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EventClientProcessNetworking_t
EventClientSceneSystemThreadStateChange_t
EventClientSimulate_t
EventFrameBoundary_t
EventModInitialized_t
EventPostAdvanceTick_t
EventPostDataUpdate_t
EventPreDataUpdate_t
EventProfileStorageAvailable_t
EventServerAdvanceTick_t
EventServerBeginAsyncPostTickWork_t
EventServerBeginSimulate_t
EventServerEndAsyncPostTickWork_t
EventServerEndSimulate_t
EventServerPollNetworking_t
EventServerPostAdvanceTick_t
EventServerPostSimulate_t
EventServerProcessNetworking_t
EventSetTime_t
EventSimpleLoopFrameUpdate_t
EventSimulate_t
EventSplitScreenStateChanged_t
ExternalAnimGraphHandle_t
ExternalAnimGraphInactiveBehavior_t
ExternalAnimGraph_t
FantasyCraftDataID_t
FantasyCraftOperationBucket_t
FantasyCraftOperation_t
FantasyCraftSetupData_t
FantasyCraftingGemData_t
FantasyCraftingGemMutation_t
FantasyCraftingGemSlotData_t
FantasyCraftingQualityData_t
FantasyCraftingShapeData_t
FantasyCraftingTabletData_t
FantasyCraftingTitleData_t
FantasyCraftingTrackedStat_t
FantasyGemQuality_t
FantasyGemShape_t
FantasyGemSlot_t
FantasyLeagueData_t
FantasyLeagueID_t
FantasyOperationID_t
FantasyPeriodData_t
FantasyPeriod_t
FantasyPlayerData_t
FantasyRoleData_t
FantasyTabletID_t
FantasyTitle_t
Fantasy_Gem_Type
Fantasy_Roles
Fantasy_Scoring
Fantasy_Selection_Mode
Fantasy_Team_Slots
FilterDamageType
FilterHealth
Flags_t
ForcedCrouchState_t
FowBlockerShape_t
FowBlocker_t
FowCustomTeams_t
GAME_HEADER
GCConnectionStatus
GCPlayerSlot_t
GCProtoBufMsgSrc
GLOBALESTATE
GameActivity_t
GameAnimEventIndex_t
GuildID_t
HeroDeathRecord_t
HeroFacetID_t
HeroFacetKey_t
HeroID_t
HeroPersona_t
HeroPickRecord_t
HeroPickType
HierarchyType_t
HitGroup_t
HullFlags_t
Hull_t
Type
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Dota 2
client
EventSimpleLoopFrameUpdate_t
EventSimpleLoopFrameUpdate_t
m_LoopState
:
EngineLoopState_t
0 (0x00)
m_flRealTime
:
float32
40 (0x28)
m_flFrameTime
:
float32
44 (0x2C)
Also in
Counter-Strike 2
Deadlock