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CSolveIKChainUpdateNode
CSolveIKTargetHandle_t
CSpeedScaleUpdateNode
CStanceOverrideUpdateNode
CStanceScaleUpdateNode
CStateActionUpdater
CStateMachineComponentUpdater
CStateMachineUpdateNode
CStateNodeStateData
CStateNodeTransitionData
CStateUpdateData
CStaticPoseCache
CStaticPoseCacheBuilder
CStepsRemainingMetricEvaluator
CStopAtGoalUpdateNode
CStringAnimTag
CSubtractUpdateNode
CSymbolAnimParameter
CTargetSelectorUpdateNode
CTargetWarpUpdateNode
CTaskHandshakeAnimTag
CTaskStatusAnimTag
CTimeRemainingMetricEvaluator
CToggleComponentActionUpdater
CTransitionUpdateData
CTurnHelperUpdateNode
CTwoBoneIKUpdateNode
CUnaryUpdateNode
CVectorAnimParameter
CVectorQuantizer
CVirtualAnimParameter
CWarpSectionAnimTag
CWarpSectionAnimTagBase
CWayPointHelperUpdateNode
CZeroPoseUpdateNode
ChainToSolveData_t
ChoiceBlendMethod
ChoiceChangeMethod
ChoiceMethod
ConfigIndex
DampingSpeedFunction
EDemoBoneSelectionMode
EIKEndEffectorRotationFixUpMode
FacingMode
FieldNetworkOption
FollowAttachmentSettings_t
FollowTargetOpFixedSettings_t
FootFallTagFoot_t
FootFixedData_t
FootFixedSettings
FootLockPoseOpFixedSettings
FootLockSubVisualization
FootPinningPoseOpFixedData_t
FootPinningTimingSource
FootStepTrigger
FootstepJumpPhase_t
FootstepLandedFootSoundType_t
HandshakeTagState_t
HandshakeTagType_t
HitReactFixedSettings_t
IAnimationGraphInstance
IKBoneNameAndIndex_t
IKChannelMode
IKDemoCaptureSettings_t
IKSolverSettings_t
IKSolverType
IKTargetCoordinateSystem
IKTargetSettings_t
IKTargetSource
IkEndEffectorType
IkTargetType
JiggleBoneSettingsList_t
JiggleBoneSettings_t
JiggleBoneSimSpace
JumpCorrectionMethod
LinearRootMotionBlendMode_t
LookAtBone_t
LookAtOpFixedSettings_t
MatterialAttributeTagType_t
MotionBlendItem
Type
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Counter-Strike 2
animgraphlib
CUnaryUpdateNode
CTargetWarpUpdateNode
CTargetWarpUpdateNode
Inherits from (4 fields)
CUnaryUpdateNode
CAnimUpdateNodeBase
expand fields
m_eAngleMode
:
TargetWarpAngleMode_t
= "eFacingHeading"
116 (0x74)
m_hTargetPositionParameter
:
CAnimParamHandle
120 (0x78)
m_hTargetUpVectorParameter
:
CAnimParamHandle
122 (0x7A)
m_hTargetFacePositionParameter
:
CAnimParamHandle
124 (0x7C)
m_hMoveHeadingParameter
:
CAnimParamHandle
126 (0x7E)
m_hDesiredMoveHeadingParameter
:
CAnimParamHandle
128 (0x80)
m_eCorrectionMethod
:
TargetWarpCorrectionMethod
= "ScaleMotion"
132 (0x84)
m_eTargetWarpTimingMethod
:
TargetWarpTimingMethod
= "ReachDestinationOnRootMotionEnd"
136 (0x88)
m_bTargetFacePositionIsWorldSpace
:
bool
140 (0x8C)
m_bTargetPositionIsWorldSpace
:
bool
141 (0x8D)
m_bOnlyWarpWhenTagIsFound
:
bool
142 (0x8E)
m_bWarpOrientationDuringTranslation
:
bool
143 (0x8F)
m_bWarpAroundCenter
:
bool
144 (0x90)
m_flMaxAngle
:
float32
= 180
148 (0x94)
Also in
Dota 2
Deadlock