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  • CNmVectorInfoNode::CDefinition
  • CNmVectorInfoNode::Info_t
  • CNmVectorNegateNode::CDefinition
  • CNmVectorValueNode::CDefinition
  • CNmVelocityBasedSpeedScaleNode::CDefinition
  • CNmVelocityBlendNode::CDefinition
  • CNmVirtualParameterBoneMaskNode::CDefinition
  • CNmVirtualParameterBoolNode::CDefinition
  • CNmVirtualParameterFloatNode::CDefinition
  • CNmVirtualParameterIDNode::CDefinition
  • CNmVirtualParameterTargetNode::CDefinition
  • CNmVirtualParameterVectorNode::CDefinition
  • CNmZeroPoseNode::CDefinition
  • CNmZeroPoseTask
  • NmBoneMaskSetDefinition_t
  • NmCachedValueMode_t
  • NmCompressionSettings_t
  • NmCompressionSettings_t::QuantizationRange_t
  • NmEasingFunction_t
  • NmEasingOperation_t
  • NmEventConditionRules_t
  • NmFloatCurveCompressionSettings_t
  • NmFollowBoneMode_t
  • NmFootPhaseCondition_t
  • NmFootPhase_t
  • NmFrameSnapEventMode_t
  • NmGraphEventTypeCondition_t
  • NmGraphValueType_t
  • NmIKBlendMode_t
  • NmPercent_t
  • NmPoseBlendMode_t
  • NmRootMotionBlendMode_t
  • NmSyncTrackTimeRange_t
  • NmSyncTrackTime_t
  • NmTargetWarpAlgorithm_t
  • NmTargetWarpRule_t
  • NmTransitionRuleCondition_t
  • NmTransitionRule_t
  • CEmptyEntityInstance
  • CEntityAttributeTable
  • CEntityComponent
  • CEntityComponentHelper
  • CEntityIOOutput
  • CEntityIdentity
  • CEntityInstance
  • CNetworkVarChainer
  • CScriptComponent
  • CVariantDefaultAllocator
  • EntComponentInfo_t
  • EntInput_t
  • EntOutput_t
  • EntityDormancyType_t
  • EntityIOTargetType_t
  • GameTick_t
  • GameTime_t
  • CAnimScriptBase
  • BloomBlendMode_t
  • HorizJustification_e
  • LayoutPositionType_e
  • MaterialParamBuffer_t
  • MaterialParamFloat_t
  • MaterialParamInt_t
  • MaterialParamString_t
  • MaterialParamTexture_t
  • MaterialParamVector_t
  • MaterialParam_t
  • MaterialResourceData_t
  • PostProcessingBloomParameters_t
  • PostProcessingFogScatteringParameters_t
  • PostProcessingLocalContrastParameters_t
  • PostProcessingResource_t
  • PostProcessingTonemapParameters_t
  • PostProcessingVignetteParameters_t
  • VertJustification_e
  • ViewFadeMode_t
  • AABB_t
Type / to search
  1. Deadlock
  2. animlib
  3. NmEasingOperation_t

NmEasingOperation_t

uint8_t
  • Linear = 00x00
  • InQuad = 10x01
  • OutQuad = 20x02
  • InOutQuad = 30x03
  • InCubic = 40x04
  • OutCubic = 50x05
  • InOutCubic = 60x06
  • InQuart = 70x07
  • OutQuart = 80x08
  • InOutQuart = 90x09
  • InQuint = 100x0A
  • OutQuint = 110x0B
  • InOutQuint = 120x0C
  • InSine = 130x0D
  • OutSine = 140x0E
  • InOutSine = 150x0F
  • InExpo = 160x10
  • OutExpo = 170x11
  • InOutExpo = 180x12
  • InCirc = 190x13
  • OutCirc = 200x14
  • InOutCirc = 210x15
  • None = 220x16
Referenced by (6)
CNmGraphDocFloatEaseNodem_easingCNmGraphDocFloatSelectorNodem_easingCNmGraphDocTransitionNodem_blendWeightEasingCNmFloatEaseNode::CDefinitionm_easingOpCNmFloatSelectorNode::CDefinitionm_easingOpCNmTransitionNode::CDefinitionm_blendWeightEasing
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.