseEntity > >6648 (0x19F8)
Also in
client.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.