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C_OP_MovementLoopInsideSphere
C_OP_MovementMaintainOffset
C_OP_MovementMoveAlongSkinnedCPSnapshot
C_OP_MovementPlaceOnGround
C_OP_MovementRigidAttachToCP
C_OP_MovementRotateParticleAroundAxis
C_OP_MovementSkinnedPositionFromCPSnapshot
C_OP_MultiSegmentDisplaySnapshotGenerator
C_OP_Noise
C_OP_NoiseEmitter
C_OP_NormalLock
C_OP_NormalizeVector
C_OP_Orient2DRelToCP
C_OP_OrientTo2dDirection
C_OP_OscillateScalar
C_OP_OscillateScalarSimple
C_OP_OscillateVector
C_OP_OscillateVectorSimple
C_OP_ParentVortices
C_OP_PerParticleForce
C_OP_PercentageBetweenTransformLerpCPs
C_OP_PercentageBetweenTransforms
C_OP_PercentageBetweenTransformsVector
C_OP_PinParticleToCP
C_OP_PinRopeSegmentParticleToParent
C_OP_PlanarConstraint
C_OP_PlaneCull
C_OP_PlayEndCapWhenFinished
C_OP_PointVectorAtNextParticle
C_OP_PositionLock
C_OP_QuantizeCPComponent
C_OP_QuantizeFloat
C_OP_RadiusDecay
C_OP_RampCPLinearRandom
C_OP_RampScalarLinear
C_OP_RampScalarLinearSimple
C_OP_RampScalarSpline
C_OP_RampScalarSplineSimple
C_OP_RandomForce
C_OP_ReadFromNeighboringParticle
C_OP_ReinitializeScalarEndCap
C_OP_RemapAverageHitboxSpeedtoCP
C_OP_RemapAverageScalarValuetoCP
C_OP_RemapBoundingVolumetoCP
C_OP_RemapCPVelocityToVector
C_OP_RemapCPtoCP
C_OP_RemapCPtoScalar
C_OP_RemapCPtoVector
C_OP_RemapControlPointDirectionToVector
C_OP_RemapControlPointOrientationToRotation
C_OP_RemapCrossProductOfTwoVectorsToVector
C_OP_RemapDensityGradientToVectorAttribute
C_OP_RemapDensityToVector
C_OP_RemapDirectionToCPToVector
C_OP_RemapDistanceToLineSegmentBase
C_OP_RemapDistanceToLineSegmentToScalar
C_OP_RemapDistanceToLineSegmentToVector
C_OP_RemapDotProductToCP
C_OP_RemapDotProductToScalar
C_OP_RemapExternalWindToCP
C_OP_RemapGravityToVector
C_OP_RemapModelVolumetoCP
C_OP_RemapNamedModelBodyPartEndCap
C_OP_RemapNamedModelBodyPartOnceTimed
C_OP_RemapNamedModelElementEndCap
C_OP_RemapNamedModelElementOnceTimed
C_OP_RemapNamedModelMeshGroupEndCap
C_OP_RemapNamedModelMeshGroupOnceTimed
C_OP_RemapNamedModelSequenceEndCap
C_OP_RemapNamedModelSequenceOnceTimed
C_OP_RemapParticleCountOnScalarEndCap
C_OP_RemapParticleCountToScalar
C_OP_RemapScalar
C_OP_RemapScalarEndCap
C_OP_RemapScalarOnceTimed
C_OP_RemapSpeed
C_OP_RemapSpeedtoCP
C_OP_RemapTransformOrientationToRotations
C_OP_RemapTransformOrientationToYaw
C_OP_RemapTransformToVelocity
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Deadlock
particles
CParticleFunctionForce
C_OP_PerParticleForce
C_OP_PerParticleForce
Inherits from (17 fields)
CParticleFunctionForce
CParticleFunction
expand fields
m_flForceScale
:
CPerParticleFloatInput
= {"m_flLiteralValue":1}
488 (0x01E8)
MPropertyFriendlyName
: "force scale"
m_vForce
:
CPerParticleVecInput
856 (0x0358)
MPropertyFriendlyName
: "force to apply"
MVectorIsCoordinate
m_nCP
:
int32
= -1
2576 (0x0A10)
MPropertyFriendlyName
: "local space control point"
Also in
Counter-Strike 2
Dota 2