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CNmValueNode::CDefinition
CNmVectorCreateNode::CDefinition
CNmVectorInfoNode::CDefinition
CNmVectorInfoNode::Info_t
CNmVectorNegateNode::CDefinition
CNmVectorValueNode::CDefinition
CNmVelocityBasedSpeedScaleNode::CDefinition
CNmVelocityBlendNode::CDefinition
CNmVirtualParameterBoneMaskNode::CDefinition
CNmVirtualParameterBoolNode::CDefinition
CNmVirtualParameterFloatNode::CDefinition
CNmVirtualParameterIDNode::CDefinition
CNmVirtualParameterTargetNode::CDefinition
CNmVirtualParameterVectorNode::CDefinition
CNmZeroPoseNode::CDefinition
CNmZeroPoseTask
NmBoneMaskSetDefinition_t
NmCachedValueMode_t
NmCompressionSettings_t
NmCompressionSettings_t::QuantizationRange_t
NmEasingFunction_t
NmEasingOperation_t
NmEventConditionRules_t
NmFloatCurveCompressionSettings_t
NmFollowBoneMode_t
NmFootPhaseCondition_t
NmFootPhase_t
NmFrameSnapEventMode_t
NmGraphEventTypeCondition_t
NmGraphValueType_t
NmIKBlendMode_t
NmPercent_t
NmPoseBlendMode_t
NmRootMotionBlendMode_t
NmSyncTrackTimeRange_t
NmSyncTrackTime_t
NmTargetWarpAlgorithm_t
NmTargetWarpRule_t
NmTransitionRuleCondition_t
NmTransitionRule_t
entity2 (17)
CEmptyEntityInstance
CEntityAttributeTable
CEntityComponent
CEntityComponentHelper
CEntityIOOutput
CEntityIdentity
CEntityInstance
CNetworkVarChainer
CScriptComponent
CVariantDefaultAllocator
EntComponentInfo_t
EntInput_t
EntOutput_t
EntityDormancyType_t
EntityIOTargetType_t
GameTick_t
GameTime_t
host (1)
CAnimScriptBase
materialsystem2 (19)
BloomBlendMode_t
HorizJustification_e
LayoutPositionType_e
MaterialParamBuffer_t
MaterialParamFloat_t
MaterialParamInt_t
MaterialParamString_t
MaterialParamTexture_t
MaterialParamVector_t
MaterialParam_t
MaterialResourceData_t
PostProcessingBloomParameters_t
PostProcessingFogScatteringParameters_t
PostProcessingLocalContrastParameters_t
PostProcessingResource_t
PostProcessingTonemapParameters_t
PostProcessingVignetteParameters_t
VertJustification_e
ViewFadeMode_t
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Deadlock
animlib
NmCompressionSettings_t::QuantizationRange_t
NmCompressionSettings_t::QuantizationRange_t
m_flRangeStart
:
float32
0 (0x00)
m_flRangeLength
:
float32
= -1
4 (0x04)
Referenced by (5)
NmCompressionSettings_t
m_translationRangeX
NmCompressionSettings_t
m_translationRangeY
NmCompressionSettings_t
m_translationRangeZ
NmCompressionSettings_t
m_scaleRange
NmFloatCurveCompressionSettings_t
m_range
Also in
Counter-Strike 2
Dota 2