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  • C_OP_NormalizeVector
  • C_OP_Orient2DRelToCP
  • C_OP_OrientTo2dDirection
  • C_OP_OscillateScalar
  • C_OP_OscillateScalarSimple
  • C_OP_OscillateVector
  • C_OP_OscillateVectorSimple
  • C_OP_ParentVortices
  • C_OP_PerParticleForce
  • C_OP_PercentageBetweenTransformLerpCPs
  • C_OP_PercentageBetweenTransforms
  • C_OP_PercentageBetweenTransformsVector
  • C_OP_PinParticleToCP
  • C_OP_PinRopeSegmentParticleToParent
  • C_OP_PlanarConstraint
  • C_OP_PlaneCull
  • C_OP_PlayEndCapWhenFinished
  • C_OP_PointVectorAtNextParticle
  • C_OP_PositionLock
  • C_OP_QuantizeCPComponent
  • C_OP_QuantizeFloat
  • C_OP_RadiusDecay
  • C_OP_RampCPLinearRandom
  • C_OP_RampScalarLinear
  • C_OP_RampScalarLinearSimple
  • C_OP_RampScalarSpline
  • C_OP_RampScalarSplineSimple
  • C_OP_RandomForce
  • C_OP_ReadFromNeighboringParticle
  • C_OP_ReinitializeScalarEndCap
  • C_OP_RemapAverageHitboxSpeedtoCP
  • C_OP_RemapAverageScalarValuetoCP
  • C_OP_RemapBoundingVolumetoCP
  • C_OP_RemapCPVelocityToVector
  • C_OP_RemapCPtoCP
  • C_OP_RemapCPtoScalar
  • C_OP_RemapCPtoVector
  • C_OP_RemapControlPointDirectionToVector
  • C_OP_RemapControlPointOrientationToRotation
  • C_OP_RemapCrossProductOfTwoVectorsToVector
  • C_OP_RemapDensityGradientToVectorAttribute
  • C_OP_RemapDensityToVector
  • C_OP_RemapDirectionToCPToVector
  • C_OP_RemapDistanceToLineSegmentBase
  • C_OP_RemapDistanceToLineSegmentToScalar
  • C_OP_RemapDistanceToLineSegmentToVector
  • C_OP_RemapDotProductToCP
  • C_OP_RemapDotProductToScalar
  • C_OP_RemapExternalWindToCP
  • C_OP_RemapGravityToVector
  • C_OP_RemapModelVolumetoCP
  • C_OP_RemapNamedModelBodyPartEndCap
  • C_OP_RemapNamedModelBodyPartOnceTimed
  • C_OP_RemapNamedModelElementEndCap
  • C_OP_RemapNamedModelElementOnceTimed
  • C_OP_RemapNamedModelMeshGroupEndCap
  • C_OP_RemapNamedModelMeshGroupOnceTimed
  • C_OP_RemapNamedModelSequenceEndCap
  • C_OP_RemapNamedModelSequenceOnceTimed
  • C_OP_RemapParticleCountOnScalarEndCap
  • C_OP_RemapParticleCountToScalar
  • C_OP_RemapScalar
  • C_OP_RemapScalarEndCap
  • C_OP_RemapScalarOnceTimed
  • C_OP_RemapSpeed
  • C_OP_RemapSpeedtoCP
  • C_OP_RemapTransformOrientationToRotations
  • C_OP_RemapTransformOrientationToYaw
  • C_OP_RemapTransformToVelocity
  • C_OP_RemapTransformVisibilityToScalar
  • C_OP_RemapTransformVisibilityToVector
  • C_OP_RemapVectorComponentToScalar
  • C_OP_RemapVectortoCP
  • C_OP_RemapVelocityToVector
  • C_OP_RemapVisibilityScalar
  • C_OP_RenderAsModels
  • C_OP_RenderBlobs
  • C_OP_RenderCables
  • C_OP_RenderClientPhysicsImpulse
  • C_OP_RenderClothForce
Type / to search
  1. Deadlock
  2. particles
  3. CParticleFunctionPreEmission
  4. C_OP_QuantizeCPComponent

C_OP_QuantizeCPComponent

Inherits from (18 fields)
CParticleFunctionPreEmissionCParticleFunctionOperatorCParticleFunction
  • m_flInputValue: CParticleCollectionFloatInput480 (0x01E0)
    MPropertyFriendlyName: "input"
  • m_nCPOutput: int32 = 1848 (0x0350)
    MPropertyFriendlyName: "output control point"
  • m_nOutVectorField: int32852 (0x0354)
    MPropertyFriendlyName: "output component"
    MPropertyAttributeChoiceName: "vector_component"
  • m_flQuantizeValue: CParticleCollectionFloatInput856 (0x0358)
    MPropertyFriendlyName: "interval to snap to"
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.