- Deadlock
- particles
- CParticleFunctionPreEmission
- C_OP_MultiSegmentDisplaySnapshotGenerator
- Also in
- Counter-Strike 2Dota 2
Fields
NameTypeOffset
ParticleMultiSegmentCountSelection_t = "PARTICLE_MULTISEGMENT_SEG_COUNT_7"
MPropertyFriendlyName: "Segment Count"
ParticleMultiSegmentInputSelection_t = "PARTICLE_MULTISEGMENT_SELECTION_FLOAT"
MPropertyFriendlyName: "Input Type"
MPropertyFriendlyName: "Default String"
MPropertySuppressExpr: "m_nInputType != PARTICLE_MULTISEGMENT_SELECTION_STRING"
MPropertyFriendlyName: "Float Value"
MPropertySuppressExpr: "m_nInputType != PARTICLE_MULTISEGMENT_SELECTION_FLOAT"
MPropertyFriendlyName: "Segment Special Character"
CParticleCollectionVecInput = {"m_LiteralColor":[5,5,5],"m_nType":"PVEC_TYPE_LITERAL_COLOR"}
MPropertyFriendlyName: "unlit segment color"
CParticleCollectionVecInput = {"m_LiteralColor":[255,0,0],"m_nType":"PVEC_TYPE_LITERAL_COLOR"}
MPropertyFriendlyName: "lit segment color"
CParticleCollectionFloatInput = {"m_flLiteralValue":5}
MPropertyFriendlyName: "Radius"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "Spacing Scale"
CParticleCollectionFloatInput = {"m_flLiteralValue":3}
MPropertyFriendlyName: "Minimum Digits Count"
CParticleCollectionFloatInput = {"m_flLiteralValue":3}
MPropertyFriendlyName: "Maximum Digits Count"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "Digits After Decimal"
MPropertySuppressExpr: "m_nInputType != PARTICLE_MULTISEGMENT_SELECTION_FLOAT"