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  • P2P_Messages
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  • PlayerID_t
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  1. Dota 2
  2. client
  3. PlayerConnectedState

PlayerConnectedState

uint32_t
  • NeverConnected = -10xFFFFFFFF
  • Connected = 00x00
  • Connecting = 10x01
  • Reconnecting = 20x02
  • Disconnecting = 30x03
  • Disconnected = 40x04
  • Reserved = 50x05
Referenced by (4)
CBasePlayerControllerm_iConnectedCBasePlayerControllerm_iMostConnectedCBasePlayerControllerm_iConnectedCBasePlayerControllerm_iMostConnected
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10797369 built on Jul 03 2026.