Table of Contents

Struct PostProcessState

Namespace
ValveResourceFormat.Renderer
Assembly
Renderer.dll

Combined post-processing state including tonemapping, bloom, and color grading.

public struct PostProcessState

Inherited Members

Constructors

PostProcessState()

Combined post-processing state including tonemapping, bloom, and color grading.

public PostProcessState()

Properties

BloomSettings

public BloomSettings BloomSettings { readonly get; set; }

Property Value

BloomSettings

ColorCorrectionLUT

public RenderTexture? ColorCorrectionLUT { readonly get; set; }

Property Value

RenderTexture?

ColorCorrectionLutDimensions

public int ColorCorrectionLutDimensions { readonly get; set; }

Property Value

int

ColorCorrectionWeight

public float ColorCorrectionWeight { readonly get; set; }

Property Value

float

Default

public static PostProcessState Default { get; }

Property Value

PostProcessState

ExposureSettings

public ExposureSettings ExposureSettings { readonly get; set; }

Property Value

ExposureSettings

HasBloom

public bool HasBloom { readonly get; set; }

Property Value

bool

NumLutsActive

public int NumLutsActive { readonly get; set; }

Property Value

int

TonemapSettings

public TonemapSettings TonemapSettings { readonly get; set; }

Property Value

TonemapSettings