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Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
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Schemas10,187ConVars & Commands6,276
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  • CCitadel_Ratking_Standard
  • CCitadel_RestorativeGooCube
  • CCitadel_Shield
  • CCitadel_ShopProp
  • CCitadel_SmokeGrenade_Blocker
  • CCitadel_Soldier_Entity
  • CCitadel_SpiderAnimating
  • CCitadel_SpiderAnimatingVData
  • CCitadel_Stamina_Regen_Jump_Reduction
  • CCitadel_TechUpgrade_CorpseExplosion
  • CCitadel_TechUpgrade_CorpseExplosionVData
  • CCitadel_TechUpgrade_Infuser
  • CCitadel_TechUpgrade_SuperAcolyteGloves
  • CCitadel_TechUpgrade_SuperAcolyteGlovesVData
  • CCitadel_Upgrade_AerialAssault
  • CCitadel_Upgrade_AerialAssualtVData
  • CCitadel_Upgrade_AmmoScavenger
  • CCitadel_Upgrade_AmmoScavenger_VData
  • CCitadel_Upgrade_MagicCarpet
  • CCitadel_Upgrade_MagicCarpetVData
  • CCitadel_Upgrade_OverdriveClip
  • CCitadel_Upgrade_OverdriveClip_VData
  • CCitadel_Upgrade_WeaponPowerForHealth
  • CCitadel_Upgrade_WeaponPowerForHealthVData
  • CCitadel_UtilityUpgrade_AOESmokeBomb
  • CCitadel_UtilityUpgrade_AOESmokeBombVData
  • CCitadel_UtilityUpgrade_DebuffImmunity
  • CCitadel_UtilityUpgrade_DebuffImmunityVData
  • CCitadel_UtilityUpgrade_HealthNova
  • CCitadel_UtilityUpgrade_HealthNova_VData
  • CCitadel_UtilityUpgrade_RocketBooster
  • CCitadel_UtilityUpgrade_RocketBoosterVData
  • CCitadel_UtilityUpgrade_RocketBoots
  • CCitadel_UtilityUpgrade_RocketBootsVData
  • CCitadel_WeaponUpgrade_ApexCombat
  • CCitadel_WeaponUpgrade_BloodTribute
  • CCitadel_WeaponUpgrade_BloodTributeVData
  • CCitadel_WeaponUpgrade_BurstFire
  • CCitadel_WeaponUpgrade_BurstFireVData
  • CCitadel_WeaponUpgrade_CooldownOnMiss
  • CCitadel_WeaponUpgrade_CultistSacrifice
  • CCitadel_WeaponUpgrade_CultistSacrifice_VData
  • CCitadel_WeaponUpgrade_ExpressShot
  • CCitadel_WeaponUpgrade_ExpressShot_VData
  • CCitadel_WeaponUpgrade_FireRateAura
  • CCitadel_WeaponUpgrade_FuryTrance
  • CCitadel_WeaponUpgrade_FuryTrance_VData
  • CCitadel_WeaponUpgrade_GlassCannon
  • CCitadel_WeaponUpgrade_GlassCannonVData
  • CCitadel_WeaponUpgrade_Headhunter_VData
  • CCitadel_WeaponUpgrade_HeadshotBooster_VData
  • CCitadel_WeaponUpgrade_HeadshotDamage
  • CCitadel_WeaponUpgrade_HeadshotDamage_VData
  • CCitadel_WeaponUpgrade_InfiniteMagazine
  • CCitadel_WeaponUpgrade_InfiniteMagazineVData
  • CCitadel_WeaponUpgrade_InstantReload
  • CCitadel_WeaponUpgrade_InstantReloadVData
  • CCitadel_WeaponUpgrade_RechargingBullets
  • CCitadel_WeaponUpgrade_RechargingBulletsVData
  • CCitadel_WeaponUpgrade_Ricochet
  • CCitadel_WeaponUpgrade_SiphonBullets
  • CCitadel_WeaponUpgrade_SiphonBulletsVData
  • CCitadel_WeaponUpgrade_SpellslingerHeadshots
  • CCitadel_WeaponUpgrade_SpellslingerHeadshots_VData
  • CCitadel_WeaponUpgrade_SplitShot
  • CCitadel_WeaponUpgrade_SplitShotVData
  • CCitadel_WeaponUpgrade_SurgingPower
  • CCitadel_WeaponUpgrade_SurgingPowerVData
  • CCitadel_WeaponUpgrade_WeaponEater
  • CCitadel_WeaponUpgrade_WeaponEaterVData
  • CCitadel_Werewolf_CripplingSlash
  • CCitadel_Werewolf_CripplingSlashVData
  • CCitadel_Werewolf_Hunt
  • CCitadel_Werewolf_HuntVData
  • CCitadel_Werewolf_Transformation
  • CCitadel_Werewolf_TransformationVData
  • CCitadel_Werewolf_UnloadGun
  • CCitadel_Werewolf_UnloadGun2
  • CCitadel_Werewolf_UnloadGun2VData
  • CCitadel_Werewolf_UnloadGunVData
Type / to search schemas
  1. Deadlock
  2. server
  3. CitadelItemVData
  4. CCitadel_Upgrade_MagicCarpetVData

CCitadel_Upgrade_MagicCarpetVData

5680 bytes (0x1630), align 8Source
Inherits
CitadelItemVDataCitadelAbilityVDataCEntitySubclassVDataBase
Metadata
MHasKV3TransferPolymorphicClassname
Also in
client

Fields

NameTypeOffset
m_SummonParticle
CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
53680x14F8
MPropertyStartGroup: "Visuals"
m_FlyingCarpetModifier
CEmbeddedSubclass<CCitadelModifier>
55920x15D8
MPropertyStartGroup: "Modifiers"
m_SummonFlyingCarpetModifier
CEmbeddedSubclass<CCitadelModifier>
56080x15E8
m_SummonFlyingCarpetVisualModifier
CEmbeddedSubclass<CCitadelModifier>
56240x15F8
m_FlyingCarpetVisualModifier
CEmbeddedSubclass<CCitadelModifier>
56400x1608
m_flSummonVisualDuration
float32 = 2
56560x1618
MPropertyStartGroup: "Gameplay"
m_flBurstSpeedBonus
float32 = 200
56600x161C
m_flBurstSpeedMin
float32 = 600
56640x1620
m_flBurstSpeedDuration
float32 = 0.5
56680x1624
m_flMinDistanceAboveGround
float32 = 30
56720x1628
Offsets are from Windows. Source revision 11100849 built on Oct 07 2026. Machine-readable data for scripts and AI agents: llms.txt.