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  • CSelectorUpdateNode
  • CSequenceFinishedAnimTag
  • CSequenceTagSpans
  • CSequenceUpdateNode
  • CSequenceUpdateNodeBase
  • CSetParameterActionUpdater
  • CSingleFrameUpdateNode
  • CSlopeComponentUpdater
  • CSlowDownOnSlopesUpdateNode
  • CSolveIKChainUpdateNode
  • CSolveIKTargetHandle_t
  • CSpeedScaleUpdateNode
  • CStanceOverrideUpdateNode
  • CStanceScaleUpdateNode
  • CStateActionUpdater
  • CStateMachineComponentUpdater
  • CStateMachineUpdateNode
  • CStateNodeStateData
  • CStateNodeTransitionData
  • CStateUpdateData
  • CStaticPoseCache
  • CStaticPoseCacheBuilder
  • CStepsRemainingMetricEvaluator
  • CStopAtGoalUpdateNode
  • CStringAnimTag
  • CSubtractUpdateNode
  • CSymbolAnimParameter
  • CTargetSelectorUpdateNode
  • CTargetWarpUpdateNode
  • CTaskHandshakeAnimTag
  • CTaskStatusAnimTag
  • CTimeRemainingMetricEvaluator
  • CToggleComponentActionUpdater
  • CTransitionUpdateData
  • CTurnHelperUpdateNode
  • CTwoBoneIKUpdateNode
  • CUnaryUpdateNode
  • CVectorAnimParameter
  • CVectorQuantizer
  • CVirtualAnimParameter
  • CWarpSectionAnimTag
  • CWarpSectionAnimTagBase
  • CWayPointHelperUpdateNode
  • CZeroPoseUpdateNode
  • ChainToSolveData_t
  • ChoiceBlendMethod
  • ChoiceChangeMethod
  • ChoiceMethod
  • ConfigIndex
  • DampingSpeedFunction
  • EDemoBoneSelectionMode
  • EIKEndEffectorRotationFixUpMode
  • FacingMode
  • FieldNetworkOption
  • FollowAttachmentSettings_t
  • FollowTargetOpFixedSettings_t
  • FootFallTagFoot_t
  • FootFixedData_t
  • FootFixedSettings
  • FootLockPoseOpFixedSettings
  • FootLockSubVisualization
  • FootPinningPoseOpFixedData_t
  • FootPinningTimingSource
  • FootStepTrigger
  • FootstepJumpPhase_t
  • FootstepLandedFootSoundType_t
  • HandshakeTagState_t
  • HandshakeTagType_t
  • HitReactFixedSettings_t
  • IAnimationGraphInstance
  • IKBoneNameAndIndex_t
  • IKChannelMode
  • IKDemoCaptureSettings_t
  • IKSolverSettings_t
  • IKSolverType
  • IKTargetCoordinateSystem
  • IKTargetSettings_t
  • IKTargetSource
  • IkEndEffectorType
  • IkTargetType
Type / to search
  1. Counter-Strike 2
  2. animgraphlib
  3. CStateUpdateData

CStateUpdateData

  • m_name: CUtlString0 (0x00)
  • m_hScript: AnimScriptHandle8 (0x08)
  • m_transitionIndices: CUtlVector< int32 >16 (0x10)
  • m_actions: CUtlVector< CStateActionUpdater >40 (0x28)
  • m_stateID: AnimStateID64 (0x40)
  • m_bIsStartState: bitfield:1bit 00 (0x00)
  • m_bIsEndState: bitfield:1bit 10 (0x00)
  • m_bIsPassthrough: bitfield:1bit 20 (0x00)
  • m_bIsPassthroughRootMotion: bitfield:1bit 30 (0x00)
  • m_bPreEvaluatePassthroughTransitionPath: bitfield:1bit 40 (0x00)
  • 1 byte (5 bits + 3 padding)
Referenced by (1)
CAnimStateMachineUpdaterm_states
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.