- Deadlock
- animationsystem
- MoodAnimationLayer_t
- Used by fields
- CMoodVDatam_animationLayers
- Metadata
- MPropertyArrayElementNameKey: "m_sName"
- Also in
- Counter-Strike 2Dota 2
Fields
NameTypeOffset
bool = true
MPropertyDescription: "Sets the mood's animation buckets to be active when the character is listening"
MPropertyFriendlyName: "Active When Listening"
bool = true
MPropertyDescription: "Sets the mood's animation buckets to be active when the character is talking"
MPropertyFriendlyName: "Active When Talking"
MPropertyDescription: "List of animations to choose from"
CRangeFloat = 1
MPropertyDescription: "Intensity of the animation"
MPropertyAttributeRange: "0 1"
bool
MPropertyDescription: "When scaling an animation, grab the scale value as in int. Used for gestures/postures to control number of looping sections"
MPropertyDescription: "Time from the start of the mood before an animation can start"
MPropertyDescription: "Time from the end of the mood when an animation cannot play"