Source 2 Viewer
CNmSyncTrack
CNmSyncTrack::EventMarker_t
CNmSyncTrack::Event_t
CNmTarget
CNmTargetInfoNode::CDefinition
CNmTargetInfoNode::Info_t
CNmTargetOffsetNode::CDefinition
CNmTargetPointNode::CDefinition
CNmTargetSelectorNode::CDefinition
CNmTargetValueNode::CDefinition
CNmTargetWarpEvent
CNmTargetWarpNode::CDefinition
CNmTargetWarpNode::TargetUpdateRule_t
CNmTimeConditionNode::CDefinition
CNmTimeConditionNode::ComparisonType_t
CNmTimeConditionNode::Operator_t
CNmTransitionEvent
CNmTransitionEventConditionNode::CDefinition
CNmTransitionNode::CDefinition
CNmTransitionNode::TransitionOptions_t
CNmTwoBoneIKNode::CDefinition
CNmTwoBoneIKTask
CNmValueNode::CDefinition
CNmVectorCreateNode::CDefinition
CNmVectorInfoNode::CDefinition
CNmVectorInfoNode::Info_t
CNmVectorNegateNode::CDefinition
CNmVectorValueNode::CDefinition
CNmVelocityBasedSpeedScaleNode::CDefinition
CNmVelocityBlendNode::CDefinition
CNmVirtualParameterBoneMaskNode::CDefinition
CNmVirtualParameterBoolNode::CDefinition
CNmVirtualParameterFloatNode::CDefinition
CNmVirtualParameterIDNode::CDefinition
CNmVirtualParameterTargetNode::CDefinition
CNmVirtualParameterVectorNode::CDefinition
CNmZeroPoseNode::CDefinition
CNmZeroPoseTask
NmBoneMaskSetDefinition_t
NmCachedValueMode_t
NmCompressionSettings_t
NmCompressionSettings_t::QuantizationRange_t
NmEasingFunction_t
NmEasingOperation_t
NmEventConditionRules_t
NmFloatCurveCompressionSettings_t
NmFollowBoneMode_t
NmFootPhaseCondition_t
NmFootPhase_t
NmFrameSnapEventMode_t
NmGraphEventTypeCondition_t
NmGraphValueType_t
NmIKBlendMode_t
NmPercent_t
NmPoseBlendMode_t
NmRootMotionBlendMode_t
NmSyncTrackTimeRange_t
NmSyncTrackTime_t
NmTargetWarpAlgorithm_t
NmTargetWarpRule_t
NmTransitionRuleCondition_t
NmTransitionRule_t
entity2 (17)
CEmptyEntityInstance
CEntityAttributeTable
CEntityComponent
CEntityComponentHelper
CEntityIOOutput
CEntityIdentity
CEntityInstance
CNetworkVarChainer
CScriptComponent
CVariantDefaultAllocator
EntComponentInfo_t
EntInput_t
EntOutput_t
EntityDormancyType_t
EntityIOTargetType_t
GameTick_t
GameTime_t
Type
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to search
Deadlock
animlib
CNmTransitionNode::TransitionOptions_t
CNmTransitionNode::TransitionOptions_t
uint8_t
None
=
0
0x00
ClampDuration
=
1
0x01
Synchronized
=
2
0x02
MatchSourceTime
=
3
0x03
MatchSyncEventIndex
=
4
0x04
MatchSyncEventID
=
5
0x05
MatchSyncEventPercentage
=
6
0x06
PreferClosestSyncEventID
=
7
0x07
MatchTimeInSeconds
=
8
0x08
OffsetTimeInSeconds
=
9
0x09
Also in
Counter-Strike 2
Dota 2