Struct PostProcessState
- Namespace
- ValveResourceFormat.Renderer
- Assembly
- Renderer.dll
Combined post-processing state including tonemapping, bloom, and color grading.
public struct PostProcessStateInherited Members
Constructors
PostProcessState()
Combined post-processing state including tonemapping, bloom, and color grading.
public PostProcessState()Properties
BloomSettings
public BloomSettings BloomSettings { readonly get; set; }Property Value
ColorCorrectionLUT
public RenderTexture? ColorCorrectionLUT { readonly get; set; }Property Value
ColorCorrectionLutDimensions
public int ColorCorrectionLutDimensions { readonly get; set; }Property Value
ColorCorrectionWeight
public float ColorCorrectionWeight { readonly get; set; }Property Value
Default
public static PostProcessState Default { get; }Property Value
ExposureSettings
public ExposureSettings ExposureSettings { readonly get; set; }Property Value
HasBloom
public bool HasBloom { readonly get; set; }Property Value
NumLutsActive
public int NumLutsActive { readonly get; set; }Property Value
TonemapSettings
public TonemapSettings TonemapSettings { readonly get; set; }