Source 2 Viewer
  • CAnimData
  • CAnimDataChannelDesc
  • CAnimDecoder
  • CAnimDesc
  • CAnimDesc_Flag
  • CAnimEncodeDifference
  • CAnimEncodedFrames
  • CAnimEnum
  • CAnimEventDefinition
  • CAnimFrameBlockAnim
  • CAnimFrameSegment
  • CAnimKeyData
  • CAnimLocalHierarchy
  • CAnimMorphDifference
  • CAnimMovement
  • CAnimSequenceParams
  • CAnimUser
  • CAnimUserDifference
  • CAnimationGroup
  • CCompressorGroup
  • CMoodVData
  • CSeqAutoLayer
  • CSeqAutoLayerFlag
  • CSeqBoneMaskList
  • CSeqCmdLayer
  • CSeqCmdSeqDesc
  • CSeqIKLock
  • CSeqMultiFetch
  • CSeqMultiFetchFlag
  • CSeqPoseParamDesc
  • CSeqPoseSetting
  • CSeqS1SeqDesc
  • CSeqScaleSet
  • CSeqSeqDescFlag
  • CSeqSynthAnimDesc
  • CSeqTransition
  • CSequenceGroupData
  • FollowAttachmentData
  • HSequence
  • MoodAnimationLayer_t
  • MoodAnimation_t
  • MoodType_t
  • ParticleAttachment_t
  • SeqCmd_t
  • SeqPoseSetting_t
  • CNmAnimDocument
  • CNmBlendSpace1D
  • CNmBlendSpace1D::Point_t
  • CNmBlendSpace2D
  • CNmClipDocEvent
  • CNmClipDocEventTrack
  • CNmClipDocEventTrack::Type_t
  • CNmClipDocEvent_BodyGroup
  • CNmClipDocEvent_EntityAttribute
  • CNmClipDocEvent_EntityAttribute_Type_t
  • CNmClipDocEvent_FloatCurve
  • CNmClipDocEvent_Foot
  • CNmClipDocEvent_FrameSnap
  • CNmClipDocEvent_ID
  • CNmClipDocEvent_Legacy
  • CNmClipDocEvent_MaterialAttribute
  • CNmClipDocEvent_OrientationWarp
  • CNmClipDocEvent_Particle
  • CNmClipDocEvent_RootMotion
  • CNmClipDocEvent_Sound
  • CNmClipDocEvent_TargetWarp
  • CNmClipDocEvent_Transition
  • CNmClipDocument
  • CNmClipDocument::AdditiveBaseFrame_t
  • CNmClipDocument::AdditiveType_t
  • CNmGraphDocAndNode
  • CNmGraphDocAnimationPoseNode
  • CNmGraphDocAnimationPoseNode::CData
  • CNmGraphDocBlend1DNode
  • CNmGraphDocBlend2DNode
  • CNmGraphDocBoneMaskBlendNode
  • CNmGraphDocBoneMaskNode
  • CNmGraphDocBoneMaskParameterReferenceNode
  • CNmGraphDocBoneMaskResultNode
Type / to search
  1. Deadlock
  2. animationsystem
  3. CCompressorGroup

CCompressorGroup

  • m_nTotalElementCount: int320 (0x00)
  • m_szChannelClass: CUtlVector< char* >8 (0x08)
  • m_szVariableName: CUtlVector< char* >32 (0x20)
  • m_nType: CUtlVector< fieldtype_t >56 (0x38)
  • m_nFlags: CUtlVector< int32 >80 (0x50)
  • m_szGrouping: CUtlVector< CUtlString >104 (0x68)
  • m_nCompressorIndex: CUtlVector< int32 >128 (0x80)
  • m_szElementNames: CUtlVector< CUtlVector< char* > >152 (0x98)
  • m_nElementUniqueID: CUtlVector< CUtlVector< int32 > >176 (0xB0)
  • m_nElementMask: CUtlVector< uint32 >200 (0xC8)
  • m_vectorCompressor: CUtlVector< CCompressor< Vector >* >248 (0xF8)
  • m_quaternionCompressor: CUtlVector< CCompressor< QuaternionStorage >* >272 (0x0110)
  • m_intCompressor: CUtlVector< CCompressor< int32 >* >296 (0x0128)
  • m_boolCompressor: CUtlVector< CCompressor< bool >* >320 (0x0140)
  • m_colorCompressor: CUtlVector< CCompressor< Color >* >344 (0x0158)
  • m_vector2DCompressor: CUtlVector< CCompressor< Vector2D >* >368 (0x0170)
  • m_vector4DCompressor: CUtlVector< CCompressor< Vector4D >* >392 (0x0188)
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.