Source 2 Viewer
  • NmTargetWarpAlgorithm_t
  • NmTargetWarpRule_t
  • NmTransitionRuleCondition_t
  • NmTransitionRule_t
  • CEmptyEntityInstance
  • CEntityAttributeTable
  • CEntityComponent
  • CEntityComponentHelper
  • CEntityIOOutput
  • CEntityIdentity
  • CEntityInstance
  • CEntityKeyValues
  • CNetworkVarChainer
  • CScriptComponent
  • CVariantDefaultAllocator
  • EntComponentInfo_t
  • EntInput_t
  • EntityDormancyType_t
  • EntityIOQueuePrioritizedEvent_t
  • EntityIOTargetType_t
  • GameTick_t
  • GameTime_t
  • ColorOptionsEditableData_t
  • GeneralOptionsEditableData_t
  • ImportExportOptionsEditableData_t
  • ImportExportOptionsEditableData_t::ExportDefaultFormat_t
  • ImportExportOptionsEditableData_t::ExportEncoding_t
  • ImportExportOptionsEditableData_t::ExportFbxUnit_t
  • TexturesOptionsEditableData_t
  • ToolsOptionsEditableData_t
  • View2DOptionsEditableData_t
  • View3DOptionsEditableData_t
  • CAnimScriptBase
  • CSprayedDataPreset
  • CSprayedDataPresetElement
  • CSprayedDataSettingsBlock
  • BloomBlendMode_t
  • HorizJustification_e
  • LayoutPositionType_e
  • MaterialParamBuffer_t
  • MaterialParamFloat_t
  • MaterialParamInt_t
  • MaterialParamString_t
  • MaterialParamTexture_t
  • MaterialParamVector_t
  • MaterialParam_t
  • MaterialResourceData_t
  • PostProcessingBloomParameters_t
  • PostProcessingFogScatteringParameters_t
  • PostProcessingLocalContrastParameters_t
  • PostProcessingResource_t
  • PostProcessingTonemapParameters_t
  • PostProcessingVignetteParameters_t
  • VertJustification_e
  • ViewFadeMode_t
  • AABBWS_t
  • AABB_t
  • CFuseProgram
  • CFuseSymbolTable
  • ConstantInfo_t
  • FourQuaternions
  • FunctionInfo_t
  • FuseFunctionIndex_t
  • FuseVariableAccess_t
  • FuseVariableIndex_t
  • FuseVariableType_t
  • PackedAABB_t
  • VariableInfo_t
  • EMaterialLayer_t
  • EMaterialVariable_t
  • EMaterialVariables_t
  • CMotionAnalysisSettings
Type / to search
  1. Dota 2
  2. entity2
  3. EntityIOQueuePrioritizedEvent_t

EntityIOQueuePrioritizedEvent_t

  • m_flFireTime: GameTime_t4 (0x04)
  • m_targetType: EntityIOTargetType_t8 (0x08)
  • m_pTarget: CUtlSymbolLarge16 (0x10)
  • m_pTargetInput: CUtlSymbolLarge24 (0x18)
  • m_hActivator: CEntityHandle32 (0x20)
  • m_hCaller: CEntityHandle36 (0x24)
  • m_nOutputID: int3240 (0x28)
  • m_hEntTarget: CEntityHandle44 (0x2C)
  • m_variantValue: CVariantBase< CVariantDefaultAllocator >48 (0x30)
    MSaveOpsForField: "GetVariantSaveDataOps"
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.