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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
18,139
ConVars & Commands
7,284
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All
18,139
Classes
17,201
Enums
938
Entities
6,931
Components
22
Networked
627
VData
165
Exclusive
14,143
NmSyncTrackTime_t
NmTargetWarpAlgorithm_t
NmTargetWarpRule_t
NmTransitionRuleCondition_t
NmTransitionRule_t
entity2
17
CEmptyEntityInstance
CEntityAttributeTable
CEntityComponent
CEntityComponentHelper
CEntityIOOutput
CEntityIdentity
CEntityInstance
CEntityKeyValues
CNetworkVarChainer
CScriptComponent
CVariantDefaultAllocator
EntComponentInfo_t
EntityDormancyType_t
EntityIOQueuePrioritizedEvent_t
EntityIOTargetType_t
GameTick_t
GameTime_t
hammer
10
ColorOptionsEditableData_t
GeneralOptionsEditableData_t
ImportExportOptionsEditableData_t
ImportExportOptionsEditableData_t::ExportDefaultFormat_t
ImportExportOptionsEditableData_t::ExportEncoding_t
ImportExportOptionsEditableData_t::ExportFbxUnit_t
TexturesOptionsEditableData_t
ToolsOptionsEditableData_t
View2DOptionsEditableData_t
View3DOptionsEditableData_t
host
1
CAnimScriptBase
mapdoclib
5
CMapChoreoLocatorShapeType_t
CMapChoreoLocatorType_t
CSprayedDataPreset
CSprayedDataPresetElement
CSprayedDataSettingsBlock
materialsystem2
20
BloomBlendMode_t
HorizJustification_e
LayoutPositionType_e
MaterialParamBuffer_t
MaterialParamFloat_t
MaterialParamInt_t
MaterialParamString_t
MaterialParamTexture_t
MaterialParamVector_t
MaterialParam_t
MaterialResourceData_t
PostProcessingBloomParameters_t
PostProcessingFogScatteringParameters_t
PostProcessingLocalContrastParameters_t
PostProcessingLocalExposureParameters_t
PostProcessingResource_t
PostProcessingTonemapParameters_t
PostProcessingVignetteParameters_t
VertJustification_e
ViewFadeMode_t
mathlib_extended
18
AABBWS_t
AABB_t
CFuseProgram
CFuseSymbolTable
ConstantInfo_t
FourQuaternions
FunctionInfo_t
FuseFunctionIndex_t
FuseVariableAccess_t
FuseVariableIndex_t
FuseVariableType_t
NoiseOscillatorDef_t
NoiseStreamDef_t
NoiseStreamModifier_t
NoiseStreamTurbulence_t
NoiseStreamType_t
Type
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to search schemas
Dota 2
entity2
EntityIOQueuePrioritizedEvent_t
EntityIOQueuePrioritizedEvent_t
160 bytes (0xA0), align 8
Source
Also in
Counter-Strike 2
offsets differ
Deadlock
Fields
Name
Type
Offset
m_flFireTime
GameTime_t
4
0x04
m_targetType
EntityIOTargetType_t
8
0x08
m_pTarget
CUtlSymbolLarge
16
0x10
m_pTargetInput
CUtlSymbolLarge
24
0x18
m_hActivator
CEntityHandle
32
0x20
m_hCaller
CEntityHandle
36
0x24
m_hEntTarget
CEntityHandle
40
0x28
m_variantValue
CVariantBase
<
CVariantDefaultAllocator
>
48
0x30
MKV3TransferSaveOpsForField
: "GetVariantSaveDataOps"
m_PulseArguments
CPulseArgumentPack
= {}
64
0x40
m_paramMap
CPulseInputParamMap
= {"--forward-all-args--":false}
120
0x78