Source 2 Viewer
  • EventClientProcessInput_t
  • EventClientProcessNetworking_t
  • EventClientSceneSystemThreadStateChange_t
  • EventClientSimulate_t
  • EventFrameBoundary_t
  • EventModInitialized_t
  • EventPostAdvanceTick_t
  • EventPostDataUpdate_t
  • EventPreDataUpdate_t
  • EventProfileStorageAvailable_t
  • EventServerAdvanceTick_t
  • EventServerBeginAsyncPostTickWork_t
  • EventServerBeginSimulate_t
  • EventServerEndAsyncPostTickWork_t
  • EventServerEndSimulate_t
  • EventServerPollNetworking_t
  • EventServerPostAdvanceTick_t
  • EventServerPostSimulate_t
  • EventServerProcessNetworking_t
  • EventSetTime_t
  • EventSimpleLoopFrameUpdate_t
  • EventSimulate_t
  • EventSplitScreenStateChanged_t
  • ExternalAnimGraphHandle_t
  • ExternalAnimGraphInactiveBehavior_t
  • ExternalAnimGraph_t
  • FantasyCraftDataID_t
  • FantasyCraftOperationBucket_t
  • FantasyCraftOperation_t
  • FantasyCraftSetupData_t
  • FantasyCraftingGemData_t
  • FantasyCraftingGemMutation_t
  • FantasyCraftingGemSlotData_t
  • FantasyCraftingQualityData_t
  • FantasyCraftingShapeData_t
  • FantasyCraftingTabletData_t
  • FantasyCraftingTitleData_t
  • FantasyCraftingTrackedStat_t
  • FantasyGemQuality_t
  • FantasyGemShape_t
  • FantasyGemSlot_t
  • FantasyLeagueData_t
  • FantasyLeagueID_t
  • FantasyOperationID_t
  • FantasyPeriodData_t
  • FantasyPeriod_t
  • FantasyPlayerData_t
  • FantasyRoleData_t
  • FantasyTabletID_t
  • FantasyTitle_t
  • Fantasy_Gem_Type
  • Fantasy_Roles
  • Fantasy_Scoring
  • Fantasy_Selection_Mode
  • Fantasy_Team_Slots
  • FilterDamageType
  • FilterHealth
  • Flags_t
  • ForcedCrouchState_t
  • FowBlockerShape_t
  • FowBlocker_t
  • FowCustomTeams_t
  • GAME_HEADER
  • GCConnectionStatus
  • GCPlayerSlot_t
  • GCProtoBufMsgSrc
  • GLOBALESTATE
  • GameActivity_t
  • GameAnimEventIndex_t
  • GuildID_t
  • HeroDeathRecord_t
  • HeroFacetID_t
  • HeroFacetKey_t
  • HeroID_t
  • HeroPersona_t
  • HeroPickRecord_t
  • HeroPickType
  • HierarchyType_t
  • HitGroup_t
  • HullFlags_t
Type / to search
  1. Dota 2
  2. client
  3. EventSetTime_t

EventSetTime_t

  • m_LoopState: EngineLoopState_t0 (0x00)
  • m_nClientOutputFrames: int3240 (0x28)
  • m_flRealTime: float6448 (0x30)
  • m_flRenderTime: float6456 (0x38)
  • m_flRenderFrameTime: float6464 (0x40)
  • m_flRenderFrameTimeUnbounded: float6472 (0x48)
  • m_flRenderFrameTimeUnscaled: float6480 (0x50)
  • m_flTickRemainder: float6488 (0x58)
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.