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  • CNmTransitionNode::TransitionOptions_t
  • CNmTwoBoneIKNode::CDefinition
  • CNmTwoBoneIKTask
  • CNmValueNode::CDefinition
  • CNmVectorCreateNode::CDefinition
  • CNmVectorInfoNode::CDefinition
  • CNmVectorInfoNode::Info_t
  • CNmVectorNegateNode::CDefinition
  • CNmVectorValueNode::CDefinition
  • CNmVelocityBasedSpeedScaleNode::CDefinition
  • CNmVelocityBlendNode::CDefinition
  • CNmVirtualParameterBoneMaskNode::CDefinition
  • CNmVirtualParameterBoolNode::CDefinition
  • CNmVirtualParameterFloatNode::CDefinition
  • CNmVirtualParameterIDNode::CDefinition
  • CNmVirtualParameterTargetNode::CDefinition
  • CNmVirtualParameterVectorNode::CDefinition
  • CNmZeroPoseNode::CDefinition
  • CNmZeroPoseTask
  • NmBoneMaskSetDefinition_t
  • NmCachedValueMode_t
  • NmCompressionSettings_t
  • NmCompressionSettings_t::QuantizationRange_t
  • NmEasingFunction_t
  • NmEasingOperation_t
  • NmEventConditionRules_t
  • NmFloatCurveCompressionSettings_t
  • NmFollowBoneMode_t
  • NmFootPhaseCondition_t
  • NmFootPhase_t
  • NmFrameSnapEventMode_t
  • NmGraphEventTypeCondition_t
  • NmGraphValueType_t
  • NmIKBlendMode_t
  • NmPercent_t
  • NmPoseBlendMode_t
  • NmRootMotionBlendMode_t
  • NmSyncTrackTimeRange_t
  • NmSyncTrackTime_t
  • NmTargetWarpAlgorithm_t
  • NmTargetWarpRule_t
  • NmTransitionRuleCondition_t
  • NmTransitionRule_t
  • CEmptyEntityInstance
  • CEntityAttributeTable
  • CEntityComponent
  • CEntityComponentHelper
  • CEntityIOOutput
  • CEntityIdentity
  • CEntityInstance
  • CNetworkVarChainer
  • CScriptComponent
  • CVariantDefaultAllocator
  • EntComponentInfo_t
  • EntInput_t
  • EntOutput_t
  • EntityDormancyType_t
  • EntityIOTargetType_t
  • GameTick_t
  • GameTime_t
  • CAnimScriptBase
  • BloomBlendMode_t
  • HorizJustification_e
  • LayoutPositionType_e
  • MaterialParamBuffer_t
  • MaterialParamFloat_t
  • MaterialParamInt_t
  • MaterialParamString_t
  • MaterialParamTexture_t
  • MaterialParamVector_t
  • MaterialParam_t
  • MaterialResourceData_t
  • PostProcessingBloomParameters_t
  • PostProcessingFogScatteringParameters_t
  • PostProcessingLocalContrastParameters_t
  • PostProcessingResource_t
  • PostProcessingTonemapParameters_t
Type / to search
  1. Deadlock
  2. animlib
  3. NmBoneMaskSetDefinition_t

NmBoneMaskSetDefinition_t

  • m_ID: CGlobalSymbol0 (0x00)
  • m_primaryWeightList: CNmBoneWeightList8 (0x08)
  • m_secondaryWeightLists: CUtlLeanVector< CNmBoneWeightList >280 (0x0118)
Referenced by (2)
CNmSkeletonDocumentm_boneMaskSetDefinitionsCNmSkeletonm_maskDefinitions
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.